Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Friday, January 30, 2015
Thursday, January 29, 2015
CCDD 012915: Fyrnh, All-Consuming and Woll, Caller of Seasons
Today I'm wrapping up discussion of the nephilim. Click through to see the final two cards in the cycle.
Labels:
CCDD,
Commander,
fate reforged,
hybrid,
Nephilim
Wednesday, January 28, 2015
Tesla: Moore's Law
Today we continue our look at how Tesla can mechanically convey its progress theme. Talking about Iteration got a few balls in the air and after discussing Experience last week I wanted to take a look at the other side of the coin: Nich Grayson's Engineer.
Labels:
+1/+1 counters,
artifact,
Engineer,
mechanics,
Tesla
CCDD 012815: Ashtol, the Lingering Hate
Welcome back to Nephilim Week, artisans. Today's four-colored horror brings back one of my favorite keywords.
Labels:
CCDD,
Commander,
fate reforged,
hybrid,
Nephilim
Tuesday, January 27, 2015
Weekend Design Challenge Review 012315—Dragons of Tarkir mechanic
Labels:
design challenge,
Tarkir,
weekend
CCDD 012715: Jaru, that Kills With Needles
Labels:
CCDD,
Commander,
fate reforged,
hybrid,
Nephilim
Monday, January 26, 2015
CCDD 012615 - Thief of the Never-Was
Good morning, Artisans. Today's CCDD is the first in a cycle that I'll be posting/discussing this week.
Labels:
CCDD,
Commander,
fate reforged,
hybrid,
Nephilim
Friday, January 23, 2015
Weekend Design Challenge 012315—Dragons of Tarkir mechanic
Weekend Design Challenge
Greetings, artisans! Click through to see this weekend's challenge and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Greetings, artisans! Click through to see this weekend's challenge and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Labels:
design challenge,
morph,
Tarkir,
weekend
Thursday, January 22, 2015
CCDD 012215—Vengeance Howler
Cool Card Design of the Day
1/22/2015 - Vengeance Howler is mostly a top-down design, meant to express red's rage and grief at the loss of its comrades. While it fits naturally into an aggro deck, it can also be used to dissuade an opponent from storming in when you've got a lot of little dudes on defense.
1/22/2015 - Vengeance Howler is mostly a top-down design, meant to express red's rage and grief at the loss of its comrades. While it fits naturally into an aggro deck, it can also be used to dissuade an opponent from storming in when you've got a lot of little dudes on defense.
Wednesday, January 21, 2015
Tesla: Experience the Magic
We've been looking at mechanical space Tesla can use to hit its progress theme. The key points being:
Last week Jay proposed we look at another bit of the Chroma design space for Experience.
- Fun to play with and against
- Printable on multiple commons under NWO
- Improvement over time
- Continued progression through a number of states
- Encourages new playstyles and decks
Labels:
Experience,
mechanics,
Tesla
CCDD 012115—Titanic Impact
Cool Card Design of the Day
1/21/2015 - Bam!
1/21/2015 - Bam!
Tuesday, January 20, 2015
CCDD 012015—Skilled Madcap
Cool Card Design of the Day
1/20/2015 - Red needs more evasion? It's got a pretty nice piece of very on-color evasion that we just don't use very often. We should use it more often.
1/20/2015 - Red needs more evasion? It's got a pretty nice piece of very on-color evasion that we just don't use very often. We should use it more often.
Monday, January 19, 2015
Weekend Art Challenge Review 011615—Ciameth (Griffons)
Labels:
art,
design challenge,
griffins,
review,
weekend
Friday, January 16, 2015
Weekend Art Challenge 011615—Ciameth (Griffons)
Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Labels:
art,
design challenge,
griffins,
weekend
Thursday, January 15, 2015
Remaking Magic: A Magic Design Podcast
Anyone interested in listening to a podcast dedicated to Magic Design
needs to check out Reuben Covington and Dan Felder's Remaking Magic.
Here's their latest episode.
Here's their first.
needs to check out Reuben Covington and Dan Felder's Remaking Magic.
Here's their latest episode.
Here's their first.
Labels:
magic design
CCDD 011515—Double & Poly Spider
Cool Card Design of the Day
1/15/2015 - Double Spider is tall.
Poly Spider is just big.
1/15/2015 - Double Spider is tall.
Poly Spider is just big.
Wednesday, January 14, 2015
Tesla: Iteration Again
In our last few looks at Tesla we've been considering ways for players to construct new artifacts. But that question is just one piece of our larger goal of building a set around the theme of progress.
Back in our last playtest we were considering another mechanical expression of progress dubbed, well, Progress 2.0. Today I want to take another look at that and discuss some of its high points and pitfalls.
Back in our last playtest we were considering another mechanical expression of progress dubbed, well, Progress 2.0. Today I want to take another look at that and discuss some of its high points and pitfalls.
CCDD 011415—Loan
Cool Card Design of the Day
1/14/2015 - I'm not sure loan has a ton of design space. Probably a bit less than phyrexian mana (since we'll probably only put it in a few colors) and less than delve (since the life loss can add up and we just don't want too many out there), but as a down-payment mechanic like morph and echo, I think it has at least one set's potential.
1/14/2015 - I'm not sure loan has a ton of design space. Probably a bit less than phyrexian mana (since we'll probably only put it in a few colors) and less than delve (since the life loss can add up and we just don't want too many out there), but as a down-payment mechanic like morph and echo, I think it has at least one set's potential.
Labels:
CCDD,
cost reduction,
keyword
Tuesday, January 13, 2015
Weekend Art Challenge Review 010915—Fate Reforged
Labels:
art,
design challenge,
review,
Tarkir,
weekend
Monday, January 12, 2015
CCDD 011215—Spy
Cool Card Design of the Day
1/12/2015 - How has their not been a cross between Divination and Curiosity?
1/12/2015 - How has their not been a cross between Divination and Curiosity?
Labels:
blue,
card advantage,
CCDD,
saboteur,
sorcery
Friday, January 9, 2015
Weekend Art Challenge 010915—Fate Reforged
Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Labels:
art,
design challenge,
Tarkir,
weekend
Thursday, January 8, 2015
CCDD 010815—Phyrexian Grappler
Cool Card Design of the Day
1/8/2015 - Phyrexian Grappler doesn't have to be an artifact, or green, necessarily, but something about this effect just felt Phyrexian to me and this is how it came out.
1/8/2015 - Phyrexian Grappler doesn't have to be an artifact, or green, necessarily, but something about this effect just felt Phyrexian to me and this is how it came out.
Labels:
CCDD,
creature,
multiplayer
Wednesday, January 7, 2015
CCDD 010715—Unquenchable Spark
Cool Card Design of the Day
1/7/2015 - I was reading Latest Developments and Sam was talking about giving red more resilient threats to help it support an archetype other than aggro-burn. The phoenix is an awesome creature and I hope they continue to make a couple every year, but it's a problem that red's two most iconic creatures both always have flying.
Is there anywhere else red could justify resilience/recursion?
1/7/2015 - I was reading Latest Developments and Sam was talking about giving red more resilient threats to help it support an archetype other than aggro-burn. The phoenix is an awesome creature and I hope they continue to make a couple every year, but it's a problem that red's two most iconic creatures both always have flying.
Is there anywhere else red could justify resilience/recursion?
Tuesday, January 6, 2015
CCDD 010615—Corelink
Cool Card Design of the Day
1/6/2015 - Like auras, and with good reason, equipment doesn't tap. Players tend to tap and untap everything attached to a creature with that creature and so tracking the actual tapped state of equipment independently of the equipped creature is awkward and could cause misplays.
But I really wanted to see if I could make a geared equipment, so I gave the creature vigilance, which means it won't be tapping at all (unless it has a tap ability, but you'll soon see you want to be attacking with it.)
1/6/2015 - Like auras, and with good reason, equipment doesn't tap. Players tend to tap and untap everything attached to a creature with that creature and so tracking the actual tapped state of equipment independently of the equipped creature is awkward and could cause misplays.
But I really wanted to see if I could make a geared equipment, so I gave the creature vigilance, which means it won't be tapping at all (unless it has a tap ability, but you'll soon see you want to be attacking with it.)
Monday, January 5, 2015
Friday, January 2, 2015
Weekend Art Challenge 010215—Dragon
Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Labels:
art,
design challenge,
dragon,
Tarkir,
weekend
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