Monday, April 26, 2021
The Usual Suspects: The Tapper
Welcome to a new installment in my series, The Usual Suspects. For those who haven't seen the first edition, in The Usual Suspects I take a deep dive into a card archetype that has seen repeated designs across Magic's history and analyze its purpose, its variants, and what makes it good (or bad). This week: One of the most archetypal white effects, the tapper – a creature that can tap itself to tap one of your opponent's creatures.
Labels:
creature removal,
creatures,
tappers,
The Usual Suspects,
white,
WotC safe
Saturday, April 24, 2021
Weekend Design Challenge 042421 - Demon
Hey Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom Magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday.
Labels:
design challenge,
weekend
Saturday, April 17, 2021
Weekend Design Challenge 041721 - If X Is
Hey Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom Magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday.
Labels:
design challenge,
weekend
Monday, April 12, 2021
Don't Make Me Think
Part of being a good game designer involves knowing when to do things your players don't like. Sometimes this is because your responsibility is to give players enough challenges that they have fun while suffering at the same time; sometimes this is because you genuinely know better than your players in how to give them a fun time. There are many cases where you can't give players what they say they want because it will make the game worse for them in practice: In this article, I argue that although people say they want more control and decision points in Magic, Magic's lack of them compared to other trading card games is what has made the game both highly accessible and long-lasting.
Labels:
downtime,
player psychology,
trading card games,
WotC safe
Saturday, April 10, 2021
Weekend Design Challenge 040921 - Strixhaven Cycle
Happy Friday Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom Magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday.
Labels:
design challenge,
weekend
Saturday, April 3, 2021
Weekend Design Challenge 040221 - Ward
Hey Artisans! Click through to see this weekend's design challenge. Your mission is to design a custom Magic card that follows the guidelines. Over the course of the weekend, give feedback to your fellow designers on their designs and incorporate their feedback to iterate on your own. I'll try to offer some feedback of my own starting on Monday.
Labels:
design challenge,
weekend
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