Cool Card Design of the Day
1/25/2017 - Path to Stone Rain is the spell form of Ghost Quarter. It's a Stone Rain that uses the Path to Exile downside, which turns it from mana denial to utility-land denial, something red is known for.
Tuesday, February 28, 2017
Friday, February 24, 2017
Weekend Art Challenge 022417—Jennifer Miller
Click
through to see the illustration and design requirements for your
single card submission, due Monday morning. Every submission warrants
feedback, which you may use to revise your submission any number of
times. I will aim to review the most recent submission from each
designer.
Thursday, February 23, 2017
CCDD 022317—Eager Vassal
Cool Card Design of the Day
2/23/2017 - At first blush, this will look like a tamed Spellwild Ouphe, but its true purpose is to allow players to splash auras and combat tricks in a deck that would have trouble playing them otherwise.
2/23/2017 - At first blush, this will look like a tamed Spellwild Ouphe, but its true purpose is to allow players to splash auras and combat tricks in a deck that would have trouble playing them otherwise.
Labels:
artifact creature,
CCDD,
mana fixing
Wednesday, February 22, 2017
CCDD 022217—Pneumatequine
Cool Card Design of the Day
2/22/2017 - A couple fairly obvious uses for energy in a future set.
2/22/2017 - A couple fairly obvious uses for energy in a future set.
Labels:
artifact creature,
CCDD,
energy,
kicker,
monstrosity
Tuesday, February 21, 2017
CCDD 022117—Memory Jarhead
Cool Card Design of the Day
2/21/2017 - Memory Jar on a stick. But not Magus of the Jar.
The motivation for this was to make the second half of the jar an event you have to make happen, instead of it happening immediately. Which has upsides and downsides.
2/21/2017 - Memory Jar on a stick. But not Magus of the Jar.
The motivation for this was to make the second half of the jar an event you have to make happen, instead of it happening immediately. Which has upsides and downsides.
Labels:
artifact creature,
card advantage,
CCDD,
mythic rarity
Friday, February 17, 2017
Weekend Art Challenge 021617—FredRubim
Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.
Labels:
art,
design challenge,
weekend
Thursday, February 16, 2017
CCDD 021617—Bark Knight
Cool Card Design of the Day
2/15/2017 - A green Jetting Glasskite.
2/15/2017 - A green Jetting Glasskite.
Wednesday, February 15, 2017
CCDD 021517—Chandra's Fire Reflex
Cool Card Design of the Day
2/15/2017 - There's a solution for making the legendary supertype meaningful in a positive way, it's just years too late to implement: Spells that reference your legend are improved while it's in play. Maybe they all cost a little less to cast, or they all have some kicker, or a wild variation of benefits.
We could today implement a new across-the-board rule that any spell with a legend's name in its own costs {1} less, but Wizards doesn't like to mess with cardnames-matters because of variations due to printing across languages. In theory, proper names should be consistent within a given language, but there are still a number of issues, probably including: Cardnames that share a word or word-part in common with a legend's name but were never intended to be related; cards that were meant to be related but do so by art or flavor text and not by name; cards with no generic mana in the cost.
Anyhow, here's a custom card based on the idea:
2/15/2017 - There's a solution for making the legendary supertype meaningful in a positive way, it's just years too late to implement: Spells that reference your legend are improved while it's in play. Maybe they all cost a little less to cast, or they all have some kicker, or a wild variation of benefits.
We could today implement a new across-the-board rule that any spell with a legend's name in its own costs {1} less, but Wizards doesn't like to mess with cardnames-matters because of variations due to printing across languages. In theory, proper names should be consistent within a given language, but there are still a number of issues, probably including: Cardnames that share a word or word-part in common with a legend's name but were never intended to be related; cards that were meant to be related but do so by art or flavor text and not by name; cards with no generic mana in the cost.
Anyhow, here's a custom card based on the idea:
Labels:
CCDD,
damage,
legends,
magic design,
planeswalkers,
red,
spell
Tuesday, February 14, 2017
CCDD 021417—Adventure Trail
Cool Card Design of the Day
2/14/2017 - This first Adventure Trail came from the idea of some terrible dual lands from Magic's dark years, I think. If you really need color, you can get it and this turn, but you'll be down a land next turn.
2/14/2017 - This first Adventure Trail came from the idea of some terrible dual lands from Magic's dark years, I think. If you really need color, you can get it and this turn, but you'll be down a land next turn.
Labels:
CCDD,
land,
mana fixing
Friday, February 10, 2017
Weekend Art Challenge 021017—Larbesta
Click
through to see the illustration and design requirements for your
single card submission, due Monday morning. Every submission warrants
feedback, which you may use to revise your submission any number of
times. I will aim to review the most recent submission from each
designer.
Labels:
art,
design challenge,
uncommon,
weekend
Thursday, February 9, 2017
CCDD 020917—Caught
Cool Card Design of the Day
2/8/2017 - Here's an Oblivion Ring that rewards you for having an army.
2/8/2017 - Here's an Oblivion Ring that rewards you for having an army.
Labels:
aura,
CCDD,
creature removal,
exile,
white
Wednesday, February 8, 2017
CCDD 020817—In Custody
Cool Card Design of the Day
2/8/2017 - Here's an Arrest that rewards armies.
2/8/2017 - Here's an Arrest that rewards armies.
Labels:
aura,
CCDD,
creature removal,
white
Tuesday, February 7, 2017
CCDD 020716—Detain for Questioning
Cool Card Design of the Day
2/7/2017 - Make any of your creatures a Banisher Priest. Almost; I embellished a bit with the minimum-power clause, which is flavorful and limits the card's power level.
2/7/2017 - Make any of your creatures a Banisher Priest. Almost; I embellished a bit with the minimum-power clause, which is flavorful and limits the card's power level.
Labels:
CCDD,
creature removal,
exile,
white
Friday, February 3, 2017
Weekend Art Challenge 020317—grumplesoup
Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.
Labels:
art,
creature,
design challenge,
green,
weekend
Thursday, February 2, 2017
CCDD 020217—Mourning Stag
Cool Card Design of the Day
2/2/2017 - Here's the back half of Elephant Guide: a 3/3 for {G} that requires a creature to die. The trigger is worded so that you're guaranteed to get your stag even if someone kills your target in response.
What else can you do with that tech?
2/2/2017 - Here's the back half of Elephant Guide: a 3/3 for {G} that requires a creature to die. The trigger is worded so that you're guaranteed to get your stag even if someone kills your target in response.
What else can you do with that tech?
Wednesday, February 1, 2017
CCDD 020117—Cosmic Orrery
Cool Card Design of the Day
2/1/2017 - A couple different angles on "everything costs half as much." Halving is an unfortunately awkward thing to ask your players to do. Stupid odd numbers.
2/1/2017 - A couple different angles on "everything costs half as much." Halving is an unfortunately awkward thing to ask your players to do. Stupid odd numbers.
Labels:
artifact,
CCDD,
cost reduction
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