![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9pTePBMVsBijjehwmR-LWCerCaBBf_ynutXHIg0uhKSgjaDztqiQ49_iDv0K8uPnX3yNSnBlW64pLfan3-ZmOtsr7bSB6HcNryrkhkVEjFcfpJb5WLiranXB7XjHMQ2Xxr5sKcJzX4EU/s320/Jay.png)
A few weeks ago I tried out
Eternal, a digital card game in the style of
Hearthstone and
Duelyst, and it's the only one I enjoy anywhere near as much as
Magic, so I'd be remiss not to write about it. At a high level, its implementation is the closest to
Magic's I've seen, differentiating itself primarily in two ways: First, it sets into action many of the "If we could re-create
Magic knowing what we know now" refinements, and second, it makes delightful use of the platform in its mechanics.