Showing posts with label recursion. Show all posts
Showing posts with label recursion. Show all posts

Monday, November 19, 2018

CCDD 111918—Infinitry

Cool Card Design of the Day
This idea just came from the portmanteau that popped into my head.

Friday, November 16, 2018

CCDD 111618—Rancor of Wildwood

Cool Card Design of the Day
Rancor's too strong and Talons of Wildwood is too weak. Let's try and meet somewhere in the middle.

Wednesday, September 26, 2018

CCDD 092618—Memory of a Massacre

Cool Card Design of the Day
This design went through nine iterations before I found an effect fitting of the title, unique, and interesting.

Thursday, August 30, 2018

CCDD 083018—Dread Shade

Cool Card Design of the Day
This is an older design I found sitting in my file. Not sure how it came to be. I do dig the flavor of it possessing and animating corpses, and how you usually have to pay black mana to do that.

Tuesday, October 31, 2017

CCDD 103117—Animate Soul & Quick Stitch

Cool Card Design of the Day
10/31/2017 - This was the creepiest card I found sitting in my CCDD folder. I suspect the inspiration (from January) was to mess with base power and toughness while reanimating, or perhaps I wanted to do the Shade version of Rise from the Grave?

Tuesday, October 3, 2017

CCDD 100317—Unrelenting

Cool Card Design of the Day
10/3/2017 - This idea went through 7 revisions before I settled on this version. Originally, it was "when this dies, you can cast a copy of it from your hand for free." That seemed too limiting, so I let you scour the top of your library too. To save on words, to make it a cost, and to make both options viable, I had you exile those cards. The result is an uncertain sort of undying/persist that plays better in multiples (or with Arc-Slogger).

Thursday, June 1, 2017

CCDD 060117–Legacy of Terror & Secret of Flight

Cool Card Design of the Day
6/1/2017 - Inheritance is a variation on Rancor and Dragon Fangs' recursion abilities; it's free and immediate… provided you've got a valid target to enchant at that moment.

Tuesday, May 30, 2017

CCDD 053017—Challenger's Glory et al

Cool Card Design of the Day
5/30/2017 - Normally, retrace is only appropriate on sorceries and instants because we don't want the same creature coming back too many times, but there's another permanent type that's infamous for its transience. What happens if we put retrace on auras?

Thursday, September 22, 2016

CCDD 092216—Dedicate

Cool Card Design of the Day
9/22/2016 - Inspired by yesterday's discussion of rebound, I wondered about a version that you can cast every turn, provided you're willing to pay for it. As soon as you choose to save your mana for something else, the option to keep re-casting it ends.

Monday, September 19, 2016

CCDD 091916—Eternal Torment

Cool Card Design of the Day
9/19/2016 - In Limited, the ability to shuffle a card into your deck after you've used it can be a big deal. I tried to make a mechanic out of this and it was awful. One good rare, though, maybe even a cycle…

Tuesday, April 26, 2016

CCDD 042616—Violent Resurrection

Cool Card Design of the Day
4/26/2016 - The trick to fixing the awkward templating of old cards like Animate Dead is not to try to duplicate them precisely. If you preserve what made them cool to begin with, but forget about the rest, modern technology can serve up a clean homage that's interesting in its own right.

Thursday, April 21, 2016

CCDD 042116—Dig Up

Cool Card Design of the Day
4/21/2016 - A few takes on the same basic idea.

Wednesday, April 13, 2016

CCDD 041316—Protein Hydra

Cool Card Design of the Day
4/13/2016 - This art begged to have Protean Hydra's head-regeneration effect but I couldn't differentiate the card enough, so I found another execution.

Thursday, February 18, 2016

CCDD 021816—Scent of Brains

Cool Card Design of the Day
2/18/2016 - Almost strictly better than "Each other player discards a card." It doesn't reanimate anything, though, so I think it's safe. Agree?

Thursday, May 14, 2015

CCDD 051415—Eternal Faun

Cool Card Design of the Day
5/14/2015 - Eternal Faun wonders if red can do recursion on a creature other than a phoenix. Red isn't really about recursion or flying, but it makes exceptions for firebirds and dragons.

But that's a very one-sided perspective. Consider that Magic doesn't need the phoenix to satisfy players' flavor requirements like it needs dragons. Do we see them so often purely for nostalgia's sake? Or do these recursive red birds serve a functional purpose? And if they weren't the only example of red creature recursion, they wouldn't be exceptions at all—Is that a space red can embrace?

Wednesday, November 12, 2014

CCDD 111214—Raise the Unknown & Indiscriminate Necromancy

Cool Card Design of the Day
11/12/2014 - It occurred to me that a 2/2 colorless creature is an awful lot like a zombie (particularly a Null from Innistrad or Returned from Theros).

Wednesday, April 2, 2014

CCDD 040214—Servant of Pharika

Cool Card Design of the Day
4/2/2014 - Based on today's Planeswalker Guide, I wanted to paint a worshiper of Pharika who either uses drugs and poisons to murder others and resurrect herself, or who is rewarded with prolonged life by her god when she poisons someone else.

Wednesday, March 19, 2014

CCDD 031914—Mnemonic Sorceress

Cool Card Design of the Day
3/19/2014 - I wanted to use devotion to blue to determine the quality of spell this card nets you.

Wednesday, February 12, 2014

CCDD 021214—The Corruption and Netherling

Cool Card Design of the Day
2/12/2014 - Yesterday's Face Eater got me thinking about a zombie shapeshifter, resulting in The Corruption. I noticed how criminally underused this trigger was, so I boiled that part of the concept down into Netherling.

Thursday, December 5, 2013

CCDD 120513—Tireless Intruder

Cool Card Design of the Day
12/5/2013 - For this art, I wanted a spirit soldier that would never stop fighting for you. This is meant to be the aggressive half of a Reassembling Skeleton pair. I definitely want to limit it's ability to working on attacks, since an infinite chump-blocker has already been done.