Monday, November 9, 2015

CCDD 110915—Revenge & Mispronounce

Cool Card Design of the Day
11/9/2015 - Let's say it makes complete sense that blue should have exclusive access to countermagic. There are still ways other colors can respond to spellcasting.

Friday, November 6, 2015

Weekend Art Challenge 110615—PollyUranus

Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every  submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.

Thursday, November 5, 2015

CCDD 110515—Total War

Cool Card Design of the Day
11/5/2015 - Total War's largely weaker than Curse of the Nightly Hunt, but I think it's worthwhile for the big flavor.

Wednesday, November 4, 2015

CCDD 110415—King of the Eight Seas

Cool Card Design of the Day
11/4/2015 - Here's a big legendary octopus.

Tuesday, November 3, 2015

Tesla: Your Own Resources


This article is WotC safe.
Hi everyone! Last time, we discussed the art of making commons for playtesting mechanics, and continued our work over at the Tesla Project forum. Since last time, we've had some great commons, but playtesting is understandably hampered by the difficulty of collecting all the cards from across the forum posts, past articles, and so on. Well, no longer - this week, I have a lot of resources to share with you all! In addition, I also have some mechanics in need I'd like for us to focus on this week.

Weekend Art Challenge Review 103015—jubjubjedi

Weekend Art Challenge Review
Design an uncommon creature for this art.

Monday, November 2, 2015

CCDD 110215—Spell Forest 3b

Cool Card Design of the Day
11/2/2015 - I was brainstorming spell lands a few weeks back and was iterating on a few ideas, toward an alternative to the very good Looming Spires and Teetering Peeks spell land cycles. Specifically, it was evident that we could have a more impactful effect if, like more expensive spells, it only worked when you had more mana or lands. A large activation cost worked, but if it's repeatable, the effect must be fairly small, so I considered a land that did something when you sacrificed it, rather then when it ETB'd. That's cool, but fights with the goal of having enough mana to cast Eldrazi. Let me show you my final iteration before I share my conclusion: