Showing posts with label spell. Show all posts
Showing posts with label spell. Show all posts

Monday, November 12, 2018

CCDD 111218—Path to Peace

Cool Card Design of the Day
The problem with Path to Exile is that pesky downside. What if we turned that around and made it an upside?





Thursday, November 8, 2018

Wednesday, November 7, 2018

CCDD 110718—Restrain

Cool Card Design of the Day
This counterspell can straight up counter a spell that costs the same or less. It can still answer a bigger spell, but only temporarily. I wanted to explore this space because it's problematic for unconditional countermagic to create a mana advantage.

Friday, November 2, 2018

CCDD 110218—Pangs of Regret

Cool Card Design of the Day
This design is from July of last year, which is why it uses the old damage template. It stood out to me as I scanned my folder because it's literally an undergrowth card, just red.

Thursday, November 1, 2018

CCDD 110118—Call into Question

Cool Card Design of the Day
Here's a new way to make hybrid cards, good for a cycle or two: Modular cards with one effect of each color, where the opponent gets to choose the mode if you only pay one color, but you get to choose if you pay both.

Monday, October 29, 2018

CCDD 102918—Promise Safety

Cool Card Design of the Day
Fatal Blow / Crushing Pain effects are hard to do well, because they're removal spells that don't work on their own. Anything really worth casting a spell to kill that isn't already trumped by one of your creatures is probably killing the blocker you use to prime your spell, so you're often 2:1'ing yourself. If black-red had more 1/4s, that might help.

Anyhow, I found a really nice way to even out the card EV here.

Tuesday, October 23, 2018

CCDD 102318—Gaea's Benediction

Cool Card Design of the Day
I found this Gaea's Blessing variant while ideating on a Beacon of Creation challenge. It didn't end up fulfilling the challenge, but it's interesting enough to share.

Friday, October 19, 2018

CCDD 101918—mystery

Cool Card Design of the Day
In the last Beacon of Creation podcast I listened to (I'm a bit behind), they speculated briefly about a mystery card type / mechanic and how that might interact with clues. It seemed like having a clue should help you solve a mystery. Here are five executions of that idea.

Thursday, October 18, 2018

CCDD 101818—Rogue Tutor, Steal & Premature Autopsy

Cool Card Design of the Day
A few weeks back, Beacon of Creation proposed the challenge: Design a black draw spell that doesn't cost you life or creatures. Nice. I was late to submit, but here are some thoughts.

Thursday, October 11, 2018

CCDD 101118—Riddle of the Sphinx

Cool Card Design of the Day
Here are two variations of a spell that supports Sphinx-tribal.

Tuesday, October 2, 2018

CCDD 100218—Trivial Defense

Cool Card Design of the Day
Here's an interesting card idea that could be better. I'm curious to see which of you think of the same improvement I am.

Thursday, September 13, 2018

CCDD 091318—Exploit Weakness

Cool Card Design of the Day
Discard lives in an awkward spot where it can't be too focused or too efficient. When we can pair it with another small effect it a way that feels mechanically or thematically organic, that helps us justify that little bit of extra cost.

Wednesday, September 12, 2018

CCDD 091218—Ever Vigilant

Cool Card Design of the Day
How kosher is it to grant a keyword to all your creatures, but first reward all your creatures that already have that keyword?

Walk with me.

Tuesday, August 28, 2018

CCDD 082818—Paired Strike

Cool Card Design of the Day
Here's a top-down-from-the-art implementation of two combatants coordinating an attack on a third.

Thursday, August 16, 2018

CCDD 081618—Claim Dinner

Cool Card Design of the Day
This Prey Upon variant came top-down from the art. It's essentially a spell version of Polukranos, World Eater's monstrosity trigger, but using a very different template.

Tuesday, July 31, 2018

CCDD 073118—Torches & Pitchforks

Cool Card Design of the Day
I wanted a damage spell where I could do a little to two targets, or a bit more to one.

Friday, July 27, 2018

CCDD 0727/18—some other wraths

Cool Card Design of the Day
Here are a few Wrath effects that don't address the problem of disrupting the game's story, but work a bit differently than most.

Thursday, July 26, 2018

CCDD 072618—some better wraths

Cool Card Design of the Day
Let's look at a few Wrath effects that are less disruptive to the game's story.
Divine Reckoning, Cataclysm/Cataclysmic Gearhulk, Barter in Blood,  and Pyroclasm are a few of the existing sweepers that mitigate the problem by affecting fewer permanents. Settle the Wreckage offers compensation (which is sometimes irrelevant, but often not).

Thursday, July 19, 2018

CCDD 071918—Exploit Disorder

Cool Card Design of the Day
Here's another. This card was designed to be a two-for-one, and appealing in that regard. But automatic, guaranteed two-for-ones are boring, so I found a pair of related states we could craft some removal around.

Wednesday, April 11, 2018

CCDD 041118—Jaya's Immolating Inferno

Cool Card Design of the Day
4/11/2018 - Have you seen Jaya's Immolating Inferno from the Dominaria spoilers? Let's discuss legendary sorceries.