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Tuesday, May 31, 2016
Tesla: Archetype for the Taking & Playtesting Plans
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Labels:
archetypes,
kaladesh,
playtesting,
Tesla
CCDD 053116—Cloudwailer
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5/31/2016 - Dragons belong in all colors, but it's hard to make green dragons when all dragons fly and green doesn't. Here's one solution.
Friday, May 27, 2016
Weekend Art Challenge 052616—Stop Skulking.
Hello Artisans, Anastase here.
Wizards found out recently that prowess is good enough to be evergreen. The mechanic does enough that it will appear a bit on every set, and I do not blame them. I guess I actually congratulate them because it rewards playing instants and creatures with prowess and helps the blue/red decks a lot.
In SoI they tried to introduce skulk, to be the Dimir (blue/black) equivalent mechanic to prowess. Dimir are known for their stealth and cunning, preferring the drop of poison to the swash and buckle. Skulk has not been the success they hoped it would be and as such Dimir are left without a well defined, easy to grok, NWO evergreen mechanic.
Are you up to the task of designing it?
Wizards found out recently that prowess is good enough to be evergreen. The mechanic does enough that it will appear a bit on every set, and I do not blame them. I guess I actually congratulate them because it rewards playing instants and creatures with prowess and helps the blue/red decks a lot.
In SoI they tried to introduce skulk, to be the Dimir (blue/black) equivalent mechanic to prowess. Dimir are known for their stealth and cunning, preferring the drop of poison to the swash and buckle. Skulk has not been the success they hoped it would be and as such Dimir are left without a well defined, easy to grok, NWO evergreen mechanic.
Are you up to the task of designing it?
Labels:
art,
design challenge,
Dimir,
evergreen,
guest post,
mechanic,
weekend
Thursday, May 26, 2016
CCDD 052616—Adopt & Emulate
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5/26/2016 - I originally made Adopt from this art. When I realized there had never been a Clone aura, I made the simpler Emulate. Rare for complexity.
Wednesday, May 25, 2016
CCDD 052516—Potential
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5/25/2016 - Let's explore the possibility of using charge counters on creatures. Below you'll find two ability words, some unnamed charge-matters abilities, and several enablers.
Tuesday, May 24, 2016
Weekend Music Challenge Review 052016
Hey Artisans. Today I'm reviewing this weekend's music-inspired challenge. Let's see what you all came up with.
CCDD 052416—Ki Strike
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5/24/2015 - Thematic and aesthetic synergy will help us continue to make new burn spells for a long time.
Monday, May 23, 2016
Weekend Art Challenge Review 051316
Labels:
art,
design challenge,
guest post,
review,
weekend
Friday, May 20, 2016
Weekend (art) Challenge 052016 - Music
Hey Artisans! I'll be doing a non-art challenge this week.
Your mission, should you choose to accept it, is to design a card inspired by a song lyric, or even a piece of music. Genre does not matter to me, as long as you can link to the music on YouTube.
Every submission warrants feedback, and everyone is encouraged to give it throughout the weekend. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review. I'll do the renders this week.
Your mission, should you choose to accept it, is to design a card inspired by a song lyric, or even a piece of music. Genre does not matter to me, as long as you can link to the music on YouTube.
Every submission warrants feedback, and everyone is encouraged to give it throughout the weekend. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review. I'll do the renders this week.
Final submissions are due by 1PM Monday Afternoon Pacific Time.
Bonus points if you include a link to some art for the card.
Extra bonus points if you create a mechanic, named or not, thematically linked to dreaming or the creative process.
Bonus points if you include a link to some art for the card.
Extra bonus points if you create a mechanic, named or not, thematically linked to dreaming or the creative process.
Thursday, May 19, 2016
CCDD 051916—Primed
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5/19/2016 - Traveling today and tomorrow. Here's a bunch more cards designed around a mechanical theme. Sort of heroic from the other direction.
Wednesday, May 18, 2016
CCDD 051816—Stitched
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5/18/2016 - I started exploring a new Skaab mechanic—perhaps because Shadows refused to deliver on that aspect of its predecessor—and hit upon a keyword fun enough to just keep making cards for. Check it out.
Tuesday, May 17, 2016
Tesla: The Announcement Agenda
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CCDD 051716—Sphinx of the Waning Moon
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5/17/2016 - Blacker Sphinx.
Monday, May 16, 2016
CCDD 051616—A Mind Wrought
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5/16/2016 - That discard is solely black and countermagic solely blue causes those mechanics to more homogenous than most. That's what intrigued me about Jack's 'burn' mechanic: It's a red (arguably) discard mechanic.
How else might red emulate discard?
Friday, May 13, 2016
Weekend Art Challenge Review 050616—Daniel Dociu & New Challenge 051316
Hello all, Anastase here.
This week we are combining the review with the challenge! You will find the review of all the cards submitted bellow, and a challenge for each of those cards.
For your answers cards, you can choose among the following artworks:
Please specify which card you are answering and which artwork you are using for your answer in your design submission.
Each Artisan is allowed one design per card challenge but can update their design as many times as they want.
Since I expect this might generate a lot of cards I would really appreciate any help given in rendering them this week.
Let us get going then!
This week we are combining the review with the challenge! You will find the review of all the cards submitted bellow, and a challenge for each of those cards.
For your answers cards, you can choose among the following artworks:
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by Adam Duff |
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by Jonathon Earl Bowser |
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by FangWangLlin |
Each Artisan is allowed one design per card challenge but can update their design as many times as they want.
Since I expect this might generate a lot of cards I would really appreciate any help given in rendering them this week.
Let us get going then!
Labels:
art,
challenge,
guest post,
review,
weekend
Thursday, May 12, 2016
Tesla: About Double Face
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Labels:
develop,
DFC,
discovery,
double-faced cards,
revolution,
Tesla,
top-down
CCDD 051216—Curious Tidebreaker
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5/12/2016 - A more vanilla Jeskai Elder / Looter Il-Kor.
Wednesday, May 11, 2016
CCDD 051116—Something in the Woods
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5/11/2016 - The woods used to be terrifying, back before we'd hunted all the predators close to extinction.
Tuesday, May 10, 2016
CCDD 051016—Determined Hunter
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5/10/2016 - Top-down update to Elite Inquisitor / Slayer of the Wicked.
Monday, May 9, 2016
CCDD 050916—Abundant
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5/9/2016 - Here's a kicker variant. It doesn't actually require you to spend extra mana, just to have it, so it encourages more surge-like gameplay than kicker.
I got a little carried away finding uses for it.
Friday, May 6, 2016
Weekend Art Challenge 050616—Daniel Dociu
Hi all,
Anastase here.
This week we are designing a card with the following art:
Anastase here.
This week we are designing a card with the following art:
Labels:
art,
challenge,
guest post,
weekend
Weekend Art Challenge Review 042916—Sandara
Hello all!
Thank you for your patience with this review, I had some serious pc issues.
Here is the challenge we are reviewing this week. Without further ado, let us see the cards you crafted!
Thank you for your patience with this review, I had some serious pc issues.
Here is the challenge we are reviewing this week. Without further ado, let us see the cards you crafted!
Thursday, May 5, 2016
CCDD 050516—Serpent of the Black Sea & Spear of a Vengeful Sea
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5/5/2016 - Two more simple serpents, both reactive.
Wednesday, May 4, 2016
CCDD 050416—Ravenous Tsunami
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5/4/2016 - Ravenous Tsunami inverts Islandhome/Islandwalk like Lonely Serpent so that it's good against most decks and a liability against some (rather than weak against most and good against some / irrelevant against most decks and absurd against some).
Like Hungry Serpent, Ravenous Tsunami uses must-attack rather than can't-attack. There's an argument for using must-attack when it's thematic in blue, given red and blue's shared history of sirens, but I'm 100% fine with just making this red (though red hating mountains seems wrong, and red hating islands seems archaic).
Tuesday, May 3, 2016
CCDD 050316—Hungry Serpent
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5/3/2016 - "Must attack" tends to be a red thing, but it made Hungry Serpent's drawback more relevant, both mechanically and thematically.
Monday, May 2, 2016
CCDD 050216—Lonely and Softheart Serpents
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5/2/2016 - Fell into a Sea Serpent design hole last week. So it's gonna be Sea Serpent week here. First up…
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