Weekend Art Challenge
Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which I will try to provide, and which everyone is welcome to provide as well. You may use that feedback to revise your submission any number of times.
Friday, June 27, 2014
Thursday, June 26, 2014
Designing Big Creatures and the Souls of M15
Two weekends ago, I ran a challenge to design the as-of-yet unspoiled members of M15's Soul of [Plane] cycle. As usual, there were a lot of good and interesting designs, and I gave feedback around what seemed more and less likely. Now that the rest of the Souls have been spoiled, it's more clear how accurate some of that feedback was, and where it could have been better. Let's talk about that.
[Spoilers ahead but no amateur designs]
[Spoilers ahead but no amateur designs]
Labels:
magic design,
mythic rarity,
WotC safe
Wednesday, June 25, 2014
Tesla: Work in Progress
First off I just wanted to give a big thanks to HavelockV
and Jay Treat. Last week life got in the way of me delivering a post, but they
both stepped up to the plate with excellent posts to keep Tesla humming
along. And now we can get back to laying the groundwork.
CCDD 062514—Master Fire / Life / Science / Death / Nature
Cool Card Design of the Day
6/25/2014 - I think I designed these while looking for ways to interact with Theros' +1/+1 counters.
6/25/2014 - I think I designed these while looking for ways to interact with Theros' +1/+1 counters.
Labels:
+1/+1 counters,
CCDD,
cycle
Tuesday, June 24, 2014
CCDD 062414—Many Leaks
Cool Card Design of the Day
6/24/2014 - Somewhere between Remand and Force Spike / Mana Leak, there is a counterspell that's worth playing in the right deck, but not quite so effective. Is it Many Leaks?
6/24/2014 - Somewhere between Remand and Force Spike / Mana Leak, there is a counterspell that's worth playing in the right deck, but not quite so effective. Is it Many Leaks?
Labels:
blue,
CCDD,
countermagic
Friday, June 20, 2014
Weekend Art Challenge 062014—88grzes
Weekend Art Challenge
Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which I will try to provide, and which everyone is welcome to provide as well. You may use that feedback to revise your submission any number of times.
Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which I will try to provide, and which everyone is welcome to provide as well. You may use that feedback to revise your submission any number of times.
Labels:
art,
design challenge,
weekend
Thursday, June 19, 2014
CCDD 061914—Bound to…
Cool Card Design of the Day
6/19/2014 - This is likely a terrible idea. It's helpful to guess how useful an idea is early on, but never discard one until you've explored it; until you can explain why it's not worth pursuing, and are sure it doesn't lead to other, better ideas.
Bound to [thing] is a keyword that means you have to run at least as many copies of THING as CARDNAME. The idea is that we can make a card more powerful than normal by requiring you to run specific cards, particularly (but not necessarily) less powerful cards.
6/19/2014 - This is likely a terrible idea. It's helpful to guess how useful an idea is early on, but never discard one until you've explored it; until you can explain why it's not worth pursuing, and are sure it doesn't lead to other, better ideas.
Bound to [thing] is a keyword that means you have to run at least as many copies of THING as CARDNAME. The idea is that we can make a card more powerful than normal by requiring you to run specific cards, particularly (but not necessarily) less powerful cards.
Wednesday, June 18, 2014
Tesla: What's Your Inspiration?
Now that we've settled on the theme of technological progress for Tesla, I'd like to brainstorm sources of inspiration: books, movies, comics, or any other form of media. Here are a few of my picks. What are yours?
Labels:
Tesla
CCDD 061814—Mad Scientist
Cool Card Design of the Day
6/18/2014 - Drafted this mechanic and card last week when Jules announced Tesla's core theme. It definitely needs work, but let's look at the pure idea first.
6/18/2014 - Drafted this mechanic and card last week when Jules announced Tesla's core theme. It definitely needs work, but let's look at the pure idea first.
Tuesday, June 17, 2014
CCDD 061714—Slingshot Spider
Cool Card Design of the Day
6/17/2014 - It's pretty awkward that this art shows the spider attacking an earth-bound target, but I was lucky to find a fantasy illustration of a spider at all. I can only suffer so many macro photographs of real spiders before I lose the ability to sleep, or keep my feet under the desk.
6/17/2014 - It's pretty awkward that this art shows the spider attacking an earth-bound target, but I was lucky to find a fantasy illustration of a spider at all. I can only suffer so many macro photographs of real spiders before I lose the ability to sleep, or keep my feet under the desk.
Friday, June 13, 2014
Weekend [Art] Design Challenge 061314—Souls of M15
Weekend Art Challenge
Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which I will try to provide, and which everyone is welcome to provide as well. You may use that feedback to revise your submission any number of times.
Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which I will try to provide, and which everyone is welcome to provide as well. You may use that feedback to revise your submission any number of times.
Labels:
creature,
cycle,
design challenge,
mythic rarity,
weekend
Thursday, June 12, 2014
Collaboration Draft
Collaboration Draft
What I love most about drafting Magic is the interaction between myself, the players on either side of me, and the rest of the table. Game like SolForge and Hearthstone that allow you to "draft" without players lack that interaction entirely, which got me thinking about ways to enhance it.
What if your rank at the end of a draft was based not just on your own results, but those of the players next to you? Not necessarily L+C+R, maybe L+2C+R or so, but the formula's not the point. The point is that you now have a very real incentive to coordinate as well as you can with the players you're passing directly to.
What I love most about drafting Magic is the interaction between myself, the players on either side of me, and the rest of the table. Game like SolForge and Hearthstone that allow you to "draft" without players lack that interaction entirely, which got me thinking about ways to enhance it.
What if your rank at the end of a draft was based not just on your own results, but those of the players next to you? Not necessarily L+C+R, maybe L+2C+R or so, but the formula's not the point. The point is that you now have a very real incentive to coordinate as well as you can with the players you're passing directly to.
Labels:
draft,
format,
game design
Wednesday, June 11, 2014
Tesla: There for the Taking
After a couple of weeks sorting out the voting, we’re
finally decided on a thematic heart for Tesla. Tesla is going to be about
progress and all that entails.
Labels:
exploitation,
mechanics,
Tesla
CCDD 061114—Impassioned Performance
Cool Card Design of the Day
6/11/2014 - This design was inspired by Nich's suggestion of a color-shifted Three Wishes. What really got my motor running was the idea of exiling multiple cards, such that your choices were greater, but repeated use makes you potentially vulnerable to decking, ala Arc-Slogger.
Three possibilities:
6/11/2014 - This design was inspired by Nich's suggestion of a color-shifted Three Wishes. What really got my motor running was the idea of exiling multiple cards, such that your choices were greater, but repeated use makes you potentially vulnerable to decking, ala Arc-Slogger.
Three possibilities:
Labels:
card selection,
CCDD,
red,
spell
Friday, June 6, 2014
Weekend Art Challenge 060614—OchreJelly
Weekend Art Challenge
Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which I will try to provide, and which everyone is welcome to provide as well. You may use that feedback to revise your submission any number of times.
Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which I will try to provide, and which everyone is welcome to provide as well. You may use that feedback to revise your submission any number of times.
Labels:
art,
design challenge,
weekend
Thursday, June 5, 2014
CCDD 060514—The Circle of Life
Cool Card Design of the Day
6/5/2014 - Wrath Insurance, anyone?
6/5/2014 - Wrath Insurance, anyone?
Labels:
CCDD,
enchantment,
green
Wednesday, June 4, 2014
Tesla: Recount
After exploring our options
for Tesla, last week we voted on a theme. I’m happy to announce…wait, I’m now being informed that we have a tie between #4 and #6 (Transcendence and Progress).
That leaves us in need of a tie-breaker, but it’s been pointed out that the two
have a lot of overlap and could easily be woven together. Whether or not we
ought to do that is up for debate. However it plays out, we'll undoubtedly be weaving in more nuanced thematic elements as we go, so for now let’s just take another look at the defining characteristics of our options.
CCDD 060414—Lightning Shaman
Cool Card Design of the Day
6/4/2014
6/4/2014
Tuesday, June 3, 2014
CCDD 060314—Elven Traveler
Cool Card Design of the Day
6/3/2014 - I haven't added to my folder of card ideas much this year, and it's starting to dry up. There're a lot of so-so or so-bad cards in there. Here's one where I can at least show a thoughtful improvement.
6/3/2014 - I haven't added to my folder of card ideas much this year, and it's starting to dry up. There're a lot of so-so or so-bad cards in there. Here's one where I can at least show a thoughtful improvement.
Labels:
CCDD,
creature,
green,
mana acceleration
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