Thursday, March 10, 2016

Tesla Design Challenge 031016 — Filling in the Skeleton

Howdy all! We're nearing the weekend, and what better way to celebrate than with a Tesla design challenge? Over a the Multiverse site for Tesla, progress has been steady. We've been chipping away at the file, and now, let's make the final push to fill in the skeleton completely!
And that's your challenge for this week: go to the Skeleton section on the Tesla Multiverse set (or click here), and design a card to fill in one or more of the slots! Any empty slots are the highest priority, but feel free to suggest alternate cards for slots we already have filled, if you have a great idea for a design to fill that slot. The more options we have for slots, the more flexibility we have in the future!

In addition, relating to the challenge to design aggressive mechanics for Tesla last week, you'll get bonus points for designing card(s) featuring an aggressive mechanic that also fill a slot in the card file. Right now the top contenders for the aggressive mechanic for Tesla are "Martyr", "Jury-Rig" / Dash, and Bolster - but feel free to keep designing or suggesting aggressive mechanics you think would work well!

And remember, the goal for designing any cards for the Tesla skeleton is to make sure they fit both the flavor and mechanical themes of the set. Aim to make cards that get across the idea of 'progress',  fit nicely into the world of Kaladesh, or synergize subtly (or bluntly) with other mechanics in the file.

I can't wait to see what designs we all come up with this week! Best of luck, designers!

3 comments:

  1. Challenge accepted!

    CR04 Swift-Gear Technopath
    2R
    Creature - Human Artificer
    Vanguard 3 (If this is the first spell you have casted this turn, untap up to 3 lands).
    Haste.
    2/2

    CU16 Eureka!
    3U
    Sorcery
    Vanguard 4 (If this is the first spell you have casted this turn, untap up to 4 lands).
    Draw 2 cards.

    UW02 Paragon of Leadership
    2WW
    Creature - Human Soldier
    Vanguard 4 (If this is the first spell you have casted this turn, untap up to 4 lands).
    When another creature enters the battlefield under your control, put a +1/+1 counter on Paragon of Leadership.
    2/2

    UG03 Trained Pathmaker
    Creature - Beast
    1GG
    Flash.
    Vanguard 3 (If this is the first spell you cast this turn, untap up to 4 lands).
    Creature spells you control gains flash.
    3/3
    UB03 Moonlight Research
    B
    Instant
    Vanguard 3(If this is the first spell you have casted this turn, untap up to 3 lands).
    Each player loses 2 life.

    This feels like a blue mechanic to me, but untapping lands feels like progress to me, and knowledge should be present in all collors in a set so tech based. I hope you like the idea at least.

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  2. Can you put some more info in the Slot column? What slots should be flying/other evasion? Maybe list the archetypes that you expect each color to fit so that we can more easily see what's missing.

    Green Needs some creature tokens

    Pouncing Predator 2GG
    instant Common
    Put a 3/3 Green Beast token onto the battlefield.

    Nesting Baloth 4G
    Creature - Beast Common
    When CARD dies put a 3/3 Green Beast token onto the battlefield.

    Beastly Awakening 2GG
    Sorcery Uncommon
    Sacrifice up to 3 creatures. For each creature sacrificed this way, put a 3/3 Green Beast token onto the battlefield.

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  3. White needs some flyers and anything that is not justice or revolution probably needs to take minimal complexity.

    Gliderunner W
    Creature - human common
    W: CARD gains flying until end of turn.
    1/2

    Assault Pilot 2W
    Creature - human common
    flying
    2/2

    Disgruntled Guard W
    Creature - human soldier uncommon
    Defender
    revolution
    2/2
    -------------------------
    Armed Revolter
    Creature - human
    revolution
    3/2

    Empowered Elephant 4W
    Creature - elephant uncommon
    lifelink
    2/5

    Leader of Change 2W
    Enchantment - aura Uncommon
    Enchant Creature
    Enchanted creature has +1/+1
    When enchanted creature attacks put a 1/1 white human creature token onto the battlefield.

    Join the Cause 2W
    Sorcery uncommon
    Untap each creature you control.
    Put 2 1/1 white human creature tokens onto the battlefield.

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