12/8/2016 - How do you make players happier to play a card that's been nerfed for being unfun?
The cards already exist, so we can't change them. We can either make the environment around them sufficiently weaker—which would cause a riot—or we can create cards that make them better…
Arguably better 1/3. Maybe 1/2 for {U}? |
Here, I'm exploring the angle of naming an evergreen card—so everyone knows it—that doesn't get chosen over similar cards in order to add new value to it. For this to work, it's important that our enablers aren't awful on their own, so that the synergy feels like pure upside. Demolitions Expert is good enough for Limited, but probably not Standard (though maybe cantrip Demolish works in a certain deck). Voidmage Acolyte will only go in Limited decks with a couple Cancels already (or desperate for two-drops), but might be good enough in the right Standard deck (some tribal synergy would help a lot).
What other cards might we upgrade this way?
I like Voidmage Acolyte a lot, although I wonder if "U less" is really the correct reward.
ReplyDeleteA more complicated design:
Cancel Giant 3U
Creature - Wizard (C)
When you put ~ into play you may return a card named Cancel from your graveyard to your hand. If you do, untap up to three lands you control.
3/3
Three basic lands? Otherwise it's just the free spell mess all over again.
DeleteThree basic lands or "up to three basic Islands" are fine.
DeleteI admit I thought about the free spell nonsense, but decided there was no way it would come up. But once bitten twice shy I guess.
Cool. Getting a whole card back seems plenty good for a 3U 3/3 common.
DeleteA whole card but only very conditionally, and the curve 3 mana cancel, 4 mana 3/3 into Cancel again is too cool to pass up!
DeleteI find specifically making cards that encourage playing subpar cards to lead to Really swingy gameplay. It's the Ripple effect, where these go from being terrible to bring too good.
ReplyDeleteBut it's still a neat concept:
Eater of Rot 1B
Creature - Zombie (C)
Whenever a player discards cards to Mind Rot, exile those cards and put two +1/+1 counters on Eater of Rot.
2/1
I think players jamming a bunch of awful cards into their decks is a potential problem with this idea for sure, but cards like Cancel aren't so much subpar as narrow.
DeleteCards like Demolish, on the other hand, are really awful and I think even printing them is sinful, so printing a card that encourages new players to play them is morally reprehensible.
Salvage Expert 2R
DeleteCreature - Drawven Rogue (C)
Whenever Demolish destroys an artifact or land, you may return that card to the battlefield under your control.
3/2
It's a very good point that we should be conscious of the messages our designs send players. Mine add context to old cards, which serves entrenched players. They also tell new players to play those cards, though, so another--arguably better--path is to name cards new players don't know to value but should.
DeleteThere are just other ways to lead players to those cards that aren't quite so prescriptive. Part of Magic's appeal is that cards work with many other cards. If Eater of Rot triggered off any discard, it'd be a better card.
DeleteCancelcaster Mage 1U
ReplyDeleteCreature - Wizard (R)
Flash
When ~ enters the battlefield you may cast a card named Cancel from your graveyard without paying its mana cost. If you do, exile it as it resolves.
2/1
There's probably a Phyrexian Negator joke to be made here
DeleteI can dig it.
Delete