Please enjoy this guest post from Larcent. —Jay Treat
War of the Spark is going to be bringing Magic players a flood of planeswalker cards, all at the same time. The final set in this latest trip to Ravnica will feature 36 planeswalkers, and each pack is guaranteed to have at least one.
There is going to be a lot to learn about planeswalker design after War of the Spark comes out and we see it all in action. The power levels are going to likely be lower, many of them designed to be rares or uncommons.
Showing posts with label guest post. Show all posts
Showing posts with label guest post. Show all posts
Wednesday, March 20, 2019
Can Planeswalkers Be Signposts?
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guest post,
planeswalkers,
uncommon
Tuesday, January 1, 2019
What I've Learned from Guilds of Ravnica's Mechanics (Part 5)
Please enjoy the third in a series of five guest posts from Larcent about the mechanics of Guilds of Ravnica. —Jay Treat
Lesson Five: Undergrowth and identity vs. gameplay
Green and black decks are doing quite well in Standard right now and are even seeing high-end competitive Magic play. This makes it all the more interesting that the undergrowth mechanic landed with such a thud with players. There's very little of it to be found in these decks. There are cards from Guilds of Ravnica in these successful decks, though, and there's a lot to learn about why those made the cut and cards with undergrowth did not.
Lesson Five: Undergrowth and identity vs. gameplay
Green and black decks are doing quite well in Standard right now and are even seeing high-end competitive Magic play. This makes it all the more interesting that the undergrowth mechanic landed with such a thud with players. There's very little of it to be found in these decks. There are cards from Guilds of Ravnica in these successful decks, though, and there's a lot to learn about why those made the cut and cards with undergrowth did not.
Labels:
golgari,
guest post,
keyword,
magic design,
Ravnica,
WotC safe
Monday, December 31, 2018
What I've Learned from Guilds of Ravnica's Mechanics (Part 4)
Please enjoy the third in a series of five guest posts from Larcent about the mechanics of Guilds of Ravnica. —Jay Treat
Lesson Four: Surveil and liberating the jank
Mark Rosewater and other Magic designers are pretty open about the challenges of designing for blue and black together. They've been allied colors from the start, but the relationship between the blue and black is thematic and not mechanical.
Lesson Four: Surveil and liberating the jank
Mark Rosewater and other Magic designers are pretty open about the challenges of designing for blue and black together. They've been allied colors from the start, but the relationship between the blue and black is thematic and not mechanical.
Labels:
Dimir,
guest post,
keyword,
magic design,
Ravnica,
WotC safe
Friday, December 28, 2018
What I've Learned from Guilds of Ravnica's Mechanics (Part 3)
Please enjoy the third in a series of five guest posts from Larcent about the mechanics of Guilds of Ravnica. —Jay Treat
Lesson Three: Mentor and simple complexity
I have to start by confessing that I have a hard time designing for the red and white color identity, and Boros is the guild I have the least connection with as a player. I'm a lover of weird and crazy combos, and the Boros Legion has no time for the shenanigans of Johnnies and Jennies. They're too busy busting the skulls of miscreants.
Lesson Three: Mentor and simple complexity
I have to start by confessing that I have a hard time designing for the red and white color identity, and Boros is the guild I have the least connection with as a player. I'm a lover of weird and crazy combos, and the Boros Legion has no time for the shenanigans of Johnnies and Jennies. They're too busy busting the skulls of miscreants.
Labels:
Boros,
guest post,
keyword,
magic design,
Ravnica,
WotC safe
Wednesday, December 26, 2018
What I've Learned from Guilds of Ravnica's Mechanics (Part 2)
Please enjoy the second in a series of five guest posts from Larcent about the mechanics of Guilds of Ravnica. —Jay Treat
Lesson Two: Jump-start and making "spells matter" matter
In draft and sealed formats, where players have 40-card rather than 60-card decks, creatures are highly prioritized and other spells tend to be limited. Non-creature spells tend to be focused primarily on impactful cards that help swing the game in your favor. A limited deck may have only a handful of non-creature spells, often removal and combat tricks.
Lesson Two: Jump-start and making "spells matter" matter
In draft and sealed formats, where players have 40-card rather than 60-card decks, creatures are highly prioritized and other spells tend to be limited. Non-creature spells tend to be focused primarily on impactful cards that help swing the game in your favor. A limited deck may have only a handful of non-creature spells, often removal and combat tricks.
Labels:
guest post,
Izzet,
keyword,
magic design,
Ravnica,
WotC safe
Monday, December 24, 2018
What I've Learned from Guilds of Ravnica's Mechanics (Part I)
Please enjoy the first in a series of five guest posts from Larcent about the mechanics of Guilds of Ravnica. —Jay Treat
Lesson One: Convoke as comfort food.
Anecdotal experience tells me that we amateur Magic designers tend toward the Jenny/Johnny play style and are very interested in seeing mechanics and sets that do new and different things. That's certainly my Magic identity.
Lesson One: Convoke as comfort food.
Anecdotal experience tells me that we amateur Magic designers tend toward the Jenny/Johnny play style and are very interested in seeing mechanics and sets that do new and different things. That's certainly my Magic identity.
Labels:
guest post,
keyword,
magic design,
Ravnica,
Selesnya,
WotC safe
Thursday, December 20, 2018
Undaunted
Hey folks. Please enjoy a post from guest columnist Skye.
—Jay Treat
I wanted to tackle a Daunting subject today. For the past few years, Wizards has been experimenting with trying to find meaningful evasion for non-blue colors. Blue has more than its share of good evasion, with both flying and unblockability. This leaves most of the other colors, especially Green, with a bit of a mixed bag. For the benefit of green, I want to start somewhere you might not expect: Fear.
—Jay Treat
I wanted to tackle a Daunting subject today. For the past few years, Wizards has been experimenting with trying to find meaningful evasion for non-blue colors. Blue has more than its share of good evasion, with both flying and unblockability. This leaves most of the other colors, especially Green, with a bit of a mixed bag. For the benefit of green, I want to start somewhere you might not expect: Fear.
Labels:
evasion,
guest post,
magic design
Monday, July 23, 2018
Weekend Design Challenge Review 052118 — You Might As Well Tribal: Review
Hello, Artisans! It took us a little while to get to here, but today we're reviewing the first of our Play-At-Home GDS Challenges, You Might as Well Tribal.
Our guest judge for this first play-along challenge is Reuben Covington. Reuben is a pillar of the custom magic design community, having long been active on the MTGSalvation custom magic forum, the Custom Magic discord, and of course, here at GA. He helped take our community project Tesla over the finish line, and has created/is creating other sets, including Dreamscape and Vastuum. He hosted the Remaking Magic Podcast, and has written one of THE defining pieces on NWO and Redflagging. Plus, he’s an all-around awesome dude. Welcome Reuben.
So you Artisans came up with a frankly absurd amount of tribal cards for this challenge. The volume of submissions, along with doing whatever we could to keep pace with the GDS show, made it a very busy few weeks since these were submitted. We tried to give meaningful feedback as best we could. If we came off slightly more critical or dismissive than usual, it’s because we are trying to emulate the “GDS Judge Voice.” But know we were all incredibly impressed with the thoughtfulness, creativity, and excitement you all poured into your designs. It showed, and frankly reinforced just how proud we are to be a part of this community All that gushing aside, let’s get on with the show!
Labels:
design challenge,
GDS3,
guest post,
tribal,
weekend
Monday, April 24, 2017
Amonkhet Design Review
Hey folks. Please enjoy another post from guest columnist Jake Mosby.
—Jay Treat
The release of Amonkhet is just around the corner! Since we’re focused on design here, we’ll be discussing the design philosophy and implementation used for Amonkhet based on documents published by WIzards and by reviewing the set itself.
—Jay Treat
The release of Amonkhet is just around the corner! Since we’re focused on design here, we’ll be discussing the design philosophy and implementation used for Amonkhet based on documents published by WIzards and by reviewing the set itself.
Labels:
Amonkhet,
design review,
guest post,
WotC safe
Monday, April 10, 2017
Keep Your Friends Close
Hey folks. Please enjoy another post from guest columnist Jake Mosby.
—Jay Treat
Understanding the color pie is a core skill for anyone who wants to design Magic cards. Luckily, there are a lot of resources available to designers that analyze the broad strokes of the color pie. Mark Rosewater has been writing about the color pie for 15 years, and he's written at length about how the colors interact with one another. In all that time, I have yet to see anything more than cliffnotes about how colors come into conflict with their allies. For example, if you want to make a set where green is at odds with white (like Mirrodin Besieged), there isn’t a go-to resource out there to help you identify potential sources of that conflict. This article aims to change that.
—Jay Treat
Understanding the color pie is a core skill for anyone who wants to design Magic cards. Luckily, there are a lot of resources available to designers that analyze the broad strokes of the color pie. Mark Rosewater has been writing about the color pie for 15 years, and he's written at length about how the colors interact with one another. In all that time, I have yet to see anything more than cliffnotes about how colors come into conflict with their allies. For example, if you want to make a set where green is at odds with white (like Mirrodin Besieged), there isn’t a go-to resource out there to help you identify potential sources of that conflict. This article aims to change that.
Labels:
color pie,
guest post,
magic design
Tuesday, March 28, 2017
Designing Duel Decks
Hey folks. I'm pleased to announce a new guest columnist for Goblin Artisans. Please welcome Jake Mosby. This article was originally posted to MTG Salvation.—Jay Treat
Introduction
There are countless formats and ways to play Magic: The Gathering, and there are just as many different ways to participate in amateur/custom Magic design. Some people enjoy designing single cards. Some people enjoy participating in design challenges. Many embark on the journey of creating an entire custom set. But strangely, few custom designers focus their energy on creating one of the best tools to develop design skills: the Duel Deck.
Introduction
There are countless formats and ways to play Magic: The Gathering, and there are just as many different ways to participate in amateur/custom Magic design. Some people enjoy designing single cards. Some people enjoy participating in design challenges. Many embark on the journey of creating an entire custom set. But strangely, few custom designers focus their energy on creating one of the best tools to develop design skills: the Duel Deck.
Labels:
guest post,
magic design
Wednesday, July 27, 2016
Weekend Art Challenge Review 052616—Stop Skulking.
Hello Artisans,
I am quite overdue with this review. Here is the challenge I am reviewing.
Skulk is an interesting mechanic, making you care about low power creatures, allowing you to slip under stronger creature boards. It is very easy to understand, and will play differently depending on the board state. Unfortunately, it was often not rewarding enough in the games I have played.
Let us see if there are any NWO contenders!
I am quite overdue with this review. Here is the challenge I am reviewing.
Skulk is an interesting mechanic, making you care about low power creatures, allowing you to slip under stronger creature boards. It is very easy to understand, and will play differently depending on the board state. Unfortunately, it was often not rewarding enough in the games I have played.
Let us see if there are any NWO contenders!
Labels:
art,
design challenge,
Dimir,
evergreen,
guest post,
mechanic,
review,
weekend
Friday, July 22, 2016
Weekend Art Challenge 072216—maciejkuciara
Hello Artisans!
Anastase here!
This week the challenge is unconstrained, except for the image, BUT you can get bonus points (oooooh you know you want them) by trying to hit as many of the constraints in the list!
Anastase here!
This week the challenge is unconstrained, except for the image, BUT you can get bonus points (oooooh you know you want them) by trying to hit as many of the constraints in the list!
Labels:
art,
design challenge,
guest post,
weekend
Friday, July 15, 2016
Weekend Art Challenge 071516—Conditional Evasion Mechanics
Hello Artisans,
Anastase here! This week's challenge is about finding new conditional evasion mechanics.
Evasion mechanics allow you to deal damage to your opponent even though they control some vanilla defending creatures. Flying, "cannot be blocked," intimidate, and skulk are all evasion mechanics.
Conditional evasion, however, works by convincing your opponent to choose not to block, usually from the fear of losing too much value. First strike, menace, and deathtouch are examples that fit.
Each Artisan is allowed one submission only, and has to specify the rarity of his or her card as well as the art for which it is designed for.
Anastase here! This week's challenge is about finding new conditional evasion mechanics.
Evasion mechanics allow you to deal damage to your opponent even though they control some vanilla defending creatures. Flying, "cannot be blocked," intimidate, and skulk are all evasion mechanics.
Conditional evasion, however, works by convincing your opponent to choose not to block, usually from the fear of losing too much value. First strike, menace, and deathtouch are examples that fit.
Each Artisan is allowed one submission only, and has to specify the rarity of his or her card as well as the art for which it is designed for.
Labels:
art,
design challenge,
guest post,
weekend
Friday, July 8, 2016
Weekend Art Challenge 070816—homoseptimus
Hello All! Anastase here with another challenge for you guys!
This week we are going to imagine Ludevic!
He has not yet been spoiled, so let us see if we can find a way to make the quintessential legendary stitcher alchemist come to life!
This week we are going to imagine Ludevic!
He has not yet been spoiled, so let us see if we can find a way to make the quintessential legendary stitcher alchemist come to life!
Labels:
art,
design challenge,
guest post,
Innistrad,
weekend
Thursday, July 7, 2016
Weekend Art Challenge Review 062416—Eddie Smith
Hey all. Anastase here. I am lagging with my reviews but hopefully they will keep coming!
Here is the challenge I am reviewing.
Let's get to the cards!
Here is the challenge I am reviewing.
Let's get to the cards!
Labels:
art,
design challenge,
guest post,
review,
weekend
Tuesday, July 5, 2016
Weekend Art Challenge Review 070116 — smolin
Labels:
art,
design challenge,
guest post,
review,
weekend
Friday, July 1, 2016
Weekend Art Challenge 070116 — smolin
Greetings, good morning, and good afternoon! Your friendly neighborhood Pasteur has arrived with a new Weekend Challenge. Click through to see this weekend's art and the design requirements for your single card submission.
Your submission will be due Sunday evening. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review.
Your submission will be due Sunday evening. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review.
Labels:
art,
design challenge,
guest post,
weekend
Friday, June 24, 2016
Weekend Art Challenge 062416—Eddie Smith
Hello all! Anastase here, with some free time again.
I will review the previous challenges soon, but in the meantime, let us get on with this challenge:
I will review the previous challenges soon, but in the meantime, let us get on with this challenge:
Labels:
art,
design challenge,
guest post,
weekend
Thursday, June 23, 2016
Weekend Art Challenge Review 061716—Samuel Bak
Labels:
art,
design challenge,
guest post,
review,
weekend
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