Showing posts with label flicker. Show all posts
Showing posts with label flicker. Show all posts
Wednesday, September 30, 2020
CCDD 093020 - Nepenthe
I found a cool graveyard-hate effect that wasn't worth a card in most cases, so here's a cantrip version.
Thursday, March 12, 2020
CCDD 031220 - As Nature Intended
Nothing too fancy here, just an interesting way to interact with artifacts and enchantments. The tech is pretty common (Sudden Disappearance is the closest analogue, and there are several other mass-flicker effects for creatures only) but using it reactively against opponents' strategies seems novel.
Labels:
CCDD,
flicker,
instant,
Selesnya,
sideboarding
Tuesday, October 9, 2018
CCDD 100918–Five-Aether Discount

Cool Card Design of the Day
A slight change of rules text changes a moderately useful build-around effect into a powerful removal spell.
Labels:
blue,
CCDD,
control,
creature removal,
flicker
Saturday, April 21, 2012
Knowledge from the Helvault (Part One)
Though you may have come to Magic design as an extension of previous and/or concurrent game design experience, one of the more challenging aspects of designing for this particular game is that much of what we consider to be "good design" is defined in less-than-equal parts by:- Personal play-style / psychographic profile
- General game design philosophy
- Awareness of what Wizards of the Coast tells us is good design
It is with that in mind that I'd like to take a look at what we know of Avacyn Restored and pay attention to the designs and themes that are reshaping some of my design philosophy and get us all thinking about what the set might suggest about our future in Magic design.
Labels:
Avacyn Restored,
balanced perspectives,
design,
flicker,
magic,
spoilers
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