Showing posts with label drawbacks. Show all posts
Showing posts with label drawbacks. Show all posts

Wednesday, June 3, 2020

CCDD 060320 - Impatient Growth

Plenty of iconic spells have multicolored variants-- e.g. Detention Sphere or Counterflux-- but as far as I know we've never seen a multicolored Rampant Growth effect, unless you count Spring // Mind. Part of the problem is that Rampant Growth is faster unconditional ramp than Standard is supposed to get these days, so tacking on a multicolor bonus would probably create a too-powerful card. But there's at least one way around that...

Monday, April 6, 2020

CCDD 040620 - Face of the Unknown

I mentioned a few weeks ago that I liked designing Commanders that pushed popular color combinations in a different direction, right? Well, meet the brute-forciest of brute-force solutions to that challenge.


Thursday, February 27, 2020

CCDD 022720 - Villainous Monologue

I forget whether this was originally a Vorthos design or a Mel design. Both aspects of it are pretty goofy. Which do you think works better?

Tuesday, August 9, 2016

CCDD 080916—Plodding

Cool Card Design of the Day
8/9/2016 - Here's a drawback keyword for creatures that are bad at consuming a blocker's attention.

Tuesday, August 2, 2016

CCDD 080216—Forbidden Knowledge

Cool Card Design of the Day
8/2/2016 - I'd love for this card to be cheaper—even if it needs to be rare—but maybe 3 is cheap enough?

Tuesday, February 5, 2013

CCDD 020513—Mountain Giant

Cool Card Design of the Day
2/5/2013 - While reading MaRo's Boros article, I was thinking about how great haste is at enabling battalion, and how terrible battalion is at granting haste. What if your creature could attack the turn you cast it, but only if you attack with two or more other creatures?