Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.
Design a common or uncommon card for this art.
Wirewood Raconteur
ReplyDelete1GG, Uncommon
Whenever another elf creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn
1/2
Maybe the flavor of this would work better if it triggered when elves became untapped. I was going for something that showed that when elves came back from their adventures, the raconteur told stories that inspired everyone else.
DeleteElven Shadowdancer 1G
ReplyDeleteCreature - Elf Warrior
3G: ~ becomes a 4/4 Beast with Trample until the end of the turn.
2/2
This comment has been removed by the author.
ReplyDeleteWorldwise Minstrel {1}{G}
ReplyDeleteCreature — Elf Shaman [U]
{T}: Add {G} to your mana pool. If you don't control the creature with the greatest power, add {G}{G} to your mana pool instead.
1/1
I'm not sure how I feel about a Green card rewarding you not having the creature with the biggest power. I also really don't like that this has power 1 itself.
DeleteThe idea is that you use the extra mana to drop a bigger creature yourself, but I see your point.
DeleteDreams of the Meek {1}{G}{W}
ReplyDeleteEnchantment (uncommon)
Tap X untapped creatures you control with power 1 or less: Until end of turn, ~ becomes an X/X Spirit enchantment creature. If all those creatures shared a creature type, prevent all damage that would be dealt to ~ this turn.
Actually, scrap the second sentence and make this just {2}{W}. It doesn't match the art much, but it would play better.
DeleteOoh, I like the way this is what's happening in the art. I wonder if the same effect on a one-off would be simpler?
DeleteI agree with Jack that this as a Sorcery that makes an X/X on cast would be a much more playable card (whereas I would never play the one designed here)
DeleteSorcery would be boring and make even less sense with the art; I'd rather makes this cheaper to be a plausible build-around instead.
DeleteBard’s Tale {2}{GU}{GU}
ReplyDeleteEnchantment (Uncommon)
Bard’s Tale enters the battlefield with a verse counter on it for each creature you control.
Whenever you cast a creature spell, put a verse counter on Bard’s Tale.
{2}{GU}{GU}, Sacrifice Bard’s Tale: Draw a card for each verse counter on it.
“Give your ears to the wondrous story of Mysen the Fool, who...”
Seems very reasonable.
DeleteThis comment has been removed by the author.
ReplyDeleteGood art for a Fauna Shaman reprint, maybe.
ReplyDeleteTaking the story in a slightly different direction:
Storyteller's Boast 1R
Enchantment- Aura (Uncommon)
Enchant creature
Enchanted creature gets +3/+3 and has menace.
When enchanted creature blocks or gets blocked, sacrifice CARDNAME.
...and then I realized that this is (basically) strictly worse than Madcap Skills. Which is not necessarily the worst place to be, but still.
DeleteHere's a new version that's a little less aggro-focused (I think?) but will still add let you get in a few free attacks and/or an advantageous trade.
Storyteller's Boast R
Enchantment- Aura (Uncommon)
Enchant creature
Enchanted creature gets +2/+2 and has menace.
When enchanted creature is dealt damage, sacrifice CARDNAME.
Torn between "damage" and "combat damage". I generally consider it good practice not to make removal spells better than they already are, but limiting it to combat hurts the flavor a bit (especially with fight).
DeleteSavage Shadowcrafter 3G
ReplyDeleteCreature - Elf Shaman (R)
Whenever one or more creatures you control attack, exile any number of those creatures in a face down pile, shuffle that pile, then manifest those cards tapped and attacking. Turn them face up at the end of the declare blockers step. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
3/2
So opponents don't know what they're blocking? Very cool! I'm not sure manifest tech is totally right for this scenario, but it's a neat potential use case.
DeleteShadow Play 1WB (Uncommon)
ReplyDeleteInstant
Return target creature from your graveyard to the battlefield with a shadow counter on it. For as long as it has a shadow counter on it, it cannot attack or block.
Seánce Mannequin? The story here seems appealing.
DeleteAppealing indeed! It's actually quite a bit better than the Seance effect, considering that creatures like Iona and Elesh Norn are popular reanimation targets already. I'm guessing this could be quite powerful in some Modern decks (e.g. Gifts Ungiven).
DeleteAural history 1G
ReplyDeleteEnchantment. (Unc)
Creature spells you cast cost 1 less as long as another card with the same name is in your graveyard.
*oral history
DeleteSmh
Very elegant design. Aside from the flavor considerations, limiting this to creatures makes it easier to balance since you have to cast them *and* get them killed.
DeleteSince this is next to worthless in Limited, I'd suggest making it rare. Also, it probably wouldn't break anything if you said "1 less for each card in your graveyard with the same name", which is more appealing to Johnny.
Tale Collector
ReplyDeleteSorcery
1R
Exile the top card of each player's library. You may cast those cards this turn.
"Cast" versus "Play" is an interesting choice here. I bet there will be some situations where being able to play an opponent's land would be very relevant. (And it's flavorful mana fixing for Red!)
DeleteGood point. I went with "cast" because I wasn't sure, but "play" features on other similar cards, and that's more interesting, so lets go with that:
DeleteTale Collector
Sorcery
1R
Exile the top card of each player's library. You may play those cards this turn.
Story Den
ReplyDeleteLand (R)
Tap an untapped creature your control, t: Choose one —
• Add one mana of any color to your mana pool.
• Scry 1.
• You gain 2 life.
Oooh... Springleaf Drum land, and then some! I like the choices of effects. I have no idea how to evaluate the power level here, which is exciting and a little bit scary.
DeleteWoodland Sage 1G
ReplyDeleteCreature - Elf Druid (u)
T: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
1/1
The self-mill is strong with this one. I could easily imagine an environment where it's strong in Standard but practically useless in Limited. Otherwise, though, I love the concept. Very clean and resonant.
Delete"The self-mill is strong with this one"- Darth Ipaulsen
DeleteExactly. :-)
DeleteLearn Their Tricks, {1}{G}
ReplyDeleteEnchantment, uncommon
As CARDNAME enters the battlefield, choose a creature type.
Whenever a creature you control blocks or becomes blocked by a creature of the chosen type, it gets +2/+2 UEOT.
I'm not actually sure if "hose your choice of one creature type" is the kind of card Wizards are interested in printing any more (cf Extinction, Engineered Plague), but it's where my mind went on seeing this card.
Ack, I'm in a combo mood today and can only come up with rares:
ReplyDeleteElvish Storyteller 1G
Creature - Elf Druid (R)
Tap three untapped creatures you control: Draw a card.
2/2
or something about copying creatures (which is usually pretty confusing and therefore rare)... 2 mana clone effects are pretty rare.
Boastful Channeler 1G
Creature - Elf Druid (R)
3U: CARDNAME becomes a copy of target of creature until end of turn.
2/2
Shadow Puppet 1BG
ReplyDeleteInstant
Target creature gets +3/+3 and gains menace until end of turn. (It can't be blocked except by two or more creatures)
Shadow Puppet 1BG
ReplyDeleteInstant
Target creature gets +3/+3 and gains menace until end of turn. (It can't be blocked except by two or more creatures)
don't quite get it.. I guess the creature you're playing it on is getting a Shadow (sock) puppet sprouting out of it? I just don't know if Menace flavorly means "two headed" anymore. Maybe double strike?
DeleteMy submission used menace in the same way I assume it's being used here-- the creature becomes more "menacing" to the enemy, even though it's only a shadow.
DeleteSylvan Illusionist {2}{G}
ReplyDeleteCreature - Elf Rogue (Uncommon)
Whenever ~ attacks, you may prevent all combat damage target creature would deal this turn.
2/1
Kind of wanted to call this card Sylvan "Illusionist" but that's probably too silly for a 'real' card
DeleteI'll render this week
ReplyDeleteWorldstory Warden 2G
Creature - Human Druid (C)
1G, T: Reshape. (Choose a counter on a permanent or player. Remove that counter from it or put another of those counters on it.)
1/2
Renders sent
DeleteKindelfgarden teacher 1GG
ReplyDeleteCreaure - Elf Mentor (rare)
Whenever the power of an elf creature you control increases you may put a 0/1 elf token into play.
1/2
If I'm understanding this effect right, there are a lot of cards that go infinite with this.
DeleteTitania's Chosen, Ivy Lane Denizen, Elvish Vanguard... any others?
DeleteHeedless One and the like wouldn't trigger this ability, at least not the way I think it would have to be worded to work with the rules (i.e. "whenever an effect increases the power of an elf creature you control...")
The infinite combos can be made harder by inserting "you may pay {1}. If you do". Which is probably sensible, as it still combos in a way to delight Jenny and Tammy alike, just not in a way that immediately renders the preceding game irrelevant.
DeleteYes indeed. I should have put a clause.
DeleteSubmission for Un-set
ReplyDeleteLost Boys Rainy Day-3U
Enchantment-Uncommon
Creatures cant attack you unless their controller can make you smile.( They only need to make you smile for each attack phase, not for each creature.)
You only bemuse yourself.
You make this clearer with a pre-existing turn based requirement. "Creatures can only attack you if you have smiled this turn."
DeleteDoes anyone think "Bard" will ever be a creature type? It might be to late for MTG to do that, so we might be stuck with rogues that can sing and dance.
ReplyDeleteFrightful Tales R
ReplyDeleteSorcery - Common
Target creature gains +2/+2 and Menace.
"You wouldn't believe it if I told you."
Frightful Tales R
DeleteSorcery - Common
Target creature gains +2/+2 and Menace until end of turn.
"You wouldn't believe it if I told you."