Wednesday, October 31, 2018
Eternal Analysis 006—Inspire
Inspire is one of my very favorite mechanics. When you draw a unit while you control an inspire ability, that unit becomes permanently enhanced.
Labels:
design,
Eternal Card Game,
keyword
Tuesday, October 30, 2018
CCDD 103018—Land of Memories
Cool Card Design of the Day
Lands that sacrifice to do something are of great utility, cycling from play when you no longer need so much mana, and providing something of use. They also tend to be a touch dangerous or wicked expensive. This one's free, limited in power, but still useful.
Lands that sacrifice to do something are of great utility, cycling from play when you no longer need so much mana, and providing something of use. They also tend to be a touch dangerous or wicked expensive. This one's free, limited in power, but still useful.
Monday, October 29, 2018
CCDD 102918—Promise Safety
Cool Card Design of the Day
Fatal Blow / Crushing Pain effects are hard to do well, because they're removal spells that don't work on their own. Anything really worth casting a spell to kill that isn't already trumped by one of your creatures is probably killing the blocker you use to prime your spell, so you're often 2:1'ing yourself. If black-red had more 1/4s, that might help.
Anyhow, I found a really nice way to even out the card EV here.
Fatal Blow / Crushing Pain effects are hard to do well, because they're removal spells that don't work on their own. Anything really worth casting a spell to kill that isn't already trumped by one of your creatures is probably killing the blocker you use to prime your spell, so you're often 2:1'ing yourself. If black-red had more 1/4s, that might help.
Anyhow, I found a really nice way to even out the card EV here.
Friday, October 26, 2018
Eternal Analysis 005—Tribute
Tribute is one of Eternal's poorer keywords, which is a shame because it's so close to being morbid.
Labels:
design,
Eternal Card Game,
graveyard,
keyword
Thursday, October 25, 2018
Eternal Analysis 004—Merchants
Eternal doesn't have sideboarding per se, but in June, the fourth set introduced the Market meant to act as a sort of live sideboard, via a cycle of five merchants.
Labels:
design,
Eternal Card Game,
sideboarding,
tutor,
WotC safe
Wednesday, October 24, 2018
CCDD 102418—Keeper of the Maze
Cool Card Design of the Day
I wanted to explore the idea of the minotaur guarding the labyrinth (based on a conversation from Beacon of Creation). The idea of rewarding player's for using their gates to cast it appealed, because of the gate's original relevance to Ravnica's implicit maze (see Maze's End), as well as Castmire's labyrinthine nature and potential use of gates.
I wanted to explore the idea of the minotaur guarding the labyrinth (based on a conversation from Beacon of Creation). The idea of rewarding player's for using their gates to cast it appealed, because of the gate's original relevance to Ravnica's implicit maze (see Maze's End), as well as Castmire's labyrinthine nature and potential use of gates.
Labels:
Beacon of Creation,
CCDD,
mana,
minotaurs
Tuesday, October 23, 2018
CCDD 102318—Gaea's Benediction
Cool Card Design of the Day
I found this Gaea's Blessing variant while ideating on a Beacon of Creation challenge. It didn't end up fulfilling the challenge, but it's interesting enough to share.
I found this Gaea's Blessing variant while ideating on a Beacon of Creation challenge. It didn't end up fulfilling the challenge, but it's interesting enough to share.
Monday, October 22, 2018
Eternal Analysis 003—Warcry
Warcry is my pick for the most fun and distinctive mechanic in Eternal. Whenever a creature with warcry attacks, the top unit of your deck gets +1/+1. That's so simple, and so compelling!
Labels:
design,
Eternal Card Game,
keyword,
WotC safe
Friday, October 19, 2018
CCDD 101918—mystery
Cool Card Design of the Day
In the last Beacon of Creation podcast I listened to (I'm a bit behind), they speculated briefly about a mystery card type / mechanic and how that might interact with clues. It seemed like having a clue should help you solve a mystery. Here are five executions of that idea.
In the last Beacon of Creation podcast I listened to (I'm a bit behind), they speculated briefly about a mystery card type / mechanic and how that might interact with clues. It seemed like having a clue should help you solve a mystery. Here are five executions of that idea.
Labels:
Beacon of Creation,
CCDD,
cycle,
mystery,
spell
Thursday, October 18, 2018
CCDD 101818—Rogue Tutor, Steal & Premature Autopsy
Cool Card Design of the Day
A few weeks back, Beacon of Creation proposed the challenge: Design a black draw spell that doesn't cost you life or creatures. Nice. I was late to submit, but here are some thoughts.
A few weeks back, Beacon of Creation proposed the challenge: Design a black draw spell that doesn't cost you life or creatures. Nice. I was late to submit, but here are some thoughts.
Labels:
Beacon of Creation,
black,
CCDD,
Draw,
spell
Wednesday, October 17, 2018
Tuesday, October 16, 2018
CCDD 101618 — Making Mischief: Trick or Treat!
Labels:
CCDD,
deceiver,
make mischief,
trick or treat
Monday, October 15, 2018
Eternal Analysis 002—Power Cards
Sigils are power cards that work exactly like basic lands. There are also three cycles of dual power cards in all ten faction pairs, three cycles of mono-colored power cards, and a few unaffiliated power cards.
Labels:
design,
dual lands,
Eternal Card Game,
land,
WotC safe
Friday, October 12, 2018
Eternal Analysis 001—Warp
Back in July, I gave a comparative introduction to Eternal Card Game, and a very high-level analysis. I've been playing the game compulsively since then, even to the exclusion of Magic Online and Arena, which feel frankly prehistoric to me now. I have a ton of deeper thoughts about Eternal, so I'm going to start sharing them with you.
Let's start with one of my least favorite mechanics: Warp.
Labels:
design,
Eternal Card Game,
keyword,
WotC safe
Thursday, October 11, 2018
CCDD 101118—Riddle of the Sphinx
Cool Card Design of the Day
Here are two variations of a spell that supports Sphinx-tribal.
Here are two variations of a spell that supports Sphinx-tribal.
Wednesday, October 10, 2018
CCDD 101018 — Seeker of Riddles
While Dragons and Angels are popular enough to warrant dedicated tribal themes, how could smaller-time iconics like Sphinxes get tribal cards without being too narrow? Well, here's one idea.
Tuesday, October 9, 2018
CCDD 100918–Five-Aether Discount
Cool Card Design of the Day
A slight change of rules text changes a moderately useful build-around effect into a powerful removal spell.
Labels:
blue,
CCDD,
control,
creature removal,
flicker
Monday, October 8, 2018
CCDD 100818—Brass Once Land
Cool Card Design of the Day
Here's a slightly radical land design.
Here's a slightly radical land design.
Labels:
CCDD,
cycling,
land,
mana fixing
Friday, October 5, 2018
CCDD 100518—Unravel the Guildpact
Cool Card Design of the Day
I was thinking about the last two Weekend Design Challenges; both the one two weeks ago where I asked for Bolas's plans and the psychographic design challenge from Inanimate.
I was thinking about the last two Weekend Design Challenges; both the one two weeks ago where I asked for Bolas's plans and the psychographic design challenge from Inanimate.
Labels:
Bolas,
CCDD,
mindslaver,
sorcery,
tammy
Thursday, October 4, 2018
CCDD 100418—Goblin Liaison
Cool Card Design of the Day
Here's a design I apparently saved from Zefferal's 2016 Goblin Game.
This design came about top-down, but it suggests a vein of anti-tribal design. What merit does such a vein contain?
Here's a design I apparently saved from Zefferal's 2016 Goblin Game.
This design came about top-down, but it suggests a vein of anti-tribal design. What merit does such a vein contain?
Wednesday, October 3, 2018
CCDD 100318—Aravor & Arala
Cool Card Design of the Day
This is an older design with heroic triggers meant to make it dangerous and resilient, but not for free. I imagine it would occasionally spark a back-and-forth of instants, but often just act like a hexproof token-eater.
This is an older design with heroic triggers meant to make it dangerous and resilient, but not for free. I imagine it would occasionally spark a back-and-forth of instants, but often just act like a hexproof token-eater.
Tuesday, October 2, 2018
CCDD 100218—Trivial Defense
Cool Card Design of the Day
Here's an interesting card idea that could be better. I'm curious to see which of you think of the same improvement I am.
Here's an interesting card idea that could be better. I'm curious to see which of you think of the same improvement I am.
Labels:
CCDD,
damage prevention,
modal,
spell,
white
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