Cool Card Design of the Day 3/2/2015 - It'll be a bit before the WAC review goes up, so here's a CCDD for now. Peasant Army is directly inspired by Pasteur's Arm the Masses.
I love the promise of letting you jam your deck full of equipment without fear, but I agree with both of Evan's points. This is definitely fine at {2}{W}, and maybe even cheaper, but moreover, I'm not sure it's in the right spot. We don't want enough equipment at common for this to be a draft build-around or the creatures tend to become interchangeable. For that reason I think equipment rewarding cards are generally best relegated to rare.
I like the design, but my biggest concern here is that this isn't what the equipment deck guy/gal wants. Don't they want to assemble Voltron?
In the Magic-esque game I've been designing for... too long, it has been a perpetual issue to address how you can mechanically represent a group that cares about "equipment," since it so heavily requires drawing the right mix of creatures and buffs. Making lots of cards that incidentally produce 1/1 tokens is one solution I've had success with.
This is an excellent design of a terrible card. Templating needs help, though:
ReplyDeleteFor each Equipment you control, put a 1/1 white Citizen creature token onto the battlefield, then attach that Equipment to that token.
I love the promise of letting you jam your deck full of equipment without fear, but I agree with both of Evan's points. This is definitely fine at {2}{W}, and maybe even cheaper, but moreover, I'm not sure it's in the right spot. We don't want enough equipment at common for this to be a draft build-around or the creatures tend to become interchangeable. For that reason I think equipment rewarding cards are generally best relegated to rare.
DeleteI like the design, but my biggest concern here is that this isn't what the equipment deck guy/gal wants. Don't they want to assemble Voltron?
DeleteIn the Magic-esque game I've been designing for... too long, it has been a perpetual issue to address how you can mechanically represent a group that cares about "equipment," since it so heavily requires drawing the right mix of creatures and buffs. Making lots of cards that incidentally produce 1/1 tokens is one solution I've had success with.
Great minds think alike, I suppose...
ReplyDeletehttp://imakethecard.tumblr.com/post/102537597294/i-had-this-idea-a-long-time-ago-it-seems-like-an