We test-drafted our Tesla set on Tuesday, August 6.
We used a mockup set consisting of core set-like cards as well as Infect cards to provide a counterpoint to the Mecha faction.
Click
here to see what Mechas are.
Here's the list of cards we used.
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(These are placeholder cards used to test the correct number of Mechas in packs.)
White
Auramancer 2W
Creature ― Human Shaman
When Auramancer enters the battlefield, you may return an Aura card from your graveyard to the battlefield.
2/2
Banishing Light
2W
Instant
Exile target attacking or blocking creature.
Call the Plague 2W
Instant
Put two black 1/1 Horror creature tokens with infect onto the battlefield.
Charging Griffin 3W
Creature ― Griffin
Flying
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
2/2
Courier Hawk 1W
Creature ― Bird
Flying, vigilance
1/2
Forced Worship 1W
Enchantment ― Aura
Enchant creature
Enchanted creature can’t attack.
2W: Return Forced Worship to its owner’s hand.
Frantic Salvage 2W
Instant
Put any number of target artifact cards from your graveyard on top of your library.
Draw a card.
Gleam of Resistance 4W
Instant
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling 1W (1W, Discard this card: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.)
Guardian Body 3W
Artifact Creature ― Body
Vigilance
Combine (At the beginning of your end step, if you control a Head you may unatp Guardian Body and that Head and transform them joined as one card inheriting any Auras, Equipment, and counters.) ->3/7
1/5
Leonin of Norn 1W
Creature ― Cat Soldier
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
1/3
Moment of Heroism 1W
Instant
Target creature gets +2/+2 and gains lifelink until end of turn.
Salvage Scout W
Creature ― Human Scout
W, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.
1/1
Selfless Cathar W
Creature ― Cleric
1W, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
1/1
Shielded Passage W
Instant
Prevent all damage that would be dealt to target creature this turn.
Shriek Raptor 3WW
Creature ― Bird
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
2/3
Siege Mastodon 4W
Creature ― Elephant
3/5
Solemn Offering 2W
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
Suncharged Head 1W
Artifact Creature ― Head
Lifelink
2/1
Teslan Artificer 2W
Creature ― Human Artificer
Tap an untapped artifact you control: Teslan Artificer gets +1/+1 and gains first strike until end of turn.
2/2
Wild Griffin 2W
Creature ― Griffin
Flying
2/2
Blue
Armored Skaab 2U
Creature ― Zombie Warrior
When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.
1/4
Bonds of Quicksilver 3U
Enchantment ― Aura
Flash
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
Brine Shrike 3U
Creature ― Bird
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
2/1
Chained Throatseeker 4U
Creature ― Serpent
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Chained Throatseeker can’t attack unless defending player is poisoned.
5/5
Cloaking Head 1U
Artifact Creature ― Head
Whenever Cloaking Head becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays 2.
1/3
Coral Merfolk 1U
Creature ― Merfolk
2/1
Divination 2U
Sorcery
Draw two cards.
Faerie Mechanist 3U
Creature ― Faerie Artificer
Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
Fuel for the Cause 2UU
Instant
Counter target spell. Proliferate. (You may choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Greater Drake 5UU
Creature ― Drake
Flying
When Greater Drake enters the battlefield, draw a card.
4/4
Hysterical Blindness 2U
Instant
Creatures your opponents control get -4/-0 until end of turn.
Neurok Invisimancer 1UU
Creature ― Human Wizard
Neurok Invisimancer can’t be blocked.
When Neurok Invisimancer enters the battlefield, target creature can’t be blocked this turn.
2/1
Regress 2U
Instant
Return target permanent to its owner’s hand.
See Beyond 1U
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
Sirensong Rapture 1U
Enchantment ― Aura
Enchant creature
Enchanted creature gets -2/-0 and attacks each turn if able.
Spire Monitor 4U
Creature ― Drake
Flash, flying
3/3
Steady Progress 2U
Instant
Proliferate. (You may choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card.
Thopter Body 2U
Artifact Creature ― Body
Flying
Combine (At the beginning of your end step, if you control a Head you may unatp Thopter Body and that Head and transform them joined as one card inheriting any Auras, Equipment, and counters.) ->3/5
1/3
Thrummingbird 1U
Creature ― Bird Horror
Flying
Whenever Thrummingbird deals combat damage to a player, proliferate. (You may choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
1/1
Traumatic Visions 3UU
Instant
Counter target spell.
Basic landcycling 1U (1U, Discard this card: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.)
Black
Absorb Vis 6B
Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling 1B (1B, Discard this card: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.)
Death-beam Head 1B
Artifact Creature ― Head
Deathtouch
1/2
Duress B
Sorcery
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
Gloomhunter 2B
Creature ― Bat
Flying
2/1
Gutter Skulk 1B
Creature ― Rat
2/2
Ichor Fumes 2B
Instant
Put two -1/-1 counters on target creature.
Infected Imp B
Creature ― Imp Horror
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever you cast a black spell, Infected Imp gains flying until end of turn.
1/1
Morbit Plunder 1BB
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Necrotic Cur 2BB
Creature ― Hound
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Necrotic Cur enters the battlefield, return target creature card with infect from your graveyard to your hand.
2/2
Nested Nim 4BB
Creature ― Zombie
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Nested Nim dies, put a 2/2 black Horror token with infect onto the battlefield.
4/2
Nightwing Shade 4B
Creature ― Shade
Flying
1B: Nightwing Shade gets +1/+1 until end of turn.
2/2
Phyresis 1B
Enchantment ― Aura
Enchant creature
Enchanted creature has infect.
Progressive Madness 4B
Sorcery
Target player discards two cards at random. Proliferate. (You may choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Roadblock Body 3B
Artifact Creature ― Body
1B: Regenerate Roadblock Body.
Combine (At the beginning of your end step, if you control a Head, you may unatp Roadblock Body and that Head and transform them joined as one card inheriting any Auras, Equipment, and counters.) ->4/4
2/2
Spread the Sickness 3BB
Sorcery
Destroy target creature, then proliferate. (You may choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Swarm of Souls 3B
Creature ― Spirit
B: Swarm of Souls gains Intimidate until end of turn.
3/3
Tendrils of Despair 3B
Instant
Tendrils of Despair deals damage equal to the number of Swamps you control to target creature. You gain that much life.
Vampiric Artificer 2B
Creature ― Vampire Artificer
Whenever an artifact enters the battlefield under your control, Vampiric Artificer gains flying and lifelink until end of turn.
2/3
Withered Nim 2B
Creature ― Zombie
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Withered Nim dies, if an opponent is poisoned, draw a card.
2/2
Red
Act of Treason 2R
Sorcery
Untap target creature and gain control of it until end of turn. It gains haste.
Concentrated Barrage 3R
Instant
Choose target creature. Each creature you control deals 1 damage to that creature.
Demolish 3R
Instant
Destroy target land or artifact.
Fanatical Ritualist R
Creature ― Goblin Shaman
1, T, Sacrifice Fanatical Ritualist: Add RRR to your mana pool.
1/1
Fiery Fall 5R
Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling 1R (1R, Discard this card: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.)
Flameborn Hellion 5R
Creature ― Hellion
Haste, trample
Flameborn Hellion attacks each turn if able.
5/4
Goblin Shortcutter 1R
Creature ― Goblin Scout
When Goblin Shortcutter enters the battlefield, target creature can’t block this turn.
2/1
Incinerating Wave 1R
Sorcery
Incinerating Wave deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Molten Necropede 1R
Creature ― Insect
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Molten Necropede dies, it deals 1 damage to target creature or player.
1/1
Ogre Remedial 4R
Creature ― Ogre
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
R: Ogre Remedial gets +1/+0 until end of turn.
1/4
Pitchburn Devils 4R
Creature ― Devil
When Pitchburn Devils dies, it deals 3 damage to target creature or player.
3/3
Rally the Forces 2R
Instant
Attacking creatures get +1/+0 and gain first strike until end of turn.
Redcleave Goblin 3R
Creature ― Goblin
Haste
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
2/2
Rerouting Head R
Artifact Creature ― Head
Rerouting Head can only be blocked by two or more creatures.
1/1
Riot Devils 2R
Creature ― Devil
2/3
Speeder Body 2R
Artifact Creature ― Body
First strike
Combine (At the beginning of your end step, if you control a Head you may unatp Speeder Body and that Head and transform them joined as one card inheriting any Auras, Equipment, and counters.) ->4/3
2/1
Tangle Ogre 2RR
Creature ― Ogre
Trample
3/4
Volt Charge 2R
Instant
Volt Charge deals 3 damage to target creature or player. Proliferate. (You may choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Vulshok Heartstoker 2R
Creature ― Human Shaman
When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn.
2/2
Wild Guess RR
Sorcery
As an additional cost to cast Wild Guess, discard a card.
Draw two cards.
Green
Blight Mamba 1G
Creature ― Snake
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
1G: Regenerate Blight Mamba.
1/1
Charging Behemoth 6G
Creature ― Beast
Whenever Charging Behemoth becomes blocked, it gets +5/+5 until end of turn.
5/5
Dawntreader Elk 1G
Creature ― Elk
G, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
2/2
Elvish Rapporter 2G
Creature ― Elf Shaman
When Elvish Rapporter enters the battlefield, put a +1/+1 counter on target creature.
2/1
Ezuri’s Archers G
Creature ― Elf Archer
Reach
Whenever Ezuri’s Archers blocks a creature with flying, Ezuri’s Archers gets +3/+0 until end of turn.
1/2
Gift of the Gargantuan 2G
Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Glistener Elf G
Creature ― Elf Warrior
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
1/1
Goliath Body 5G
Artifact Creature ― Body
Trample
Combine (At the beginning of your end step, if you control a Head you may unatp Speeder Body and that Head and transform them joined as one card inheriting any Auras, Equipment, and counters.) ->8/5
6/3
Heat-tracker Head 4G
Artifact Creature ― Head
Heat-tracker Head must be blocked if able.
3/3
Nantuko Resister 2GG
Creature ― Insect
4/3
Plight Widow 2GG
Creature ― Spider
Reach
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
2/4
Plummet 1G
Instant
Destroy target creature with flying.
Prey Upon G
Sorcery
Target creature you control fights target creature you don’t control.
Ranger’s Guile G
Instant
Target creature gets +1/+1 and gains hexproof until end of turn.
Ranger’s Path 3G
Sorcery
Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
Rot Wolf 2G
Creature ― Wolf
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever a creature dealt damage by Rot Wolf this turn dies, draw a card.
2/2
Rotted Hytrix 4G
Creature ― Beast
3/6
Spidery Grasp 2G
Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn.
Teslan Bounty 5G
Instant
Target creature gets +4/+4 until end of turn.
Basic landcycling 1G (1G, Discard this card: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.)
Lands
Shimmering Grotto
Land
T: Add 1 to your mana pool.
1, T: Add one mana of any color to your mana pool.