Monday, June 29, 2015

CCDD 062915—Recall to Duty

Cool Card Design of the Day
6/29/2015 - A black Caller of the Claw. Green needs this ability the most, but it's clearly native to black.

Tesla: Design Challenge 062915 — Interactive Progress


In last week's discussion about the kinds of progress and anticipation that we might use in Tesla, we talked about certainty. If progress is too certain, Jenesis notes, then Tesla games devolve into "solitaire resource-accumulation". If progress is too uncertain, Lee Owens observes, and "when it works, you aren't happy that your machine finally worked. You are frustrated that it took so long to do something it was built to do". The problem is finding a balance between these.

Jenesis did note one solution: interaction. If your opponent has nothing hidden, outcomes are certain - but if they have an unknown, hidden variable, all your results become uncertain. This changing nature of interaction allows us to find a balance in a fun and natural way. This week, let's explore this further. Your challenge is to design something that uses progress in an interactive way

Friday, June 26, 2015

Weekend Art Challenge 062615—artofjustaman

Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every  submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.

Thursday, June 25, 2015

CCDD 062515—Splitting Shambler

Cool Card Design of the Day
6/25/2015 - Another unstoppable zombie horde.

Wednesday, June 24, 2015

CCDD 062415—Unnatural Order

Cool Card Design of the Day
6/24/2015 - I was designing around black tutors that require sacrifice and came up with this card's text before seeing the connection to Natural Order. Would've priced it {1}{B}{B} otherwise.