Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.
Friday, December 30, 2016
CCDD 122816—Strength of Character
Cool Card Design of the Day
12/30/2016 - Rounding out the week of white combat tricks with the most simple and obvious. Not yet printed.
12/30/2016 - Rounding out the week of white combat tricks with the most simple and obvious. Not yet printed.
Labels:
cantrip,
CCDD,
combat trick,
spell,
white
Thursday, December 29, 2016
CCDD 122916—Call to Stand
Cool Card Design of the Day
12/29/2016 - Divine Favor as a combat trick.
12/29/2016 - Divine Favor as a combat trick.
Labels:
combat trick,
life gain,
spell,
white
Wednesday, December 28, 2016
CCDD 122816—Join the Fray
Cool Card Design of the Day
12/28/2016 - Here's a very simple combination of Raise the Alarm and white P/T boosting.
12/28/2016 - Here's a very simple combination of Raise the Alarm and white P/T boosting.
Labels:
CCDD,
combat trick,
creature,
token,
white
Tuesday, December 27, 2016
CCDD 122716—Sword Prayer
Cool Card Design of the Day
12/27/2016 - As a sorcery, this isn't a combat trick, but it can turn a losing race in your favor.
12/27/2016 - As a sorcery, this isn't a combat trick, but it can turn a losing race in your favor.
Friday, December 23, 2016
Weekend Art Challenge 122316—Chriscold, Mac-tire & ebonita
Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.
Labels:
art,
design challenge,
weekend
Thursday, December 22, 2016
CCDD 122216—Aerial Assault
Cool Card Design of the Day
12/22/2016 - This doesn't need to by hybrid, much-less twobrid: any combination of white and/or blue would work.
12/22/2016 - This doesn't need to by hybrid, much-less twobrid: any combination of white and/or blue would work.
Wednesday, December 21, 2016
Live Booster Draft
Love drafting? Love playing Magic? Ever wish you could do both at the same time, rather than one after the other? I have. For ten years. I got a game published trying to make it happen. (Here's a diary of how that led somewhere else fruitful.) Last month, the idea struck me again, this time actually for Magic:
I don't hype my own stuff much. Today is different. This is the good stuff. You want to try Live Draft. Really.A draft format in which the first seven picks form your starting hand, and each following pick happens when you would draw a card mid-game.— Jay Treat (@WizardsFamiliar) November 12, 2016
Tuesday, December 20, 2016
CCDD 122016—Racing Whipmaster
Cool Card Design of the Day
12/20/2016 - A delayed-gratification Fiend Binder for a less aggressive formmat.
12/20/2016 - A delayed-gratification Fiend Binder for a less aggressive formmat.
Friday, December 16, 2016
Weekend Art Challenge 1216161—wiggers123
Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.
Labels:
art,
design challenge,
weekend,
white
Thursday, December 15, 2016
CCDD 121516—Hold for Questioning
Cool Card Design of the Day
12/15/2016 - It's rough when you have to spend four mana to Sleep Paralysis a two-drop. Hold for Questioning tries to make you feel better about that by repaying you the mana over time.
12/15/2016 - It's rough when you have to spend four mana to Sleep Paralysis a two-drop. Hold for Questioning tries to make you feel better about that by repaying you the mana over time.
Labels:
aura,
blue,
CCDD,
creature removal,
mana acceleration
Wednesday, December 14, 2016
CCDD 121416—Hammer Prodigy
Cool Card Design of the Day
12/14/2016 - Here's an artifacts-matter white rare for Kaladesh.
12/14/2016 - Here's an artifacts-matter white rare for Kaladesh.
Labels:
+1/+1 counters,
artifact,
CCDD,
creature,
white
Tuesday, December 13, 2016
CCDD 121316—Deathstroke
Cool Card Design of the Day
12/13/2016 - Here's a vertical cycle of cards featuring deathstroke, a sort of undying or automatically triggered unearth.
12/13/2016 - Here's a vertical cycle of cards featuring deathstroke, a sort of undying or automatically triggered unearth.
Friday, December 9, 2016
Weekend Art Challenge 120916—clover teapot
Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.
Labels:
art,
design challenge,
weekend
Thursday, December 8, 2016
CCDD 120816—Voidmage Acolyte & Demolitions Expert
Cool Card Design of the Day
12/8/2016 - How do you make players happier to play a card that's been nerfed for being unfun?
The cards already exist, so we can't change them. We can either make the environment around them sufficiently weaker—which would cause a riot—or we can create cards that make them better…
12/8/2016 - How do you make players happier to play a card that's been nerfed for being unfun?
The cards already exist, so we can't change them. We can either make the environment around them sufficiently weaker—which would cause a riot—or we can create cards that make them better…
Wednesday, December 7, 2016
CCDD 120716—Army Trumpet, Balloon & Prison
Cool Card Design of the Day
12/7/2016 - A vertical cycle to reward the white mage for going wide.
12/7/2016 - A vertical cycle to reward the white mage for going wide.
Tuesday, December 6, 2016
CCDD 120616—Family
Cool Card Design of the Day
12/6/2016 - Doubling Season for nontoken creatures… that you have to pay mana for… and ignores counters. So it's nothing like Doubling Season. But hey, free clones!
12/6/2016 - Doubling Season for nontoken creatures… that you have to pay mana for… and ignores counters. So it's nothing like Doubling Season. But hey, free clones!
Monday, December 5, 2016
CCDD 120516—Rooting Spriggans
Cool Card Design of the Day
12/5/2016 - Here's my any-tribal entry for the weekend's design challenge.
12/5/2016 - Here's my any-tribal entry for the weekend's design challenge.
Friday, December 2, 2016
Weekend Design Challenge 120216
Click
through to see the design requirements for your
single card submission, due Monday morning. Every submission warrants
feedback, which you may use to revise your submission any number of
times. I will aim to review the most recent submission from each
designer.
Labels:
design challenge,
tribal,
weekend
Thursday, December 1, 2016
CCDD 120116—Psy-Clone
Cool Card Design of the Day
12/1/2016 - A single-turn clone.
12/1/2016 - A single-turn clone.
Wednesday, November 30, 2016
CCDD 113016—Tigra's Guidance
Cool Card Design of the Day
11/30/2016 - A couple of mana-fixing-until-you-don't-need-it commons.
11/30/2016 - A couple of mana-fixing-until-you-don't-need-it commons.
Labels:
CCDD,
green,
mana fixing,
spell
Tuesday, November 29, 2016
Three-Headed In-Fighting
Here's the best way I know to play Magic with three players, a format I improvised over a decade ago during a Summer when my draft club was just three people and we were desperate.
Labels:
format,
magic design,
WotC safe
Monday, November 28, 2016
Midweek Art Challenge 112816—kafine
Click through to see the illustration and design requirements for your single card
submission, due Wednesday morning. Every submission warrants feedback,
which you may use to revise your submission any number of times. I will
aim to review the most recent submission from each designer some time on Thursday (possibly in the comments below, we'll see).
Labels:
art,
design challenge,
enchantment,
midweek,
sorcery
Friday, November 25, 2016
CCDD 112516—Dark Confidence
Cool Card Design of the Day
11/25/2016 - Retroactively posting this sorcery tribute to Dark Confidant.
11/25/2016 - Retroactively posting this sorcery tribute to Dark Confidant.
Labels:
black,
card advantage,
CCDD,
life loss,
sorcery
Thursday, November 24, 2016
CCDD 112416—Seprimus
Cool Card Design of the Day
11/24/2016 - One cornucopia of cards coming up. Happy Thanksgiving!
11/24/2016 - One cornucopia of cards coming up. Happy Thanksgiving!
Labels:
CCDD,
creature,
legends,
multicolor,
mythics
Wednesday, November 23, 2016
CCDD 112316—In Darkness, Opportunity
Cool Card Design of the Day
11/23/2016 - What if we could use extra mana to help protect our spells?
Spoiler: It's easy to fall into a trap sometimes.
11/23/2016 - What if we could use extra mana to help protect our spells?
Spoiler: It's easy to fall into a trap sometimes.
Labels:
CCDD,
countermagic,
magic design,
mechanic,
spell
Tuesday, November 22, 2016
CCDD 112216—Logic Gate
Cool Card Design of the Day
11/22/2016 - Logic Gate is preemptive countermagic like Lunar Force but with more control and less information. You decide when to counter a spell, but you don't know what spell it is until you've decided.
11/22/2016 - Logic Gate is preemptive countermagic like Lunar Force but with more control and less information. You decide when to counter a spell, but you don't know what spell it is until you've decided.
Labels:
black,
blue,
CCDD,
countermagic,
enchantment
Friday, November 18, 2016
Weekend Art Challenge 111816—cobaltplasma
Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.
Labels:
art,
design challenge,
fire,
weekend
Thursday, November 17, 2016
CCDD 111716—Bestial Call
Cool Card Design of the Day
11/17/2016 - Here are five variations on the same basic idea—rewarding vanilla creatures without increasing their stats—across three rarities.
11/17/2016 - Here are five variations on the same basic idea—rewarding vanilla creatures without increasing their stats—across three rarities.
Labels:
card selection,
CCDD,
green,
library,
spell
Wednesday, November 16, 2016
Safety Techniques
Tabletop RPGs
and LARPs have developed a number of safety techniques to help keep
players safe during games. Some of them will adapt to tabletop games
like Magic better than others, but they're all worth examination:
Tuesday, November 15, 2016
Welcoming Women into Magic
Women play Magic. That may not be your experience, but there's a reason for that. And we can do something about it. We must.
Friday, November 11, 2016
Weekend Art Challenge 111116—Apofiss
Click
through to see the illustration and design requirements for your single
card submission, due Monday morning. Every submission warrants
feedback, which you may use to revise your submission any number of
times. I will aim to review the most recent submission from each
designer.
Labels:
art,
design challenge,
smoothing,
weekend
Thursday, November 10, 2016
CCDD 111016—Briartooth & Sea Lionicorn
Cool Card Design of the Day
11/10/2016 - Most of the evoke creatures in Lorwyn were very strong and Briarhorn was no exception. It was a Giant Growth that gave you a 3/3 body for {3} mana more. On defense, you could boost a defender and make one, killing a small and a medium/large creature at no loss. You can even play it on it's own to kill an attacking 5/5. In Dark Ascension, we got Briarpack Alpha, which gave a reduced bonus and couldn't be alternately casted. Still good. Briartooth is an attempt to nerf this concept another way:
11/10/2016 - Most of the evoke creatures in Lorwyn were very strong and Briarhorn was no exception. It was a Giant Growth that gave you a 3/3 body for {3} mana more. On defense, you could boost a defender and make one, killing a small and a medium/large creature at no loss. You can even play it on it's own to kill an attacking 5/5. In Dark Ascension, we got Briarpack Alpha, which gave a reduced bonus and couldn't be alternately casted. Still good. Briartooth is an attempt to nerf this concept another way:
Tuesday, November 8, 2016
CCDD 110816—Dormant Dominator
Cool Card Design of the Day
111/8/2016 - Working on a big post I care a lot about, but today's just not the day. Instead, more easy readin'. Top-down from the art, this card borrows tech from vehicles we can use for cards like Glint Hawk Idol and Gruul War Plow.
111/8/2016 - Working on a big post I care a lot about, but today's just not the day. Instead, more easy readin'. Top-down from the art, this card borrows tech from vehicles we can use for cards like Glint Hawk Idol and Gruul War Plow.
Labels:
artifact creature,
CCDD,
conditional
Monday, November 7, 2016
CCDD 110716—Tempest Caller
Cool Card Design of the Day
11/7/2016 - Haste lord.
11/7/2016 - Haste lord.
Friday, November 4, 2016
CCDD 110416—Pack Chase
Cool Card Design of the Day
11/4/2016 - Retroactive post. In the past, variations of this spell have been red. Proposing for green, ala Rabid Bite.
11/4/2016 - Retroactive post. In the past, variations of this spell have been red. Proposing for green, ala Rabid Bite.
Labels:
CCDD,
creature removal,
green,
spell,
tribal
Thursday, November 3, 2016
CCDD 110316—Multiwrench and Forgetting Desk
Cool Card Design of the Day
11/3/2016 - Here is a common utility artifact and a rare one.
11/3/2016 - Here is a common utility artifact and a rare one.
Wednesday, November 2, 2016
Two Interesting Things I Noticed About Kaladesh Design
The first, most readily apparent thing I noticed about Kaladesh is the
greatly increased power level of common creatures. The creatures in
Eldritch Moon were notably more powerful too, but I chalked that up to
small-set-power-upgrade (in which small sets get a bump to power level
to help keep sales from dropping as interest in the block levels off). But
here's a brand new, and very shiny block, raising the bar for common
creatures.
Labels:
kaladesh,
magic design,
WotC safe
Tuesday, November 1, 2016
CCDD 110116—Scrytastic Dual Land
Cool Card Design of the Day
11/1/2016 - Was thinking about costs small enough to fill the role of letting a land ETB untapped, and came up with this half-scry-half-etbt idea supporting two-color decks.
11/1/2016 - Was thinking about costs small enough to fill the role of letting a land ETB untapped, and came up with this half-scry-half-etbt idea supporting two-color decks.
Labels:
CCDD,
dual lands,
land,
scry
Friday, October 28, 2016
Weekend Art Challenge 102816—James Zapata
Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.
Labels:
art,
design challenge,
weekend
Bouillon Cubes
a guest post by Wobbles
Mark Rosewater has been slowly introducing a new word into the Magic design lexicon - Soup-y. Four color commanders are soupy and cubes can be soupy too.
Mark Rosewater has been slowly introducing a new word into the Magic design lexicon - Soup-y. Four color commanders are soupy and cubes can be soupy too.
Thursday, October 27, 2016
CCDD 102716—Hand Axe
Cool Card Design of the Day
10/27/2016 - Lava Axe meets Fall of the Hammer.
10/27/2016 - Lava Axe meets Fall of the Hammer.
Wednesday, October 26, 2016
CCDD 102616—Forbidden Reading
Cool Card Design of the Day
10/26/2016 - I'm congested, and so have nothing profound to say about this design.
10/26/2016 - I'm congested, and so have nothing profound to say about this design.
Tuesday, October 25, 2016
A Set in Three Mechanics
The pendulum swings, but make no mistake, its resting state is not the center.
Every set needs to introduce new mechanics to entice players, even if it offers a new gameplay experience by remixing existing mechanics; that's [one of] the biggest reason[s] the core sets were so unpopular for so long. But how many new mechanics does a set need? 1? 3? 5+?
Kaladesh's success demonstrates 3 is one ideal.
Every set needs to introduce new mechanics to entice players, even if it offers a new gameplay experience by remixing existing mechanics; that's [one of] the biggest reason[s] the core sets were so unpopular for so long. But how many new mechanics does a set need? 1? 3? 5+?
Kaladesh's success demonstrates 3 is one ideal.
Weekend Art Challenge Review 102216—vlda
Labels:
art,
design challenge,
kaladesh,
weekend
Monday, October 24, 2016
CCDD 102416—Attune with the Hive
Cool Card Design of the Day
10/24/2016 - Here's a +1/+1-counters-matter card with an insect theme.
10/24/2016 - Here's a +1/+1-counters-matter card with an insect theme.
Labels:
+1/+1 counters,
CCDD,
green,
spell,
tokens
Saturday, October 22, 2016
Weekend Art Challenge 102216—vlda
Click through to see the illustration and design requirements for your single card submission, due Tuesday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.
Labels:
art,
design challenge,
kaladesh,
weekend
Friday, October 21, 2016
You Make the Wube
With the finalist of Wizard's You Make the Cube announced, I'm hoping to share a few of the ideas on cube design even though mine didn't make the cut.
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