Friday, July 27, 2018

Weekend Art Challenge 072718—Wraths

Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.


by Venishi
by PVproject
Choose one of these illustrations and then design a card that kills a bunch of creatures. Bonus points if it is more mindful of the game's narrative flow than Day of Judgment.

67 comments:

  1. Using the first artwork, a rather straightforward boardwipe that leaves behind something, but gets around indestructible.

    Forced Amalgamation
    Sorcery (R)
    3BB
    Each player sacrifices each creature they control. Then, each player creates an X/X colorless Horror artifact creature token, where X is the number of creatures that player sacrificed in this way.

    ReplyDelete
    Replies
    1. Could this key off of total power instead of number of creatures? I think that would have more fun build around potential.

      Delete
    2. I mean, you can already build around it by using it in some kind of aristocrats deck where you both benefit from the sacrifice and have lots of 1/1 or 0/1 tokens. Plus, that change would make it less useful as an actual boardwipe, IMO. Though I could see it maybe going down to 1BB or so then.

      Delete
    3. This is so much faster than Great Dawn, and the flavor immediately makes sense. The color's spot-on. I'm a fan. (I would change the name to be about the horrors born from mass killing.)

      Delete
    4. Actually, looking at the art again, there's a better flavor yet: This horror was born from the town's sins/atrocities and it's what kills them. In which case, I'd create the horror first, then destroy the rest of your creatures.

      Cool, regardless.

      Delete
  2. Art 2

    Complete Destruction 1R
    Sorcery (R)
    Destroy all permanents your opponents control that have been dealt damage this turn.

    ReplyDelete
    Replies
    1. Is that too close to deathtouch to be appropriate for red?

      Delete
    2. I could see that, it's meant to play in the Inflame space.
      Art 2

      Complete Destruction RB
      Instant (R)
      Destroy all permanents your opponents control that have been dealt damage this turn.

      Delete
    3. Except for clarifying 'permanents' as 'creatures and planeswalkers,' yeah. Fatal Blow-for-all seems legit. I knew this leaned heavily black was surprised to discover it's strictly black.

      This'll be tricky to use really well, but it sure is amazing with Blazing Volley.

      Delete
    4. Crushing Pain (and to a lesser extent, Initiate of Blood) might be the red you were thinking of.

      Delete
    5. Aha. Yup. Good, I feel better now. Thanks.

      Delete
    6. If lightning bolt is going to be worded "deal 3 to any target" I want to bolt an enchantment and then cast this gosh darn it!

      Delete
  3. Art 2

    Into the Fire R
    Instant (r)
    Target creature you control deals damage equal to its power to itself and to target creature an opponent controls.
    Overload 5R
    The city is already on fire, what are you doing?

    ReplyDelete
    Replies
    1. Nice use of overload. Making it instant means it can even be used in response to removal. I'm not sure 5R for a potential plaguewind is balanced, but it does require you to have a very large creature to pull it off (or one with deathtouch). Challenges you to look at what creatures are in the format and find the best combo.

      Delete
    2. The first and second "target"s should each become "each"s, so you'd probably want multiple P<T bodies on the board if you want to turn that into a Plague Wind instead of just a Wrath. Since those aren't too common in R, that hopefully incentivizes splashing for cool P<T creatures in other colors.

      Delete
    3. Here's Overload's reminder text: You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”

      Unfortunately, that means overloading Into the Fire causes "each creature you control" to deal its damage to itself and "each creature an opponent controls." I'm not worried about the power level of that at 5R, but I am worried about how confusing that is. Aside from that concern, this is very clever. Slightly off-brand for red to reward higher toughness, but I think that's a good thing. We don't want this to be an instant, since that lets me plague wind at the end of your turn and alpha strike on mine.

      Delete
  4. I am not good at wraths. Which is probably exactly why I should be trying to make them.

    Art 2

    Survivors' Vengeance - 2UR (Rare)
    Sorcery
    Each player chooses a creature or planeswalker they control and exiles it. At the beginning of the next end step, return that permanent to the battlefield under its owners' control.

    Survivor's Vengeance deals 5 damage to all other creatures and planeswalkers.

    I just wanted to take the "Save one, destroy everything else" wrath model and maybe make it more rewarding for a deck with an emphasis on ETB effects.

    ReplyDelete
    Replies
    1. Do. Messed up the casting cost... white not blue

      Survivors' Vengeance - 2WR (Rare)
      Sorcery
      Each player chooses a creature or planeswalker they control and exiles it. At the beginning of the next end step, return that permanent to the battlefield under its owners' control.

      Survivor's Vengeance deals 5 damage to all other creatures and planeswalkers.

      Delete
    2. Being {W}{R}, what do you think about just preventing damage to the survivors? e.g.

      "Each player chooses a creature. Prevent all damage that Survivor's Venegeance would deal to the chosen creatures.
      Survivor's Vengeance deal 5 to damage to each creature."

      Or Maybe this is even more grokkable:

      Each player chooses a creature on the battlefield. CARDNAME deals 5 damage to all creatures that were not chosen.

      Delete
    3. Flavorfully, I like the story being told of a single creature escaping the destruction by presenting it as an exile effect.

      Mechanically, I think there's some interesting tension here in the choices players make based on what the creatures may do when the enter the battlefield (or leave it). This version creates a situation where you might have a smaller creature with a powerful ETB effect that might be more valuable to save than some bigger beast.

      Delete
    4. This is a sweet Divine Reckoning variant.

      I'm not buying that it's the survivors doing the killing (either in terms of card's text or the concept of your creature and mine conspiring against us both), I'd concept it as a forseeable doom.

      Since we're using exile—and I do like both the flavor of that choice, and the added utility—I want the other effect to be straight-up destroy (or something else unconditional); otherwise, we're exiling a creature with toughness <6 and keeping all our other fatties, which distracts from the card's essential uniqueness.

      I do think there's another card that deals damage and prevents it, but that's a split-fuse card.

      Delete
    5. Yeah, I deliberately kind of cheated and made the card WR in order to make the art fit. The mechanics of the card could be set to destroy and then be fully white. That was actually my first version.

      Delete
  5. The first art looks like a creature so...

    Art 1
    Urban Decimator
    {4}{r}{g}
    Creature - Elemental (R)
    When CARDNAME enters the battlefield, choose one:
    -Destroy all artifacts.
    -CARDNAME deals 3 damage to each creature.
    4/4

    If we want a wrath-like effect without the body, just keep a similar text:

    Attack of the Titan
    {3}{r}{r}
    Sorcery - (R)
    Choose one:
    - Destroy all artifacts.
    - CARDNAME deals 4 damage to each creature without flying.

    ReplyDelete
    Replies
    1. Unless this is an artifact-heavy set, the modes here seem extremely unequal and in most cases there's no actual choice here.

      You could possibly put both choices in and adjust the casting cost. Or maybe make it a kicker to blow up all artifacts, too.

      Delete
    2. Thanks for the feedback! I think that the point you make is quite valid. Taking that into account, I'll adjust it to:

      Urban Decimation:
      {1}{R}{R}{G}
      Sorcery - Rare
      Destroy all artifacts. Urban Decimation deals 2 Damage to each creature.

      I am not sure how much damage is good enough, but I think that pyroclasm fits best.

      Delete
    3. The green in Urban Decimation looks out of place when we compare it to Shatterstorm, but otherwise, pairing that with Pyroclasm makes great sense. I would have been cool with this being an ETB effect on a 4/4 Elemental, but it works alone too. Cool.

      Delete
  6. Art 1
    Bloodfire Colossus's Wrath
    2{R}{R}
    Sorcery (R)
    For each creature, CARDNAME deals 6 damage to it unless that creature's controller sacrifices a land or artifact.
    "Take cover!"

    ReplyDelete
    Replies
    1. Interesting take on a boardwipe, though it will cause some judge questions with artifact creatures and land creatures.

      Delete
    2. Fair enough. If it turns out too confusing during playtesting it should be easy to add “non-creature” before “land” and “artifact”, but I think people would understand that they can just have a land creature take 6 and sacrifice it to save something else.

      Delete
    3. This is slightly complicated, mostly in the way TDS points out, but apart from that, I like it a lot. It tells the story of that illustration in a different but faithful way. It creates some interesting choices. It will rarely do just what you want, but it will do a fair bit. And I can imagine building around this with disposable artifacts.

      Delete
  7. Art 1
    Hydrall, the Chaotic Elemental-XRR (Mythic)
    Legendary Creature-Elemental
    CARDNAME enters the battlefield with X +1/+1 counters. When CARDNAME enters the battlefield choose X target permanents. Flip a coin for each permanent chosen, if you want the flip, destroy the permanent.
    0/0

    ReplyDelete
    Replies
    1. Seems like a much better rate than Capricious Efreet or Tyrant of Discord, but it's not a reanimation target, so that might balance it out. Any concern about this hitting enchantments/things red typically can't target? Second question: If the stakes of this randomness are fair, are they fun?

      Delete
    2. This has a lot of potential.

      For me, this crosses the line regarding red's ability to destroy enchantments. Cards like Efreet ask you to risk your own stuff for the chance, and cards like Tyrant give you such a small shot at doing so. With Hydrall, it's 50-50 for every enchantment you pay 1 against.

      I'm not sure if "XXRR: Destroy X things" is too powerful—especially when it's really X ±X—but that and a good-sized body is definitely pushing the envelope.

      The last thing that I think we can improve begins with aesthetic: The counters are a sure-thing but the destruction is not. What if we flip the coin and kill the target on heads and get a +1/+1 counter on tails? Now we get something either way, which feels better, we gain aesthetic parity, and we balance the card a bit.

      Delete
    3. Yeah, originally I was going to do nonland, nonenchantment, was wondering if that was better. In unworld we could roll dice. Could flip multiple coins.

      Delete
  8. Overkill
    1BR
    Sorcery - Mythic Rare
    {PV Project Art}
    Destroy all creatures that were dealt damage this turn.

    ReplyDelete
    Replies
    1. Well, looks like Wobbles had this idea already. New card:

      Gaia’s Revenge
      1GRR
      Enchantment - Aura - Mythic Rare
      {Venishi Art}
      Enchant land
      Enchanted land is a 5/5 Elemental creature. It’s still a land.
      Sacrifice enchanted land: Deal 5 damage to each creature. Activate this ability only any time you could cast a sorcery.

      Delete
    2. I wasn't expecting to see an enchant land in the mix!

      This is neat. GRR feels like the right proportion. Probably give it trample too.

      The sacrifice-to-damage feels like a missed opportunity, considering it's functionally identical to "fight each other creature" (when there's 5+ power in other creatures in play). Particularly given the art.

      Delete
  9. Art 1
    Underworld Incarnation 3BBB
    Creature - Horror (m)
    When Underworld Incarnation enters the battlefield, destroy all other creatures.
    At the beginning of each player’s upkeep, that player may exile a creature card from their graveyard. If they do, they draw a card.
    6/7

    ReplyDelete
    Replies
    1. Whoa. A 6/7 Desolation Giant! I adore the last ability and it goes a long way toward making this card both printable and interesting. Over a long period of time, it benefits the opponent who lost more creatures, but the game will often end before then; and it's something you can interact with, both by sacking your own creatures and via Tormod's Crypt. The potential downside of this makes it more a demon than a horror, but obviously horror fits the art better.

      Delete
  10. Summon a Meteor
    2RR
    Enchantment - Rare
    Creatures have haste.
    At the beginning of your upkeep, sacrifice CARDNAME. If you do, CARDNAME deals 6 damage to each creature.

    ReplyDelete
    Replies
    1. This is a very cool card to set up a red cost for a red payoff. I'm a fan!

      Delete
    2. It's new seeing a delayed effect on a red spell, but this tells such a great story. I love it.

      I don't know how many Constructed decks it would make.

      Delete
  11. The idea came separately from the art, but I tried to make it fit art 1.

    Spare the Townsfolk
    3WW
    Sorcery
    Destroy all creatures. Clash with an opponent. If you win, return target creature card in your graveyard destroyed this way to your hand.

    If you're playing creatures then you can recoup some of your loss. If you're not, then you've just given your opponent one scry towards finding action after the wrath. Either way this should help prevent stagnation.

    I think this could work with the new reflexive trigger technology. Not that anyone ever wants another Clash card printed.

    ReplyDelete
    Replies
    1. Clash isn't very popular, so I'm skeptical about that coming back, but the Commander products have shown no hesitation to print just-one-more of a keyword, and I do like this design, so yeah: This is a good wrath for a supplemental product.

      Delete
    2. Either a supplemental product or a very light sprinkling of clash at rare in a standard set could work, I think. Clash isn't fun to have to do over and over for pointless effects, but the idea behind it isn't necessarily bad.

      Delete
    3. Personally, I dig clash. A lot of the cards were underwhelming, but a little contest that gives everyone smoothing isn't a bad idea.

      Delete
  12. Population Control 3WW
    (Art 1)
    Sorcery
    Each player chooses up to three target creatures. Destroy all those creatures.

    ReplyDelete
    Replies
    1. Also, this doesn't really fit the challenge so it's not a submission, but a bonus:

      Hell's Poll Tax
      3BB
      Sorcery
      For each creature, its controller sacrifices it unless they discard a card.

      Delete
    2. Population Control gets really interesting in multiplayer. Do all players reveal their choices at the same time? Can there be accidental target duplication?

      Delete
    3. Interesting. Each player gets to choose the 3 creatures they most want dead, and anything else remains. It's like the polar opposite of "choose 3 creatures to spare and sack the rest." Much of the time, this will kill everything, but you can build around it with a distributed go-wide strategy. This also helps players feel more in-control, which is a pretty nice get for a wrath. The default for choosing cards like these is that the active player chooses first and then you go clockwise around the table.

      Hell's Poll Tax is less powerful than "Each player discards a card for each creature they control."

      Delete
    4. Thank you for feedback, all!

      Yeah, I think Population Control probably wants to let you choose *last* but I wasn't sure it was worth the extra words to spell it out.

      You're right about the comparison for Hell's Poll Tax, although I'm not sure it's absolutely less powerful: against an aggro deck that's already played out its hand, it's almost plague wind, whereas the alternative card would have almost no effect.

      Delete
  13. Attack on Titan 2ww
    Art 1
    Sorcery R
    Destroy the three creatures each player controls with the lowest power.

    ReplyDelete
    Replies
    1. While mechanically this is probably fine in white, I feel like flavorfully this might want to be 2BB?

      Delete
    2. I think it works for either color, just the color pallet of the art lends itself to white. I can see the black angle though, destroying the weakest. Probably revise it to 2WB or 3(w/b)(w/b) if it was in an appropriate set for hybrid.

      Delete
    3. I love how this rewards a go-wide strategy in a way opposite how Population Control does. You really want to have three disposable creatures and 1+ big creatures. Or none at all, that still works.

      I like this a lot, primarily because of that threshold. Do you play around this by making a bunch of creatures or as few as possible? That's a really crunchy tension.

      I agree this is black. Black preys on the weak. White punishes the strong.

      Delete
    4. (and the fact this maxes out at 3:1 advantage)

      Delete
    5. White rarely gets the ability to destroy small things, so I think it's possible to do in white, but the wrath examples are a bit outdated (Lorwyn/original Mirrodin). Puncturing Light, Searing Light, Solar Tide, Austere Command.

      Delete
    6. I think destroying a subset of specific things symmetrically is white. I don't think its very white but it's at worst a bend.

      Delete
  14. Painful Choices
    1WB
    Sorcery (Rare)
    For each creature, its controller sacrifices it unless they sacrifice a noncreature permanent or discard a card.

    (Art 1)

    ReplyDelete
    Replies
    1. Oh, I see Jack had a similar idea. Why doesn't it fit the challenge?

      Delete
    2. This is similar to Jack's Hell's Poll Tax, but it's even closer to Axxle's Bloodfire Colossus's Wrath. This version is cleaner in a couple ways, which is both good and bad: It's less confusing and more elegant, but those smoothed edges also reduce some crunchy choices (like sacking one creature for another or not worrying about your 7/7). Without the context of a set, I have to lean toward the cleaner version.

      Note that all three of these cards feature the "will never hit your opponent's scariest threat (or three)" even if they are great card exchanges against a go-wide strategy. I'd want to playtest any of these a good bit before greenlighting them.

      Delete
  15. Let's see if I can get this in under the wire.

    Plaza Elemental XRR
    (Art 1)
    Creature - Elemental (R)
    ~ enters the battlefield with X +1/+1 counters on it.
    When ~ enters the battlefield, it deals X damage divided as you choose among any number of target creatures.
    Haste
    At the beginning of your end step, sacrifice ~.
    0/0

    ReplyDelete
    Replies
    1. This was looking crazy strong until I saw that last line. Cool.
      At face-value, it's similar to "deal X to target player and also divide X between their creatures" but if you don't kill all their blockers, they have the option to chump (or might even have a 3/5 or 6/6 to block it with outright), and that variance makes a big difference.

      I imagine this would be a fun card in format not suffused with relevant X/1s.

      Delete
  16. AWESOME. What a cool bunch of cards!

    You all never cease to impress me with your creativity, ingenuity, and talent.

    ReplyDelete