
[Wizards of the Coast safe]
Every choice we make in designing a set influences how it will play, but some of them make larger impacts than others. Foremost among them are the choices we make surrounding what I’ll call ‘marquee mechanics,’ that is, ones that dictate the shapes of the environments they appear in. Prime examples include Landfall in Zendikar and Infect in Scars of Mirrodin.
Every choice we make in designing a set influences how it will play, but some of them make larger impacts than others. Foremost among them are the choices we make surrounding what I’ll call ‘marquee mechanics,’ that is, ones that dictate the shapes of the environments they appear in. Prime examples include Landfall in Zendikar and Infect in Scars of Mirrodin.