Plenty of iconic spells have multicolored variants-- e.g. Detention Sphere or Counterflux-- but as far as I know we've never seen a multicolored Rampant Growth effect, unless you count Spring // Mind. Part of the problem is that Rampant Growth is faster unconditional ramp than Standard is supposed to get these days, so tacking on a multicolor bonus would probably create a too-powerful card. But there's at least one way around that...
Showing posts with label drawbacks. Show all posts
Showing posts with label drawbacks. Show all posts
Wednesday, June 3, 2020
Monday, April 6, 2020
CCDD 040620 - Face of the Unknown
I mentioned a few weeks ago that I liked designing Commanders that pushed popular color combinations in a different direction, right? Well, meet the brute-forciest of brute-force solutions to that challenge.Thursday, February 27, 2020
CCDD 022720 - Villainous Monologue
I forget whether this was originally a Vorthos design or a Mel design. Both aspects of it are pretty goofy. Which do you think works better?Tuesday, August 9, 2016
CCDD 080916—Plodding
Cool Card Design of the Day8/9/2016 - Here's a drawback keyword for creatures that are bad at consuming a blocker's attention.
Tuesday, August 2, 2016
CCDD 080216—Forbidden Knowledge
Cool Card Design of the Day8/2/2016 - I'd love for this card to be cheaper—even if it needs to be rare—but maybe 3 is cheap enough?
Labels:
black,
card advantage,
CCDD,
drawbacks,
enchantment
Tuesday, February 5, 2013
CCDD 020513—Mountain Giant
Cool Card Design of the Day2/5/2013 - While reading MaRo's Boros article, I was thinking about how great haste is at enabling battalion, and how terrible battalion is at granting haste. What if your creature could attack the turn you cast it, but only if you attack with two or more other creatures?
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