Tuesday, July 8, 2014

Friday, July 4, 2014

Weekend [Art] Design Challenge—070414

Weekend Art Challenge
Click through to see this weekend's design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which I will try to provide, and which everyone is welcome to provide as well. You may use that feedback to revise your submission any number of times.

Wednesday, July 2, 2014

Tesla: Change of Pace

We’ve been discussing how to express progress and change for Tesla in general sense. I’m sure we could debate possible mechanics until the end of time, but at the end of the day that’s not enough. After all, Magic sets need to do more than look good; they need to play well. Thus we need to play with the cards. That leaves us with two things to take care of: scheduling a playtest and deciding on cards to play with.

CCDD 070214—Curse of Withering

Cool Card Design of the Day
4/2/2014 - It's funny. I added "when ~ ETB" to this card to make it more relevant (because even though it can kill most creatures eventually, taking 4+ turns to do so is a serious failing) but now I think it's too good for {B}. Given that it's unlikely to see much Constructed play regardless, this might be an opportunity to skip the fair-ish cost of {1}{B} and go straight to {2}{B}, acting as the kind of removal drafters can pick up later (which is a good thing for a draft).

Friday, June 27, 2014

Weekend Art Design Challenge 052714—MrSameFace

Weekend Art Challenge
Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which I will try to provide, and which everyone is welcome to provide as well. You may use that feedback to revise your submission any number of times.

Thursday, June 26, 2014

Designing Big Creatures and the Souls of M15

Two weekends ago, I ran a challenge to design the as-of-yet unspoiled members of M15's Soul of [Plane] cycle. As usual, there were a lot of good and interesting designs, and I gave feedback around what seemed more and less likely. Now that the rest of the Souls have been spoiled, it's more clear how accurate some of that feedback was, and where it could have been better. Let's talk about that.

[Spoilers ahead but no amateur designs]

Wednesday, June 25, 2014

Tesla: Work in Progress

First off I just wanted to give a big thanks to HavelockV and Jay Treat. Last week life got in the way of me delivering a post, but they both stepped up to the plate with excellent posts to keep Tesla humming along. And now we can get back to laying the groundwork.