Magic brought with it an enormous boom in the then-new trading card game genre, with dozens of competitors beginning and ending in the 1990s alone. As the genre's solidified, we've seen the benefits (creative) and downsides (largely financial) of having random components and uneven player access to your game. One benefit that I haven't seen talked about, I think because it's subtle, also has something to do with how Magic has an enormous player population for a game of its complexity level – that incomplete
access to components helps dodge the Paradox of Choice.
Monday, May 24, 2021
Trading Card Games and the Paradox of Choice
Labels:
trading card games,
WotC safe
Saturday, May 22, 2021
Weekend Design Challenge 052121 - Modern Horizons 2 Text
Hey Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom Magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday.
Labels:
design challenge,
weekend
Monday, May 10, 2021
The Perfect Storm: Vanishing, Allies, Ferocious, and Monarch
Welcome to the next installment of "The Perfect Storm", a recurring article series where I randomly choose four mechanics rated between 5 and 7 on Mark Rosewater's Storm Scale and write about what environment those mechanics would need to return. This week: Vanishing, Allies, ferocious, and monarch. Check out the first installment of The Perfect Storm here.
Saturday, May 8, 2021
Weekend Design Challenge 050721 - Dungeons and Dragons
Happy Friday Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom Magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday.
Labels:
design challenge,
weekend
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