Cool Card Design of the Day
5/30/2017 - Normally, retrace is only appropriate on sorceries and instants because we don't want the same creature coming back too many times, but there's another permanent type that's infamous for its transience. What happens if we put retrace on auras?
While these all happen to be one-mana hybrid commons, the only thing important to being retrace auras is they aren't designed to keep the creature they're on alive very long; otherwise having retrace won't matter enough.
If you feel like designing another member of this cycle, the comment section awaits.
What a great call putting retrace on auras!!
ReplyDeleteI don't like Spy's Glory - I think it's too much of an upgrade over Curiousity/Keen Sense, so I chose to (sort of) flip that one around.
Rogue's Glory
U/B
Enchantment - Aura - Common
Enchant creature
Whenever enchanted creature attacks, defending player may discard a card. If he or she doesn't, enchanted creature gets +1/+0 and is unblockable until end of turn.
Retrace
Maybe: Defending player discards a card. If they discard a land card, enchanted creature gets +1/+0 and is unblockable until end of turn.
DeleteConsidered it, but was worried that was potentially too strong too. Then again, Ravens Crime existing and it being an Aura combine to suggest that it can probably be safely pushed.
DeleteOh yes, that's a lovely idea.
ReplyDeleteI worked on a complementary cycle to these, but wasn't particularly happy with my results. The best of the bunch:
ReplyDeleteLab Rat's Dread {UR}
Enchantment - Aura (u)
Enchant Creature
{UR}: Change a target of target spell or ability to enchanted creature.
Retrace
Possible I snagged all the low-hanging fruit.
DeleteThis is a good one. Tempted to make it a static ability: "All spells and abilities must target enchanted creature if valid."
This comment has been removed by the author.
DeleteConstant Betrayal 3{UR}{UR}
DeleteEnchantment - Aura (R)
Enchant creature
Enchanted creature has haste and "At the beginning of your end step, target opponent gains control of this creature."
Retrace
Constant Threat 2{UG}{UG}
Enchantment-Aura (R)
Enchanted creature has hexproof and indestructible.
Retrace
Constant Hunger 1{GB}{GB}
Enchantment-Aura
Enchant Creature
Sacrifice an aura: Enchanted creature gets +2/+2 until end of turn
Sacrifice a creature: Target creature gets -2/-2 until end of turn
Retrace
Constant Sorrow {WB}
Enchantment - Aura R
Enchant Creature
Enchanted creature can't attack or block and has "1, Sacrifice this creature: Draw a card."
Retrace
Constant Hostility {WR}
Enchantment -Aura R
Enchant creature
When enchanted creature is placed into a graveyard from the battlefield, it deals damage equal to its power to target creature or player.
Retrace