Friday, October 30, 2020
Weekend Design Challenge 103020 - Halloween
Happy Halloween, Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday.
Labels:
design challenge,
weekend
Thursday, October 29, 2020
CCDD 102920 - Executioner's Choice
I have a soft spot for card designs that give my opponents tough decisions, like Fact or Fiction. Here's a relatively simple one.
Monday, October 26, 2020
The Great Redesigner Search: Art
Welcome back to the Great Redesigner Search, a series where I redo all of my GDS3 entries. This week covers the challenge where we were given slush art and tasked to make hole-filling cards with it. As always, you can read my original entries and judge commentary here.
Labels:
art,
flavor,
GDS3,
Great Redesigner Search
Friday, October 23, 2020
Weekend Design Challenge 102320 - Tome
Hey Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday.
Labels:
artifact,
design challenge,
weekend
Thursday, October 22, 2020
CCDD 102220 - Silent Frostwing
Here's another one to add to the Hushbringer family of designs. (I imagine the art for this as an owl.)
Labels:
azorius,
CCDD,
creature,
triggered ability
Friday, October 16, 2020
Weekend Design Challenge 101620 - Loam Dweller Knockoff
Happy Friday, Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday.
Labels:
design challenge,
green,
ramp,
weekend
Thursday, October 15, 2020
CCDD 101520 - Predator's Roar
The idea behind this card was to make a combat trick that rewards you specifically for using it to win combats.
Labels:
CCDD,
combat trick,
fight,
green,
instant
Tuesday, October 13, 2020
Monday, October 12, 2020
Memorizing MDFCs: Zendikar Rising Edition
Zendikar Rising was the first set to introduce modal double-faced cards (MDFCs), cards that had two sides where each could be cast from your hand. MDFCs offer a unique challenge to designers through the memory problems they naturally create, but also represent innovations in reinforcing player recall. This is the first article in a three-part series about how Magic R&D designed MDFCs to get around their inherent memory issues.
Friday, October 9, 2020
Weekend Design Challenge 100920 - Inscription
Hey Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday.
Labels:
design challenge,
weekend,
zendikar rising
Tuesday, October 6, 2020
Friday, October 2, 2020
Weekend Design Challenge 100220 - Have You Seen This Goblin?
Happy Friday, Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday.
Labels:
design challenge,
goblin,
weekend
Thursday, October 1, 2020
CCDD 100120 - Inconspicuous Stalker
Invisible Stalker showed that hexproof and unblockable make for un-interactive gameplay, especially in combination. I went looking for ways to make them more interactive while still having a big impact on gameplay, and found an approach that works for both.
Labels:
blue,
CCDD,
creature,
interaction
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