War of the Spark’s Limited format is strangely built, even accounting for the various deviations non-core sets take away from the “normal” Limited experience. Part of it, and the most visible part, is the huge number of planeswalkers, which requires planeswalker removal to be printed at common and makes Stealth Mission into a kill spell. But a larger part of the puzzle is how Amass warped the environment into making a go-tall strategy reliant on a single token a decent value proposition every time.
Thursday, June 13, 2019
Tuesday, June 4, 2019
Eternal Analysis 017—Shift
Shift is Eternal's suspend mechanic, simplified in some ways and… weird in others. Introduced in the sixth full set, Dark Frontier, along with Onslaught, and Twist.
Labels:
CCG design,
Eternal Card Game,
mechanic
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