![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgULInLCChWCxrqhxQAuhGLL_sRaioqhQ-3iwX1ri_ZkFT9tHXWlAMi0A82_JpL0bcFQYxIfDS_zUpDQF7EbLpsFJkRsmW87YdE4vQo9zHxQqBjW_nYqpQL-i9PjtMADGKsMCQ3s5QB70o4/s1600/steel-draft.png)
It's kind of bizarre, but this is the answer I came up with. The intent is to neuter evasive attacks until the opponent interacts by attacking with a non-evasive creature (which Glade Elemental is forced to block). Whether Glade Elemental actually accomplishes that effectively-- as opposed to, say, enabling broken shenanigans with Bedlam--is a toss-up for me. A better general answer to the design problem is to print aggressive attackers that can out-race evasive creatures in a vacuum but are easier to block profitably.
No comments:
Post a Comment