Friday, November 30, 2018

Weekend Design Challenge 113018 -- Keyword Action Triggers

Good morning, Artisans. Click through to see the requirements for this weekend's design challenge, due Monday morning. Every submission warrants feedback, so once you've got your great idea down, give some thoughtful critique to your peers. Revise your submission any number of times, and I'll review the most recent submission from each designer some time next week.

Thursday, November 29, 2018

CCDD 112918 -- Create Triggers

I feel like one of the great things we overlooked when they updated the templating for token-making to "create" a few years back was finding fun ways to interact with the new Keyword Action.

Friday, November 23, 2018

Weekend Design Challenge 112318 -- Black Friday

Good morning, Artisans, and Happy American Thanksgiving to one and all. Click through to see the requirements for this weekend's design challenge, due Monday morning. Every submission warrants feedback, so once you've got your great idea down, give some thoughtful critique to your peers. Revise your submission any number of times, and I'll review the most recent submission from each designer some time next week.

Wednesday, November 21, 2018

CCDD 112118 -- Destroyer of Champions

Good morning, Artisans. Here's a Ball Lightning variant I came up with a little bit ago.

Tuesday, November 20, 2018

CCDD 112018—Eva and Elena

Cool Card Design of the Day
This art begged to be made into a red-blue legend for Innistrad.

Monday, November 19, 2018

CCDD 111918—Infinitry

Cool Card Design of the Day
This idea just came from the portmanteau that popped into my head.

Friday, November 16, 2018

CCDD 111618—Rancor of Wildwood

Cool Card Design of the Day
Rancor's too strong and Talons of Wildwood is too weak. Let's try and meet somewhere in the middle.

Thursday, November 15, 2018

Eternal Analysis 008—Nightfall


Nightfall is a different kind of Eternal keyword: It's not a skill, modifying how a card works, but an event (or a keyword action in Magic terms). When night falls, it lasts through the next round, and when your turn begins at night, you take 1 damage and draw a card.

Wednesday, November 14, 2018

CCDD 111418—learn a lesson

Cool Card Design of the Day
During the weeks between learning I'd made the top 100 for GDS3 and the initial design test, I designed and playtested a Magic world and a number of potential mechanics for it, knowing that work would either be directly relevant or at least good practice. One of the keywords I tested had been stewing in my head for quite some time.

Tuesday, November 13, 2018

CCDD 111318—Dire Lane Pickpocket

Cool Card Design of the Day
This top-down card ended up a lot like Feral Prowler, but I like the slightly different angle; it's both evocative and sets you up to build around it.

Monday, November 12, 2018

CCDD 111218—Path to Peace

Cool Card Design of the Day
The problem with Path to Exile is that pesky downside. What if we turned that around and made it an upside?





Friday, November 9, 2018

CCDD 110918—Bad Jerks

Cool Card Design of the Day
This creature's main purpose is to act like an unreliable Rootwalla or Hungry Spriggan; You can't always count on yours being able to grow, and I can't always predict whether it will or not.

Thursday, November 8, 2018

Wednesday, November 7, 2018

CCDD 110718—Restrain

Cool Card Design of the Day
This counterspell can straight up counter a spell that costs the same or less. It can still answer a bigger spell, but only temporarily. I wanted to explore this space because it's problematic for unconditional countermagic to create a mana advantage.

Tuesday, November 6, 2018

Eternal Analysis 007—Echo


Echo is another excellent Eternal keyword. When you draw a card with echo, you draw an extra copy.

Monday, November 5, 2018

CCDD 110518—Moon Dial

Cool Card Design of the Day
This is strictly better than a Manalith and I think it's totally printable.

Friday, November 2, 2018

CCDD 110218—Pangs of Regret

Cool Card Design of the Day
This design is from July of last year, which is why it uses the old damage template. It stood out to me as I scanned my folder because it's literally an undergrowth card, just red.

Thursday, November 1, 2018

CCDD 110118—Call into Question

Cool Card Design of the Day
Here's a new way to make hybrid cards, good for a cycle or two: Modular cards with one effect of each color, where the opponent gets to choose the mode if you only pay one color, but you get to choose if you pay both.