Though you may have come to Magic design as an extension of previous and/or concurrent game design experience, one of the more challenging aspects of designing for this particular game is that much of what we consider to be "good design" is defined in less-than-equal parts by:- Personal play-style / psychographic profile
- General game design philosophy
- Awareness of what Wizards of the Coast tells us is good design
It is with that in mind that I'd like to take a look at what we know of Avacyn Restored and pay attention to the designs and themes that are reshaping some of my design philosophy and get us all thinking about what the set might suggest about our future in Magic design.