Showing posts with label instant. Show all posts
Showing posts with label instant. Show all posts
Thursday, October 29, 2020
CCDD 102920 - Executioner's Choice
I have a soft spot for card designs that give my opponents tough decisions, like Fact or Fiction. Here's a relatively simple one.
Thursday, October 15, 2020
CCDD 101520 - Predator's Roar
The idea behind this card was to make a combat trick that rewards you specifically for using it to win combats.
Labels:
CCDD,
combat trick,
fight,
green,
instant
Tuesday, October 6, 2020
Wednesday, September 30, 2020
CCDD 093020 - Nepenthe
I found a cool graveyard-hate effect that wasn't worth a card in most cases, so here's a cantrip version.
Friday, September 18, 2020
CCDD 091820 - Over My Dead Body
Labels:
CCDD,
countermagic,
Dimir,
instant,
life loss
Tuesday, July 28, 2020
CCDD 072820 - Dovin's Prerogative
Most high-profile "hate cards" target specific broken strategies: Relic of Progenitus for graveyards, Stony Silence for artifacts, Damping Sphere for storm, and so forth. A while back I thought about turning this around. If I could define what was "unreasonable" in a game of Magic, and target that, then maybe I could create the One Hate Card To Rule Them All. Here's what I came up with.
Sunday, July 26, 2020
CCDD 072620 - Confront the Sorcerer
This semi-top-down design was a real pain to template. It ended up as an interesting variant on the "modal spell, but opponent chooses" idea.
Tuesday, April 21, 2020
Wednesday, April 1, 2020
CCDD 040120 - Gatling Blast

For a bottom-up design, this card went through a crazy number of templating iterations. I knew what I wanted it to do, but not how to do that in a clean and intuitive way. Finally I realized that I could get the text box down to four lines by reusing an existing set mechanic.
Monday, March 16, 2020
CCDD 031620 - You're Nothing Without It

Labels:
CCDD,
fog,
green,
instant,
naturalize
Thursday, March 12, 2020
CCDD 031220 - As Nature Intended

Labels:
CCDD,
flicker,
instant,
Selesnya,
sideboarding
Monday, March 9, 2020
CCDD 030920 - Stare Down
Here's a conditional counterspell that's kind of the opposite of Mana Leak and company: potentially oppressive in the late game but much less reliable early on.
Labels:
boardgame design,
CCDD,
countermagic,
instant,
interaction,
Izzet
Wednesday, January 16, 2019
Eternal Analysis 014—Ambush and fast spells


Eternal avoided making Magic's mistake of taxonomically dividing sorceries and instants: They're all spells, but some are fast and some aren't. Then they dropped the ball.
Labels:
CCG design,
Eternal Card Game,
Flash,
instant
Wednesday, September 12, 2018
CCDD 091218—Ever Vigilant

How kosher is it to grant a keyword to all your creatures, but first reward all your creatures that already have that keyword?
Walk with me.
Friday, February 23, 2018
Weekend Art Challenge 022318 - Most Expensive Common Instant
Click through to see the requirements for your design test, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.
Tuesday, May 16, 2017
CCDD 051617—Sylvan Ambush

5/16/2017 - Here's a combat trick that repays its mana cost. Or untaps your creatures. It's slightly tribal, favoring elf decks, but usable in any green creature deck.
Wednesday, January 18, 2017
CCDD 011816—Stern Response

1/18/2017 - Stern Response is comparable to Swords to Plowshares against a 6+ power creature, costing you some life rather than gaining them some. Unless you blocked with an 0/7, in which case it's better. Or unless you're willing to bribe the court to expedite your enemy's sentencing.
Labels:
CCDD,
creature removal,
exile,
instant,
white
Thursday, January 12, 2017
CCDD 011217—Wild Strength

1/12/2017 - We've seen Healing Salve and Lightning Bolt meet up in Lightning Helix. What kind of damage could you do with Giant Growth and LB? I'm guessing, quite a bit.
Wednesday, January 11, 2017
CCDD 011117—Multimorphosis

1/11/2017 - Multimorphosis is meant to be a shifter's take on Seeds of Strength. It can only target your own creatures though: otherwise you could kill 1-3 of your opponent's. It's blue and so, appropriately tricky.
Labels:
blue,
CCDD,
combat trick,
instant
Tuesday, January 10, 2017
CCDD 011016—Hail the Pantheon of Dragons

1/10/2017 - Using Manamorphose as a model for a 'free' combat trick. Of course, the real trick is whether to cast this before combat or find another instant effect to fuel with it.
Labels:
CCDD,
combat trick,
green,
instant,
mana fixing,
red
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