Cool Card Design of the Day
12/31/2015 - I'd like green to have a little bit of incidental life gain in each block. Time to Feed and Aerial Predation are great examples. Found a spot for another.
Thursday, December 31, 2015
CCDD 123115—Find Beauty
Labels:
CCDD,
green,
life gain,
mana fixing,
sorcery
Wednesday, December 30, 2015
CCDD 123015—Despondency
Cool Card Design of the Day
12/30/2015 - This effect is in blue's color pie, but it fits this flavor so well I wonder if it's not worth the bleed. Could alternately be {UB} in the right set.
12/30/2015 - This effect is in blue's color pie, but it fits this flavor so well I wonder if it's not worth the bleed. Could alternately be {UB} in the right set.
Labels:
aura,
black,
CCDD,
creature removal,
tap
CCDD 122915—Personal Nemesis
Cool Card Design of the Day
12/29/2015 - This top-down illusion ended up as weird, conditional, creature removal for blue. Kinda cute, I guess.
12/29/2015 - This top-down illusion ended up as weird, conditional, creature removal for blue. Kinda cute, I guess.
Monday, December 28, 2015
CCDD 122815—Springwind Invoker
Cool Card Design of the Day
12/28/2015 - Inspired by surge's multiplayer-friendly-ness:
12/28/2015 - Inspired by surge's multiplayer-friendly-ness:
Labels:
CCDD,
creature,
elf,
green,
mana acceleration,
multiplayer,
teams
Thursday, December 24, 2015
Spotlight Challenge 1—Zeno Rage
This fortnight, Zeno Rage is going to take lead on this challenge:
Design a cycle of mythic rare legendary creatures to be the marquee cards for a new launch of Commander decks.
Labels:
Cycles,
design challenge,
spotlight
Wednesday, December 23, 2015
Weekend Art Design Challenge Review 121815—dchan, sanskaran, 404mockingbirds
Weekend Art Challenge Review
Choose one of these illustrations and design a card that cares about colorless mana.
Choose one of these illustrations and design a card that cares about colorless mana.
Labels:
art,
colorless,
design challenge,
weekend
Friday, December 18, 2015
Announcing a New Design Challenge Series—The Spotlight Challenge
It's time for something new.
This community is ready to stretch itself again and I've finally figured out a good way to do it.
Labels:
announcing,
design challenge,
spotlight
Weekend Art Design Challenge 121815—dchan, sanskaran, 404mockingbirds
Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Labels:
art,
colorless,
design challenge,
weekend
Thursday, December 17, 2015
CCDD 121715—Goblin Ritesinger
Cool Card Design of the Day
12/17/2015 - I envision what "Drawblin" might look like after listening to Re-Making Magic episodes 42 and 43.
12/17/2015 - I envision what "Drawblin" might look like after listening to Re-Making Magic episodes 42 and 43.
Labels:
card advantage,
CCDD,
creature,
goblin,
red
Wednesday, December 16, 2015
CCDD 121615—Enrage the Stone
Cool Card Design of the Day
12/16/2015 - What do you do when you've got a clever effect that's not quite strong enough to be its own card?
12/16/2015 - What do you do when you've got a clever effect that's not quite strong enough to be its own card?
Tuesday, December 15, 2015
CCDD 121515—Auntie's Lore
Cool Card Design of the Day
12/15/2015 - Dan Felder was discussing the 0 ability on Chandra's newly spoiled card and it got me wishing there was a modern version of Goblin Lore.
As it happens, there are a bunch of them, including Burning Inquiry, Dangerous Wager, Faithless Looting, Desperate Ravings & Tormenting Voice.
Pfft. Like that's going to stop me.
12/15/2015 - Dan Felder was discussing the 0 ability on Chandra's newly spoiled card and it got me wishing there was a modern version of Goblin Lore.
As it happens, there are a bunch of them, including Burning Inquiry, Dangerous Wager, Faithless Looting, Desperate Ravings & Tormenting Voice.
Pfft. Like that's going to stop me.
Labels:
card selection,
CCDD,
red
Monday, December 14, 2015
Weekend Art Challenge Review 121115--Copia / Seb / Casiopeia
Weekend Art Challenge Review
Choose one of these illustrations and design a card that cares about the cards Act on Impulse exiles or combos with red cards like it in some way. For bonus points, make a mechanic usable for multiple cards (demonstrated on a single card).
Choose one of these illustrations and design a card that cares about the cards Act on Impulse exiles or combos with red cards like it in some way. For bonus points, make a mechanic usable for multiple cards (demonstrated on a single card).
Labels:
art,
design challenge,
weekend
Friday, December 11, 2015
Weekend Art Challenge 121115--Copia / Seb / Casiopeia
Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Labels:
art,
design challenge,
weekend
Thursday, December 10, 2015
CCDD 121015—Hunt
Cool Card Design of the Day
12/10/2015 - Can Tail Slash be green? Seems like red doesn't necessarily need it, but it easily fits green's removal-via-creatures shtick.
12/10/2015 - Can Tail Slash be green? Seems like red doesn't necessarily need it, but it easily fits green's removal-via-creatures shtick.
Labels:
CCDD,
creature removal,
fight,
green,
spell
Wednesday, December 9, 2015
CCDD 120915—Trash the Heirarchy
Cool Card Design of the Day
12/9/2015 - I've explored modern options for land destruction before, looking to make the effect viable where it's needed while avoiding the issues that got Stone Rain excommunicated from modern Magic. Here's another.
12/9/2015 - I've explored modern options for land destruction before, looking to make the effect viable where it's needed while avoiding the issues that got Stone Rain excommunicated from modern Magic. Here's another.
Labels:
CCDD,
land destruction,
red,
spell
Tuesday, December 8, 2015
Weekend Art Challenge Review 120415—Damie M
Weekend Art Challenge Review
Design a rare card for this art. What's the setting? How does that impact your design?
Design a rare card for this art. What's the setting? How does that impact your design?
Labels:
art,
design challenge,
weekend
Monday, December 7, 2015
CCDD 120715—Engrave Guilt
Cool Card Design of the Day
12/7/2015 - This design's been sitting in my folder getting passed over dozens of times for being unworthy. I finally re-worked it.
12/7/2015 - This design's been sitting in my folder getting passed over dozens of times for being unworthy. I finally re-worked it.
Labels:
CCDD,
control,
multicolor,
spell
Friday, December 4, 2015
Tesla: Playtest Engineering I: Structure
This article is WotC safe. |
Labels:
artifact,
as-fan,
battle-forged,
envision,
justice,
kaladesh,
mechanics,
playtest engineering,
playtesting,
revolution,
set design,
set skeleton,
Tesla,
vehicle
Weekend Art Challenge 120415—Damie M
Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Labels:
art,
design challenge,
weekend
Thursday, December 3, 2015
CCDD 120315—Temple Ruins
Cool Card Design of the Day
12/3/2015 - A simple but potentially very useful land in the right context. Too strong for common? Uncommon?
12/3/2015 - A simple but potentially very useful land in the right context. Too strong for common? Uncommon?
Labels:
CCDD,
land,
mana fixing
Wednesday, December 2, 2015
CCDD 120215—Draconic Reconnaissance
Cool Card Design of the Day
12/2/2015 - While not nearly as deep as creature-type-tribal*, keyword-tribal remains a relatively unexplored vein of design. In particular, I'm attracted to effects that reward prowess because more than many keywords, prowess feels like a skill the creature possesses rather than a mere characteristic, and because the non-creature spells it triggers off of can actively double their benefit.
12/2/2015 - While not nearly as deep as creature-type-tribal*, keyword-tribal remains a relatively unexplored vein of design. In particular, I'm attracted to effects that reward prowess because more than many keywords, prowess feels like a skill the creature possesses rather than a mere characteristic, and because the non-creature spells it triggers off of can actively double their benefit.
Tuesday, December 1, 2015
CCDD 120115—Grave Desecrator
Cool Card Design of the Day
12/1/2015 - Here's a dangerous way to get added value from your zombie cards.
12/1/2015 - Here's a dangerous way to get added value from your zombie cards.
Monday, November 30, 2015
CCDD 113015—Sanguine Warrior
Cool Card Design of the Day
11/30/2015 - Dev can tweak the cost and stats here, but the core identity is an aggressive red creature that the opponent can force into a bad attack.
11/30/2015 - Dev can tweak the cost and stats here, but the core identity is an aggressive red creature that the opponent can force into a bad attack.
Thursday, November 26, 2015
Weekend Art Challenge Review 112015 -- Bramvan / Julian_Faylona
Labels:
art,
design challenge,
roborosewater,
scifi,
weekend
Wednesday, November 25, 2015
CCDD 112515—Runed…
Cool Card Design of the Day
11/25/2015 - A very inexpensive way to add smoothing to your deck is through symmetric effects like Ruined Servitor. We want to give players smoothing, and giving both players smoothing with a single card that the first player won't feel bad playing could do a lot to improve games.
11/25/2015 - A very inexpensive way to add smoothing to your deck is through symmetric effects like Ruined Servitor. We want to give players smoothing, and giving both players smoothing with a single card that the first player won't feel bad playing could do a lot to improve games.
Monday, November 23, 2015
CCDD 112315—Sogleaf Brownie
Cool Card Design of the Day
11/23/2015 - These brownies refuse to fight with their own kind. That's good and bad… mostly flavor.
(This post was scheduled. Jay is in Poland pretending to be a Wizard just now.)
11/23/2015 - These brownies refuse to fight with their own kind. That's good and bad… mostly flavor.
(This post was scheduled. Jay is in Poland pretending to be a Wizard just now.)
Friday, November 20, 2015
Weekend Art Challenge 112015 -- Bramvan / Julian_Faylona
Weekend Art Challenge
OK, Artisans. Jay is on vacation, so I'll be substituting this week. Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review. I'll do the renders if no one else volunteers by Monday.
OK, Artisans. Jay is on vacation, so I'll be substituting this week. Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review. I'll do the renders if no one else volunteers by Monday.
Labels:
art,
design challenge,
roborosewater,
scifi,
weekend
Thursday, November 19, 2015
CCDD 111915—Hide
Cool Card Design of the Day
11/19/2015 - Here's a modern take on Avoid Fate.
(This post was scheduled. Jay is in Poland pretending to be a Wizard just now.)
11/19/2015 - Here's a modern take on Avoid Fate.
(This post was scheduled. Jay is in Poland pretending to be a Wizard just now.)
Labels:
CCDD,
green,
protection
Wednesday, November 18, 2015
CCDD 111815—Disengage Time
Cool Card Design of the Day
11/18/2015 - You could look at this as a nerfed Remand—and it very much is—but if you ignore its broken pedigree, Disengage Time is far from unplayable, buying time and often invalidating tactics and spells.
(This post was scheduled. Jay is in Poland pretending to be a Wizard just now.)
11/18/2015 - You could look at this as a nerfed Remand—and it very much is—but if you ignore its broken pedigree, Disengage Time is far from unplayable, buying time and often invalidating tactics and spells.
(This post was scheduled. Jay is in Poland pretending to be a Wizard just now.)
Labels:
blue,
CCDD,
countermagic,
red,
time
Monday, November 16, 2015
Weekend Art Challenge Review 111315 - Maaria Laurinen and Nikola Anchev
Weekend Art Challenge Review
Design a card that tells a story using one of the two provided illustrations.
Labels:
art,
design challenge,
design review,
weekend
CCDD 111615—Nesting Baloth
Cool Card Design of the Day
11/16/2015 This is a Petravark unless you build a baloth-tribal deck, when it upgrades to Annex on a stick.
(This post was scheduled. Jay is in Poland pretending to be a Wizard just now.)
11/16/2015 This is a Petravark unless you build a baloth-tribal deck, when it upgrades to Annex on a stick.
(This post was scheduled. Jay is in Poland pretending to be a Wizard just now.)
Friday, November 13, 2015
Weekend Art Challenge 111315 - Maaria Laurinen and Nikola Anchev
Greetings, artisans! I'm not your usual challenger, but Jay is on vacation. So here I am, stealing the WAC for my own purposes!
Click through to see this weekend's art and the design requirements for your single card submission, due Monday evening (6PM PST). Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review. By the way - this week, I'll be rendering the cards!
Labels:
art,
design challenge,
Tesla,
weekend
Thursday, November 12, 2015
CCDD 111215—Foothills & Murky Mountain
Cool Card Design of the Day
11/12/2015 - Both of these lands are meant to help you fix your colors, either slowly in a three-color deck, or colorlessly in a two-color deck.
11/12/2015 - Both of these lands are meant to help you fix your colors, either slowly in a three-color deck, or colorlessly in a two-color deck.
Labels:
CCDD,
land,
mana fixing
Wednesday, November 11, 2015
CCDD 111115—Terramorphic Rift & Gateway Unknown
Cool Card Design of the Day
11/11/2015 - Both of these are inferior choices to Terramorphic Expanse for most sets, but could serve as alternatives somewhere.
11/11/2015 - Both of these are inferior choices to Terramorphic Expanse for most sets, but could serve as alternatives somewhere.
Labels:
CCDD,
land,
mana fixing
Tuesday, November 10, 2015
Weekend Art Challenge Review 110615—PollyUranus
Weekend Art Challenge Review
Design a monocolored card for this art, whose name falls alphabetically between Killing Floor and Lammasu's Portent.
Design a monocolored card for this art, whose name falls alphabetically between Killing Floor and Lammasu's Portent.
Labels:
art,
design challenge,
weekend
Monday, November 9, 2015
CCDD 110915—Revenge & Mispronounce
Cool Card Design of the Day
11/9/2015 - Let's say it makes complete sense that blue should have exclusive access to countermagic. There are still ways other colors can respond to spellcasting.
11/9/2015 - Let's say it makes complete sense that blue should have exclusive access to countermagic. There are still ways other colors can respond to spellcasting.
Labels:
CCDD,
countermagic,
red
Friday, November 6, 2015
Weekend Art Challenge 110615—PollyUranus
Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Labels:
art,
design challenge,
weekend
Thursday, November 5, 2015
CCDD 110515—Total War
Cool Card Design of the Day
11/5/2015 - Total War's largely weaker than Curse of the Nightly Hunt, but I think it's worthwhile for the big flavor.
11/5/2015 - Total War's largely weaker than Curse of the Nightly Hunt, but I think it's worthwhile for the big flavor.
Labels:
CCDD,
enchantment,
rare,
red
Wednesday, November 4, 2015
CCDD 110415—King of the Eight Seas
Cool Card Design of the Day
11/4/2015 - Here's a big legendary octopus.
11/4/2015 - Here's a big legendary octopus.
Tuesday, November 3, 2015
Tesla: Your Own Resources
This article is WotC safe. |
Labels:
mechanics,
playtesting,
Tesla
Weekend Art Challenge Review 103015—jubjubjedi
Labels:
art,
design challenge,
review,
weekend
Monday, November 2, 2015
CCDD 110215—Spell Forest 3b
Cool Card Design of the Day
11/2/2015 - I was brainstorming spell lands a few weeks back and was iterating on a few ideas, toward an alternative to the very good Looming Spires and Teetering Peeks spell land cycles. Specifically, it was evident that we could have a more impactful effect if, like more expensive spells, it only worked when you had more mana or lands. A large activation cost worked, but if it's repeatable, the effect must be fairly small, so I considered a land that did something when you sacrificed it, rather then when it ETB'd. That's cool, but fights with the goal of having enough mana to cast Eldrazi. Let me show you my final iteration before I share my conclusion:
11/2/2015 - I was brainstorming spell lands a few weeks back and was iterating on a few ideas, toward an alternative to the very good Looming Spires and Teetering Peeks spell land cycles. Specifically, it was evident that we could have a more impactful effect if, like more expensive spells, it only worked when you had more mana or lands. A large activation cost worked, but if it's repeatable, the effect must be fairly small, so I considered a land that did something when you sacrificed it, rather then when it ETB'd. That's cool, but fights with the goal of having enough mana to cast Eldrazi. Let me show you my final iteration before I share my conclusion:
Friday, October 30, 2015
Weekend Art Challenge 103015—jubjubjedi
Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Labels:
art,
design challenge,
weekend
Thursday, October 29, 2015
CCDD 102915—Sentry Basilisk
Cool Card Design of the Day
10/29/2015 - Turns out there's never been a creature with both vigilance and deathtouch. Not hard to imagine why there aren't a lot of those, but surely one rare or uncommon would be neat.
10/29/2015 - Turns out there's never been a creature with both vigilance and deathtouch. Not hard to imagine why there aren't a lot of those, but surely one rare or uncommon would be neat.
Wednesday, October 28, 2015
Weekend Art Challenge Review 102315—detkef
Labels:
art,
design challenge,
weekend
Tuesday, October 27, 2015
CCDD 102715—Bad Advice
Cool Card Design of the Day
10/27/2015 - Mechanically, Bad Advice leans a toward red, but I quite like the story it tells as a black card.
10/27/2015 - Mechanically, Bad Advice leans a toward red, but I quite like the story it tells as a black card.
Monday, October 26, 2015
CCDD 102615—Honed
Cool Card Design of the Day
10/26/2015 - An alternate casting cost mechanic that rewards mono-colored play. It has a variable, and I imagine the block that introduces it would only set the variable to one or two specific values. It's possible this is undevelopable, but I'm optimistic.
10/26/2015 - An alternate casting cost mechanic that rewards mono-colored play. It has a variable, and I imagine the block that introduces it would only set the variable to one or two specific values. It's possible this is undevelopable, but I'm optimistic.
Friday, October 23, 2015
Weekend Art Challenge 102315—detkef
Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Labels:
art,
design challenge,
weekend
Thursday, October 22, 2015
Weekend Art Challenge Review 101615—Jason Engle
Labels:
#mtgbfz,
allies,
art,
design challenge,
weekend
Tesla: Make Common Cause
This article is WotC safe. |
Labels:
commons,
mechanics,
playtesting,
Tesla
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