Monday, November 9, 2020
The Great Redesigner Search: Booster
Monday, October 26, 2020
The Great Redesigner Search: Art
Sunday, September 27, 2020
The Great Redesigner Search: Mechanic
Welcome back to the Great Redesigner Search, a series where I redo all of my GDS3 entries. This week is a little bit different from the others, because I'm making all new cards as opposed to revising old ones. As always, you can read my original entries and judge commentary here.
Monday, August 31, 2020
The Great Redesigner Search: Circus
Welcome back to the Great Redesigner Search, a series where I redo all of my GDS3 entries. This week I'll be going over everything from round 2, the top-down challenge set on the circus plane of Bigtopia. Though I placed in 2nd, there were a lot of misses and room for improvement. As always, you can read my original entries and judge commentary here.
Monday, August 17, 2020
The Great Redesigner Search: Tribal
Welcome back to The Great Redesigner Search, the series where I revise all of my GDS3 designs! This week was the challenge I did best on, so you'd think I don't have that much to change, but I turned in a few cards at the last minute and would like to rectify that. As before, you can see my original designs and judge feedback here.
Monday, August 3, 2020
The Great Redesigner Search: The Design Test
Thursday, March 7, 2019
GDS Reflections: How Custom Magic Cards Helped Me Publish a Book
Hey there, I'm Scott Wilson from the top four of last year's Great Designer Search 3. You might remember my lukewarm Samurai cards, lukewarm Ancestry mechanic, and lukewarm Innistrad designs.
But hey, at least I'll always have Circus Peanuts.
Monday, July 23, 2018
Weekend Design Challenge Review 052118 — You Might As Well Tribal: Review
All that gushing aside, let’s get on with the show!
Wednesday, July 11, 2018
CCDD 071118 - Half-Lords
During GDS3's first challenge, I came up with an idea for Imps that I ended up discarding because, after iterating, it didn't feel like it fit the tribe anymore. I still like the idea, though, so I figured I'd walk you all through my thought process so we could discuss whether the core idea of a "Half-Lord" is salvageable in some way.
Monday, June 18, 2018
CCDD 061818—GDS3 Slick
Cool Card Design of the DayFor the mechanic challenge in GDS3, I built and tested a number of mechanics. Slick was the last of my top choices. Ryan was lamenting hexproof on Twitter today, so it's time to share this one.
Friday, June 15, 2018
Weekend Design Challenge 061518 - A Work of Art
Thursday, June 7, 2018
Ari Nieh Wins the Great Designer Search 3!
Congratulations to Ari Nieh for winning the Great Designer Search 3!
Ari, from all of us Artisans, we're so happy for you. You made it from 7000+ applicants down to the very end for this amazing opportunity. Goblin Artisans has spent the last seven years being THE place to go to prepare for the GDS3 when it arrives, and I can't think of a better ending for the show than for one of GA's founders to take the prize.
Your victory is well earned, and we can't wait to see how Magic becomes an even more amazing game from your contributions.
CCDD 060718—GDS3 Jury-Rig
Cool Card Design of the DayFor the mechanic challenge in GDS3, I built and tested a number of mechanics. Jury-Rig was my next choice. You might recognize it from 2016. Originally, Jury-Rig had a variable cost; In testing I found that having two different costs for a bunch of cards made knowing how to play your hand far too much work. So I stole the best part of another mechanic (I'll tell that story another time) and simplified Jury-Rig to always cost {3}; That way you can evaluate your hand with the costs you see printed and just one more.
Wednesday, June 6, 2018
CCDD 060618—GDS3 Riding
Cool Card Design of the DayFor the mehanic challenge in GDS3, I built and tested a number of mechanics. Ride came the closest to making the final cut over bloodspill. I'm really excited about ride because it solves so many of the classic mount problems in a fairly elegant package. I didn't submit it because it's super risky to claim to have found the holy grail so many designers have been searching for, and because bloodspill created the most novel gameplay.
Tuesday, June 5, 2018
CCDD 060518—GDS3 Oozes
Cool Card Design of the DayFor the tribal challenge in GDS3, I built and tested five tribes. Oozes were my first choice, but Chris Mooney got there first. Shamans got a full day more development than Oozes (and that clearly wasn't enough), so these are very under-cooked, but I thought I'd share some of the more promising veins of design among the 83 cards I brainstormed.
The Late Game: Ari Nieh
Friday, June 1, 2018
Weekend Design Challenge 060118 - Finding A Good Mechanic
Thursday, May 31, 2018
GDS3 Reflections: Scott Wilson, Challenge 5
Well this was it, the final challenge. And the day before we started, Mark Rosewater sent us an e-mail that made my heart drop.










