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Friday, December 30, 2016
Weekend Art Challenge 123116—jaggudada, aaron miller, yuchenghong & lucastorquato27
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Labels:
art,
combat trick,
design challenge,
spell,
weekend,
white
CCDD 122816—Strength of Character
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12/30/2016 - Rounding out the week of white combat tricks with the most simple and obvious. Not yet printed.
Labels:
cantrip,
CCDD,
combat trick,
spell,
white
Thursday, December 29, 2016
CCDD 122916—Call to Stand
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12/29/2016 - Divine Favor as a combat trick.
Labels:
combat trick,
life gain,
spell,
white
Wednesday, December 28, 2016
CCDD 122816—Join the Fray
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12/28/2016 - Here's a very simple combination of Raise the Alarm and white P/T boosting.
Labels:
CCDD,
combat trick,
creature,
token,
white
Tuesday, December 27, 2016
CCDD 122716—Sword Prayer
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12/27/2016 - As a sorcery, this isn't a combat trick, but it can turn a losing race in your favor.
Friday, December 23, 2016
Weekend Art Challenge 122316—Chriscold, Mac-tire & ebonita
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Labels:
art,
design challenge,
weekend
Thursday, December 22, 2016
CCDD 122216—Aerial Assault
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12/22/2016 - This doesn't need to by hybrid, much-less twobrid: any combination of white and/or blue would work.
Wednesday, December 21, 2016
Live Booster Draft
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I don't hype my own stuff much. Today is different. This is the good stuff. You want to try Live Draft. Really.A draft format in which the first seven picks form your starting hand, and each following pick happens when you would draw a card mid-game.— Jay Treat (@WizardsFamiliar) November 12, 2016
Tuesday, December 20, 2016
CCDD 122016—Racing Whipmaster
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12/20/2016 - A delayed-gratification Fiend Binder for a less aggressive formmat.
Friday, December 16, 2016
Weekend Art Challenge 1216161—wiggers123
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Labels:
art,
design challenge,
weekend,
white
Thursday, December 15, 2016
CCDD 121516—Hold for Questioning
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12/15/2016 - It's rough when you have to spend four mana to Sleep Paralysis a two-drop. Hold for Questioning tries to make you feel better about that by repaying you the mana over time.
Labels:
aura,
blue,
CCDD,
creature removal,
mana acceleration
Wednesday, December 14, 2016
CCDD 121416—Hammer Prodigy
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12/14/2016 - Here's an artifacts-matter white rare for Kaladesh.
Labels:
+1/+1 counters,
artifact,
CCDD,
creature,
white
Tuesday, December 13, 2016
CCDD 121316—Deathstroke
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12/13/2016 - Here's a vertical cycle of cards featuring deathstroke, a sort of undying or automatically triggered unearth.
Friday, December 9, 2016
Weekend Art Challenge 120916—clover teapot
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Labels:
art,
design challenge,
weekend
Thursday, December 8, 2016
CCDD 120816—Voidmage Acolyte & Demolitions Expert
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12/8/2016 - How do you make players happier to play a card that's been nerfed for being unfun?
The cards already exist, so we can't change them. We can either make the environment around them sufficiently weaker—which would cause a riot—or we can create cards that make them better…
Wednesday, December 7, 2016
CCDD 120716—Army Trumpet, Balloon & Prison
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12/7/2016 - A vertical cycle to reward the white mage for going wide.
Tuesday, December 6, 2016
CCDD 120616—Family
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12/6/2016 - Doubling Season for nontoken creatures… that you have to pay mana for… and ignores counters. So it's nothing like Doubling Season. But hey, free clones!
Monday, December 5, 2016
CCDD 120516—Rooting Spriggans
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12/5/2016 - Here's my any-tribal entry for the weekend's design challenge.
Friday, December 2, 2016
Weekend Design Challenge 120216
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Labels:
design challenge,
tribal,
weekend
Thursday, December 1, 2016
CCDD 120116—Psy-Clone
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12/1/2016 - A single-turn clone.
Wednesday, November 30, 2016
CCDD 113016—Tigra's Guidance
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11/30/2016 - A couple of mana-fixing-until-you-don't-need-it commons.
Labels:
CCDD,
green,
mana fixing,
spell
Tuesday, November 29, 2016
Three-Headed In-Fighting
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Labels:
format,
magic design,
WotC safe
Monday, November 28, 2016
Midweek Art Challenge 112816—kafine
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Labels:
art,
design challenge,
enchantment,
midweek,
sorcery
Friday, November 25, 2016
CCDD 112516—Dark Confidence
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11/25/2016 - Retroactively posting this sorcery tribute to Dark Confidant.
Labels:
black,
card advantage,
CCDD,
life loss,
sorcery
Thursday, November 24, 2016
CCDD 112416—Seprimus
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11/24/2016 - One cornucopia of cards coming up. Happy Thanksgiving!
Labels:
CCDD,
creature,
legends,
multicolor,
mythics
Wednesday, November 23, 2016
CCDD 112316—In Darkness, Opportunity
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11/23/2016 - What if we could use extra mana to help protect our spells?
Spoiler: It's easy to fall into a trap sometimes.
Labels:
CCDD,
countermagic,
magic design,
mechanic,
spell
Tuesday, November 22, 2016
CCDD 112216—Logic Gate
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11/22/2016 - Logic Gate is preemptive countermagic like Lunar Force but with more control and less information. You decide when to counter a spell, but you don't know what spell it is until you've decided.
Labels:
black,
blue,
CCDD,
countermagic,
enchantment
Friday, November 18, 2016
Weekend Art Challenge 111816—cobaltplasma
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Labels:
art,
design challenge,
fire,
weekend
Thursday, November 17, 2016
CCDD 111716—Bestial Call
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11/17/2016 - Here are five variations on the same basic idea—rewarding vanilla creatures without increasing their stats—across three rarities.
Labels:
card selection,
CCDD,
green,
library,
spell
Wednesday, November 16, 2016
Safety Techniques
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Tuesday, November 15, 2016
Welcoming Women into Magic
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Friday, November 11, 2016
Weekend Art Challenge 111116—Apofiss
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Labels:
art,
design challenge,
smoothing,
weekend
Thursday, November 10, 2016
CCDD 111016—Briartooth & Sea Lionicorn
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11/10/2016 - Most of the evoke creatures in Lorwyn were very strong and Briarhorn was no exception. It was a Giant Growth that gave you a 3/3 body for {3} mana more. On defense, you could boost a defender and make one, killing a small and a medium/large creature at no loss. You can even play it on it's own to kill an attacking 5/5. In Dark Ascension, we got Briarpack Alpha, which gave a reduced bonus and couldn't be alternately casted. Still good. Briartooth is an attempt to nerf this concept another way:
Tuesday, November 8, 2016
CCDD 110816—Dormant Dominator
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111/8/2016 - Working on a big post I care a lot about, but today's just not the day. Instead, more easy readin'. Top-down from the art, this card borrows tech from vehicles we can use for cards like Glint Hawk Idol and Gruul War Plow.
Labels:
artifact creature,
CCDD,
conditional
Monday, November 7, 2016
CCDD 110716—Tempest Caller
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11/7/2016 - Haste lord.
Friday, November 4, 2016
CCDD 110416—Pack Chase
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11/4/2016 - Retroactive post. In the past, variations of this spell have been red. Proposing for green, ala Rabid Bite.
Labels:
CCDD,
creature removal,
green,
spell,
tribal
Thursday, November 3, 2016
CCDD 110316—Multiwrench and Forgetting Desk
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11/3/2016 - Here is a common utility artifact and a rare one.
Wednesday, November 2, 2016
Two Interesting Things I Noticed About Kaladesh Design
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Labels:
kaladesh,
magic design,
WotC safe
Tuesday, November 1, 2016
CCDD 110116—Scrytastic Dual Land
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11/1/2016 - Was thinking about costs small enough to fill the role of letting a land ETB untapped, and came up with this half-scry-half-etbt idea supporting two-color decks.
Labels:
CCDD,
dual lands,
land,
scry
Friday, October 28, 2016
Weekend Art Challenge 102816—James Zapata
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Labels:
art,
design challenge,
weekend
Bouillon Cubes
a guest post by Wobbles
Mark Rosewater has been slowly introducing a new word into the Magic design lexicon - Soup-y. Four color commanders are soupy and cubes can be soupy too.
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Thursday, October 27, 2016
CCDD 102716—Hand Axe
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10/27/2016 - Lava Axe meets Fall of the Hammer.
Wednesday, October 26, 2016
CCDD 102616—Forbidden Reading
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10/26/2016 - I'm congested, and so have nothing profound to say about this design.
Tuesday, October 25, 2016
A Set in Three Mechanics
The pendulum swings, but make no mistake, its resting state is not the center.
Every set needs to introduce new mechanics to entice players, even if it offers a new gameplay experience by remixing existing mechanics; that's [one of] the biggest reason[s] the core sets were so unpopular for so long. But how many new mechanics does a set need? 1? 3? 5+?
Kaladesh's success demonstrates 3 is one ideal.
Every set needs to introduce new mechanics to entice players, even if it offers a new gameplay experience by remixing existing mechanics; that's [one of] the biggest reason[s] the core sets were so unpopular for so long. But how many new mechanics does a set need? 1? 3? 5+?
Kaladesh's success demonstrates 3 is one ideal.
Weekend Art Challenge Review 102216—vlda
Labels:
art,
design challenge,
kaladesh,
weekend
Monday, October 24, 2016
CCDD 102416—Attune with the Hive
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10/24/2016 - Here's a +1/+1-counters-matter card with an insect theme.
Labels:
+1/+1 counters,
CCDD,
green,
spell,
tokens
Saturday, October 22, 2016
Weekend Art Challenge 102216—vlda
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Labels:
art,
design challenge,
kaladesh,
weekend
Friday, October 21, 2016
You Make the Wube
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