Cool Card Design of the Day
11/9/2012 - I mentioned that Wednesday's crazy mechanic
bury had been inspired by an idea that was itself inspired by the set submissions. Today, I want to show you the middleman, but I can't do that without telling you about the original because—and yes this is a serious flaw—it really doesn't make any sense out of context.
Actually, there wasn't a single mechanic I can point to, it was more a confluence of similar mechanics. Dig, Explore and some un-keyworded abilities all shared in common a similar action: looking at or revealing the top N cards of your library. For the most part, these were smoothing mechanics—the kind of thing that's important for keeping games moving forward and making more games competitive, but that tends not to be terribly sexy. Smoothing mechanics keep exciting sets selling because of the good gameplay they support, but they don't make a set anymore exciting to begin with.
My goal was to make the choice to use one of these mechanics more exciting. To compel people to make their decks better by adding interest to the workhorse cards they might ignore otherwise.