Click through to see the requirements for your design challenge, due by Tuesday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. (I encourage you all to revise your designs at least once in response to feedback!) I will review the most recent submission from each designer, or whichever submission you specify you wish to have reviewed.
Friday, September 28, 2018
Thursday, September 27, 2018
CCDD 092718—Corroded Invader
Cool Card Design of the Day
Here's a simple design that has a sum greater than its parts.
Here's a simple design that has a sum greater than its parts.
Wednesday, September 26, 2018
Designing for Timmy and Tammy
Labels:
magic design,
tammy,
timmy,
WotC safe
CCDD 092618—Memory of a Massacre
Cool Card Design of the Day
This design went through nine iterations before I found an effect fitting of the title, unique, and interesting.
This design went through nine iterations before I found an effect fitting of the title, unique, and interesting.
Tuesday, September 25, 2018
CCDD 092518—Whitecopse Hermit
Cool Card Design of the Day
Looking through my files, I found this first design, apparently meant to be a high-variance card with a short window of vulnerability.
Looking through my files, I found this first design, apparently meant to be a high-variance card with a short window of vulnerability.
Monday, September 24, 2018
CCDD 092418—Scorchknight
Cool Card Design of the Day
Here's a rare to reward you for playing damage effects.
Here's a rare to reward you for playing damage effects.
Labels:
CCDD,
creature,
double strike,
rare,
red
Saturday, September 22, 2018
CCDD 092218—Hale Hydra
Cool Card Design of the Day
Hale Hydra is meant to be compelling to Tammy and new players without being over-complicated.
Hale Hydra is meant to be compelling to Tammy and new players without being over-complicated.
Weekend Design Challenge 092118 - What's Bolas Up To, Anyway?
Hey Artisans. Click through to see the requirements for this weekend's
design challenge, due Monday morning. Every submission warrants
feedback, so once you've got your great idea down, give some thoughtful
critique to some of your peers. Revise your submission any number of
times, and I'll review the most recent submission from each designer on Monday evening.
Labels:
Bolas,
design challenge,
Ravnica,
weekend
Thursday, September 20, 2018
CCDD 092018—Fever Dreamling
Cool Card Design of the Day
Fever Dreamling was designed to appeal to enfranchised players looking for new cards with great potential.
Fever Dreamling was designed to appeal to enfranchised players looking for new cards with great potential.
Wednesday, September 19, 2018
CCDD 091918—Tyron Spark & Bronze Dragon Suit
Cool Card Design of the Day
If Iron Man were a Magic card.
If Iron Man were a Magic card.
Tuesday, September 18, 2018
CCDD 091818—Dimir mechanics
Cool Card Design of the Day
Surveil is clearly a good mechanic because scry is a good mechanic and this also sets up your graveyard for interaction, which Dimir, Golgari, and Izzet all benefit from. Even so, my initial reaction was disappointment because it's the most familiar and least innovative of the Return to Return to Ravnica guild mechanics (after convoke, obv). It's wise to include familiar mechanics in a set with five keywords and it's also great to create synergy with the adjacent guild mechanics, so I wouldn't undo the choice to use surveil as the Dimir mechanic. That doesn't mean I could stop myself from considering alternatives…
Surveil is clearly a good mechanic because scry is a good mechanic and this also sets up your graveyard for interaction, which Dimir, Golgari, and Izzet all benefit from. Even so, my initial reaction was disappointment because it's the most familiar and least innovative of the Return to Return to Ravnica guild mechanics (after convoke, obv). It's wise to include familiar mechanics in a set with five keywords and it's also great to create synergy with the adjacent guild mechanics, so I wouldn't undo the choice to use surveil as the Dimir mechanic. That doesn't mean I could stop myself from considering alternatives…
Monday, September 17, 2018
CCDD 091718—Patient Tutor
Cool Card Design of the Day
I think this was top-down from the art. I recognize that the lineage of cards from Demonic Tutor mean this would need a name tweak.
I think this was top-down from the art. I recognize that the lineage of cards from Demonic Tutor mean this would need a name tweak.
Friday, September 14, 2018
Weekend Design Challenge 091418 - Out-of-Guild Ravnica Keywords
Hey Artisans. Click through to see the requirements for this weekend's design challenge, due Monday morning. Every submission warrants feedback, so once you've got your great idea down, give some thoughtful critique to some of your peers. Revise your submission any number of times, and I'll review the most recent submission from each designer.
Labels:
design challenge,
keywords,
Ravnica,
stolen tech,
weekend
Thursday, September 13, 2018
CCDD 091318—Exploit Weakness
Cool Card Design of the Day
Discard lives in an awkward spot where it can't be too focused or too efficient. When we can pair it with another small effect it a way that feels mechanically or thematically organic, that helps us justify that little bit of extra cost.
Discard lives in an awkward spot where it can't be too focused or too efficient. When we can pair it with another small effect it a way that feels mechanically or thematically organic, that helps us justify that little bit of extra cost.
Wednesday, September 12, 2018
CCDD 091218—Ever Vigilant
Cool Card Design of the Day
How kosher is it to grant a keyword to all your creatures, but first reward all your creatures that already have that keyword?
Walk with me.
How kosher is it to grant a keyword to all your creatures, but first reward all your creatures that already have that keyword?
Walk with me.
Tuesday, September 11, 2018
Tinkering With the "No-Shuffle Solution"
Aaron Forsythe had some interesting Twitter comments about R&D's move towards using "look at the top N cards for [card type(s)], put it into your hand and the rest on the bottom" technology rather than tutoring or card draw, which led to a discussion of whether the mechanic inherently had bad feelings associated with it.
Labels:
bottom,
card selection,
library,
shuffling
Monday, September 10, 2018
CCDD 091018—Gold Mine
Cool Card Design of the Day
What should a gold mine look like in Magic? We know what gold is, and we know the card's a land. The trouble is that gold can put players ahead on mana in a way we're not comfortable with our land doing, particularly not repeatedly (which is what we expect from a mine).
What should a gold mine look like in Magic? We know what gold is, and we know the card's a land. The trouble is that gold can put players ahead on mana in a way we're not comfortable with our land doing, particularly not repeatedly (which is what we expect from a mine).
Labels:
CCDD,
gold counters,
land,
mana fixing
Friday, September 7, 2018
Weekend Design Challenge 090718 - Planeswalker's Artifacts
Hey Artisans. Click through to see the requirements for this weekend's design challenge, due
Labels:
design challenge,
legendary artifacts,
vorthos,
weekend
Thursday, September 6, 2018
CCDD 090618 - The Arkbow
I was reading the Vivien Reid story, and thought how her signature weapon might be captured on a card like with Pyromancer's Goggles, The Chain Veil, and Sword of the Animist.
Labels:
CCDD,
legendary artifacts,
vivien reid,
vorthos
Wednesday, September 5, 2018
CCDD 090518 - Ghostfireball
This is something I came across in my file while working on something else, and I don't think I ever posted it.
Tuesday, September 4, 2018
CCDD 090418—lowlander
Cool Card Design of the Day
Here's an idea I explored two seasons back. It started off called Highlander, with the intention that it would reward you for casting only one of a legend.
Here's an idea I explored two seasons back. It started off called Highlander, with the intention that it would reward you for casting only one of a legend.
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