Friday, April 15, 2016

Weekend Art Challenge 041516—Clueless!

Hello Artisans! Anastase here. I hope you have been enjoying SOI. It is one of my favorite expansions in quite a while.

Investigate is basically a delayed scry with an artifact body. It is a cool mechanic that I do not think will be evergreen, but I expect to see more of in the future.

This week I would like you to design cards that either investigate, reward investigation or play well with clues.

Here are the images you can choose from:

by keith tompson
by daniel dos santos
Each artisan is allowed to submit one card, but can update it as many times as he or she wishes based on feedback. Please point out which artwork you designed the card for and what the cards rarity is. If you find a creative commons alternative illustration more appropriate to your design include a link to it in your submission and I will render it with that art.

Artisans are encouraged to comment on each other's design in order to help design a more cohesive ensemble of cards.

Good crafting, artisans!

30 comments:

  1. My exploration file for this currently holds 5 unique card names and 11 different executions.
    Will wait to see where others go so I don't step on their toes.

    ReplyDelete
    Replies
    1. Curious Rover {3}
      [keith thompson]
      Artifact Creature-Mercenary (unc)
      Whenever a player investigates, except the first time each turn, he or she puts a +1/+1 counter on CARDNAME and gains control of it.
      It follows the data.
      3/3

      Delete
    2. Potential multiple mind controls per turn at uncommon? It's not even that many hoops to jump through. What if it just cared about doing it the second time each turn instead of N-1?

      Delete
    3. If you can investigate twice on my turn after I do, is it really unfair that me investigating a third time should win me the creature back? Given that most turns it'll just be one player taking it, why limit it?

      Delete
    4. Didn't realize it was an effect enjoyed by both players. I'm not sure how that impacts my evaluation just yet.

      Delete
  2. Greedy Shadowpriest 1B (Rare, daniel dos santos)
    Creature - Human Cleric
    At the beginning of each end step, if you drew a card other than the first card you draw in each of your draw steps, draw a card and lose 1 life.
    "Too much power? No wonder you are so weak if you believe in such things!"
    1/1

    ReplyDelete
  3. Art #1

    Recurring Enigma (0)
    Artifact - Clue (U)
    2, Sacrifice CARDNAME: Draw a card.
    At the beginning of each end step, if you investigated two or more times this turn, you may return CARDNAME from your graveyard to the battlefield.

    ReplyDelete
    Replies
    1. Actually, should work better as "each upkeep" and "last turn" so it can't be sacrificed twice in the same turn.

      Delete
  4. I have several:
    Art #2
    Alas, Poor Yorick 3BB
    Instant
    Destroy target creature. Investigate twice.
    or
    I knew him well 1B
    Instant
    Play ~ only when a creature dies.
    Investigate twice.

    ReplyDelete
    Replies
    1. I prefer the second. Templating: you may only cast ~ if a creature died this turn.

      Delete
  5. No Stone Unturned XB
    Instant (R)
    As an additional cost to cast No Stone Unturned, exile X creature cards from your graveyard.
    Investigate X times.

    Art #2

    ReplyDelete
    Replies
    1. Riffing:
      No stone unturned B
      Sorcery R
      As an additional cost to cast ~, sacrifice any number of clues. You lose 1 life and draw a card for each clue sacrificed this way.

      Delete
  6. First Art
    Great Insight XU
    As an additional cost to cast ~, sacrifice X clues.
    Draw twice X cards.

    ReplyDelete
    Replies
    1. I feel like its a better fit with art 2, but I like it

      Delete
  7. Grim Cloak (1)
    Artifact -- Equipment
    Equipped creature gets +1/-1.
    Whenever equipped creature dies, Investigate twice.
    Equip (1)

    I could've changed the costs (and maybe if this was black...?), but the skullclamp parity was too good to pass up.

    ReplyDelete
    Replies
    1. sorry, When*
      also: for art #2, naturally

      Delete
    2. Strangely enough, in an affinity deck, possibly more broken than skullclamp.

      Delete
  8. Art 1
    Cogwork investigator 2uu
    Artifact creature - advisor construct - R
    3UU: investigate
    Sacrifice a clue: draw a card.
    2/2

    ReplyDelete
    Replies
    1. Nonsubmission, same art:
      Timely macguffin
      Conspiracy (c)
      (Start the game with this conspiracy face up in the command zone)
      At the beginning of the first upkeep, investigate.

      Delete
    2. Each of investigator's abilities are neat, but I dislike that pairing them on a single card reduces them automatically to 3UU: draw a card.

      Delete
    3. Yeah, the card's designed for a vacuum. If clues becomes deciduous or are used heavily, I could do it at uncommon without activated investigations.

      Delete
  9. http://imgur.com/K7eTCQM

    After working with any advice I get on the card, it will be destined for TumbledMTG, my custom constructed format.

    https://www.reddit.com/r/custommagic/comments/4f8dt8/tumbledmtg_mango_was_fun_so_heres_an_attempt_at_a/d26pjb2

    ReplyDelete
    Replies
    1. Not bad from a Mel perspective (although pretty aggressively costed?), but Vorthos wants to find the thematic link between the kicker and kicked effect.

      Delete
  10. Yixlid Librarian 1U
    Creature - Human Advisor
    Whenever you draw a card, if you control an artifact, draw that card and then scry 2.
    1/1

    (art #1)

    ReplyDelete
  11. She Who Shall Return 2B
    Creature - Zombie Wizard (Mythic)
    Lifelink
    Whenever you sacrifice a permanent while She Who Shall Return is in your graveyard, put a +1/+1 counter on She Who Shall Return. Then, if its power is 5 or greater, you may return it to the battlefield, tapped and with the +1/+1 counters remaining on it.
    2/2

    ReplyDelete
    Replies
    1. Might have to be "Then, if there are 3+ counters on ti, you may return it…" but this is pretty cool, mechanically and thematically.

      Delete
    2. So sorry Chah! You probably submitted between the moment I sent the things to Jay and when he posted it! I fear that at 2B only it is very strong. I would make it legendary so as to not abuse it from the graveyard. Or I would remove the lifelink in favor of deathtoutch.

      Delete