Another variation on the perfect timing mechanical space I want to keyword for Cornea.
Showing posts with label uncommon. Show all posts
Showing posts with label uncommon. Show all posts
Thursday, July 1, 2021
CCDD 20210701 - Killer's Provisioner
Labels:
2B,
assassin,
black,
CCDD,
Clockwork,
deathtouch,
discard,
Project Cornea,
uncommon
Wednesday, March 20, 2019
Can Planeswalkers Be Signposts?
Please enjoy this guest post from Larcent. —Jay Treat
War of the Spark is going to be bringing Magic players a flood of planeswalker cards, all at the same time. The final set in this latest trip to Ravnica will feature 36 planeswalkers, and each pack is guaranteed to have at least one.
There is going to be a lot to learn about planeswalker design after War of the Spark comes out and we see it all in action. The power levels are going to likely be lower, many of them designed to be rares or uncommons.
War of the Spark is going to be bringing Magic players a flood of planeswalker cards, all at the same time. The final set in this latest trip to Ravnica will feature 36 planeswalkers, and each pack is guaranteed to have at least one.
There is going to be a lot to learn about planeswalker design after War of the Spark comes out and we see it all in action. The power levels are going to likely be lower, many of them designed to be rares or uncommons.
Labels:
guest post,
planeswalkers,
uncommon
Monday, May 1, 2017
Friday, April 28, 2017
Weekend Art Challenge 042817—RadoJavor
Click
through to see the illustration and design requirements for your single
card submission, due Monday morning. Every submission warrants
feedback, which you may use to revise your submission any number of
times. I will aim to review the most recent submission from each
designer.
Labels:
art,
challenge,
noncreature,
uncommon,
weekend
Friday, March 3, 2017
Weekend Art Challenge 030317—xXang3leyesXx
Click
through to see the illustration and design requirements for your
single card submission, due Monday morning. Every submission warrants
feedback, which you may use to revise your submission any number of
times. I will aim to review the most recent submission from each
designer.Friday, February 10, 2017
Weekend Art Challenge 021017—Larbesta
Click
through to see the illustration and design requirements for your
single card submission, due Monday morning. Every submission warrants
feedback, which you may use to revise your submission any number of
times. I will aim to review the most recent submission from each
designer.
Labels:
art,
design challenge,
uncommon,
weekend
Thursday, August 4, 2016
Tesla: Uncommon Sense
Hi everybody! Last week, we started finalizing the uncommons in Tesla. This week, I want to review some of my favorite uncommon designs from the Multiverse so far, and discuss how they embody some great 'roles' that uncommons should fulfill.
Labels:
build around,
card advantage,
Tesla,
uncommon
Wednesday, July 27, 2016
Tesla Design Challenge 072716 — Uncommon Ground
Hi everybody! Last week for Tesla, we started working on filling in the commons over at the Multiverse, and we also began testing with all-commons. The all-commons playtest went pretty well - though we definitely lots of room for improvement! As all-commons playtesting has begun (with at least one contender for every slot in the skeleton), it's also time that we started working seriously on the uncommons!
Labels:
common,
design challenge,
flavor text,
Tesla,
uncommon,
Worldbuilding
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