Cool Card Design of the Day
3/31/2015 - This was a top-down design based on the art, though I'm pretty fond of its potential application.
Did you know there's a real World's End? I've been there. It's nice.
Tuesday, March 31, 2015
Monday, March 30, 2015
Weekend Art Challenge Review 032715—aviaku
Labels:
answer cards,
art,
design challenge,
green,
review,
weekend
CCDD 033015—Rage
Cool Card Design of the Day
3/30/2015 - The exact cost to power ratio is debatable, but here's a red common I can't believe we've never seen.
3/30/2015 - The exact cost to power ratio is debatable, but here's a red common I can't believe we've never seen.
Labels:
CCDD,
combat trick,
red
Friday, March 27, 2015
Weekend Art Challenge 032715—aviaku
Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Labels:
answer cards,
art,
design challenge,
green,
weekend
Thursday, March 26, 2015
CCDD 032615—Thrill of the Hunt
Cool Card Design of the Day
3/26/2015 - A green trick with conditional cantrip.
3/26/2015 - A green trick with conditional cantrip.
Labels:
card advantage,
CCDD,
combat trick,
green
Wednesday, March 25, 2015
Making a Mark
[Wizards of the Coast safe]
Every choice we make in designing a set influences how it will play, but some of them make larger impacts than others. Foremost among them are the choices we make surrounding what I’ll call ‘marquee mechanics,’ that is, ones that dictate the shapes of the environments they appear in. Prime examples include Landfall in Zendikar and Infect in Scars of Mirrodin.
Every choice we make in designing a set influences how it will play, but some of them make larger impacts than others. Foremost among them are the choices we make surrounding what I’ll call ‘marquee mechanics,’ that is, ones that dictate the shapes of the environments they appear in. Prime examples include Landfall in Zendikar and Infect in Scars of Mirrodin.
Labels:
marquee mechanic,
mechanics,
theory,
WotC safe
CCDD 032515—Commit (Kavu Dragon & Virulent Necrosis)
Cool Card Design of the Day
3/25/2015 - Commit is a new iteration on the idea I was pursuing with incant and predict over a year ago; Easing the mana burden of a spell in exchange for broadcasting your intention to cast it next turn.
3/25/2015 - Commit is a new iteration on the idea I was pursuing with incant and predict over a year ago; Easing the mana burden of a spell in exchange for broadcasting your intention to cast it next turn.
Tuesday, March 24, 2015
CCDD 032415—Hunting Tower
Cool Card Design of the Day
3/24/2015 - I wanted to see how simple you could make a borderpost, and whether that design would have any value. Hunting Tower is definitely simpler and cleaner. It doesn't fix your mana nearly as well, but it does swap adeptly between being a 23rd/24th Forest and humble mana acceleration.
3/24/2015 - I wanted to see how simple you could make a borderpost, and whether that design would have any value. Hunting Tower is definitely simpler and cleaner. It doesn't fix your mana nearly as well, but it does swap adeptly between being a 23rd/24th Forest and humble mana acceleration.
Labels:
artifact,
CCDD,
mana acceleration,
mana fixing
Monday, March 23, 2015
Weekend Art Challenge Review 032015—xiaobotong
Labels:
art,
design challenge,
review,
weekend
Friday, March 20, 2015
Weekend Art Challenge 032015—xiaobotong
Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Labels:
art,
design challenge,
weekend
Thursday, March 19, 2015
CCDD 031915—Dragon Warrior
Cool Card Design of the Day
3/19/2015 - Dragons of Tarkir's Dragon Hunter has a lot going for it. It's an Elite Vanguard that benefits from Tarkir's warrior tribal and it can even block a dragon every turn safely. What it can't do—even if you bolster it to the size where it can deal dragons lethal damage—is hunt dragons.
3/19/2015 - Dragons of Tarkir's Dragon Hunter has a lot going for it. It's an Elite Vanguard that benefits from Tarkir's warrior tribal and it can even block a dragon every turn safely. What it can't do—even if you bolster it to the size where it can deal dragons lethal damage—is hunt dragons.
Wednesday, March 18, 2015
CCDD 031815—Baloth Pup
Cool Card Design of the Day
3/18/2015 - Today's card is inspired directly by jack’s Daughter of Angels. I considered having Baloth Pup look for a specific card—Rumbling Baloth or something—but while that design has play value in its Limited environment, it'll never make a player feel clever. This version will.
3/18/2015 - Today's card is inspired directly by jack’s Daughter of Angels. I considered having Baloth Pup look for a specific card—Rumbling Baloth or something—but while that design has play value in its Limited environment, it'll never make a player feel clever. This version will.
Tuesday, March 17, 2015
Weekend Art Challenge Review 031315—Blaze Wingdragon
Labels:
art,
design challenge,
review,
weekend
Monday, March 16, 2015
CCDD 031615—Solemnite, etc
Cool Card Design of the Day
3/16/2015 - I wanted to make {3} mana rocks whose bonus wasn't late-game value but mitigating the tempo hit you take playing them. The effects I came up with for these ally-color artifacts were specific to the colors they produced, so they needed to require one or both of those colors to play.
They could be {1}{W}{U} or {2}{WU}, but I realized this was actually a perfect place for twobrid. If you can already produce {W} and {U}, this card isn't fixing your colors, just accelerating, so costing two is fair. (Though, with the ETB ability, maybe not,) If you've got either, you can get it for the standard three mana. And if you've got neither, you can pay extra to get it anyhow.
3/16/2015 - I wanted to make {3} mana rocks whose bonus wasn't late-game value but mitigating the tempo hit you take playing them. The effects I came up with for these ally-color artifacts were specific to the colors they produced, so they needed to require one or both of those colors to play.
They could be {1}{W}{U} or {2}{WU}, but I realized this was actually a perfect place for twobrid. If you can already produce {W} and {U}, this card isn't fixing your colors, just accelerating, so costing two is fair. (Though, with the ETB ability, maybe not,) If you've got either, you can get it for the standard three mana. And if you've got neither, you can pay extra to get it anyhow.
Labels:
artifact,
CCDD,
mana acceleration,
mana fixing,
tempo
Friday, March 13, 2015
Weekend Art Challenge 031315—Blaze Wingdragon
Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Labels:
art,
design challenge,
weekend
Thursday, March 12, 2015
Back-Forward Design
I wrote this post last year, before Wizards announced the big shift to a two-set block structure. I'm not sure whether I forgot about it after seeing the announcement, or because I wanted to think of a better example for the conclusion. It's no longer terribly relevant to Magic, but I'll share it now for the perspective it shares on Magic and game design in general. And I won't delay it further by looking for a better example.
July 17, 2014…
Wizards has gotten better and better at block-planning. They look years ahead to know what kinds of blocks are coming. They begin development of one block before finishing the last one, and use that information to interweave synergies that make those blocks more than just circumstantial neighbors. Within a block, advanced design gives them a better idea of what will work across the block and what won't, so they can hit the ground running and not run out of gas. They've also been playing with block structure a lot, finding new ways to keep each expansion relevant throughout the year.
I've got one more idea.
July 17, 2014…
Wizards has gotten better and better at block-planning. They look years ahead to know what kinds of blocks are coming. They begin development of one block before finishing the last one, and use that information to interweave synergies that make those blocks more than just circumstantial neighbors. Within a block, advanced design gives them a better idea of what will work across the block and what won't, so they can hit the ground running and not run out of gas. They've also been playing with block structure a lot, finding new ways to keep each expansion relevant throughout the year.
I've got one more idea.
Labels:
magic design,
WotC safe
CCDD 031215—Resonate & Call
Cool Card Design of the Day
3/12/2015 - Seeing all the control-or-reveal-a-dragon effects in DTK got me thinking about another way to reward playing a lot of expensive creatures like dragons. I've turned Amplify from a size-boosting mechanic to cost-reduction (like yesterday's feed).
EDIT: These are bad designs. See if you can figure out why, then read on.
3/12/2015 - Seeing all the control-or-reveal-a-dragon effects in DTK got me thinking about another way to reward playing a lot of expensive creatures like dragons. I've turned Amplify from a size-boosting mechanic to cost-reduction (like yesterday's feed).
EDIT: These are bad designs. See if you can figure out why, then read on.
Wednesday, March 11, 2015
CCDD 031115—Hungry Wyrm (Feed)
Cool Card Design of the Day
3/11/2015 - Every time they reprint Dragon Fodder, I want to make a mechanic like devour, but better. It's entirely debatable whether feed is better, but let's take a look anyhow.
3/11/2015 - Every time they reprint Dragon Fodder, I want to make a mechanic like devour, but better. It's entirely debatable whether feed is better, but let's take a look anyhow.
Tuesday, March 10, 2015
CCDD 031015—Morning Mist
Cool Card Design of the Day
3/10/2015 - Morning Mist is a Fog variant. It doesn't prevent as much damage—on paper—but being one-sided might prevent one or more creatures from attacking for several turns.
3/10/2015 - Morning Mist is a Fog variant. It doesn't prevent as much damage—on paper—but being one-sided might prevent one or more creatures from attacking for several turns.
Labels:
cantrip,
CCDD,
damage prevention,
green,
instant
Monday, March 9, 2015
Weekend Art Design Challenge Review 030615—corndoggy
Labels:
art,
design challenge,
review,
weekend
Friday, March 6, 2015
Weekend Art Design Challenge 030615—corndoggy
Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Labels:
art,
design challenge,
weekend
Thursday, March 5, 2015
CCDD 030515—Sarkhan, Dragonlord
Cool Card Design of the Day
3/5/2015 - I took this stab at a new Sarkhan before DTK previews began. That shows as early as the second word, because 'dragonlord' is the exact term DTK uses to refer to the five dragons who rule the clans instead of khans, so Sarkhan is clearly not a dragonlord. I'm also now thinking there's a good chance he'll be red-green.
3/5/2015 - I took this stab at a new Sarkhan before DTK previews began. That shows as early as the second word, because 'dragonlord' is the exact term DTK uses to refer to the five dragons who rule the clans instead of khans, so Sarkhan is clearly not a dragonlord. I'm also now thinking there's a good chance he'll be red-green.
Labels:
CCDD,
planeswalkers,
red,
Tarkir
Wednesday, March 4, 2015
Tesla Horizons: Graveyard Shift
As we continue exploratory design for Tesla we'll be looking at all of our options for mechanically representing Tesla's progress theme (as discussed here). Each piece will examine what a few of the possible implementations might do to the surrounding set.
The first post looked at cards that improved themselves, tracking progress with the battlefield, and explicitly counting progress counters.
The second post investigated using lands and mana to track how far you've progressed.
Today we'll see if we can track progress using the graveyard rather than the battlefield.
CCDD 030415—Leaping Frog Strike
Cool Card Design of the Day
3/4/2015 - There's a lot of merit in the idea behind Jade's Great Cleave and Czynki's Strike of the Student. I wanted to explore a shorter iteration to see if we can find something that strikes the same nerve but is simple enough for common.
3/4/2015 - There's a lot of merit in the idea behind Jade's Great Cleave and Czynki's Strike of the Student. I wanted to explore a shorter iteration to see if we can find something that strikes the same nerve but is simple enough for common.
Labels:
CCDD,
combat trick,
graveyard,
instant,
white
Tuesday, March 3, 2015
Weekend Art Challenge 022715 Review—mad_jojo
Labels:
art,
design challenge,
review,
weekend
Monday, March 2, 2015
CCDD 030215—Peasant Army
Cool Card Design of the Day
3/2/2015 - It'll be a bit before the WAC review goes up, so here's a CCDD for now. Peasant Army is directly inspired by Pasteur's Arm the Masses.
3/2/2015 - It'll be a bit before the WAC review goes up, so here's a CCDD for now. Peasant Army is directly inspired by Pasteur's Arm the Masses.
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