Monday, October 19, 2015

CCDD 101915—Wetfall Hedron & Hedron Field

Cool Card Design of the Day
10/19/2015 - A land mechanic that illustrates Zendikar VS Eldrazi, using the flavor of the hedrons. The first card represents a single common, or maybe a single card that's rotated into the basic land slot. The second card is an alternate solution that represents one of five uncommon lands. Neither are close to printable, but illustrate a concept that might have merit.


12 comments:

  1. Hedron Prison W
    Enchantment - Aura (U)
    Enchant land you control
    When Hedron Prison enters the battlefield, exile target creature with power 5 or greater until Hedron Prison leaves the battlefield.

    With all the land destruction around in the set, maybe just a Chained to the Rocks type approach could work?

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    Replies
    1. Good job getting the same flavor here.

      Delete
    2. Agreed. (Though I'd target colorless or Eldrazi creatures.)

      Delete
  2. The idea is neat, but that textbox is way too unaesthetic for me to want to print.

    Perhaps just "When ~ ETBs, if you control 4 or more Hedrons, exile target Eldrazi until ~ leaves the battlefield."

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    Replies
    1. "control at least two other" would be interesting, given the, uh, santalands? (Is that what we call them?)

      Wettedfall Hedron
      Land - Hedron
      ETBT.
      When ~ enters the battlefield, if you control two or more other Hedrons, you may exile target colorless creature.
      T: Add U to your mana pool.

      It'd be a weird way to let you push and punish bigger Eldrazi? Give some niche hate to Affinity in oddball formats? I'm warming to the idea, though you'd need a steady hand on the wheel during development.

      Delete
  3. I think cards like this are more or less undevelopable; there's a limit to the kind of ETB abilities one can put on a land.

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  4. I like the idea of Hedrons and having them work against Eldrazi, but this one is too parasitic (it's not that it references Eldrazi, but rather, a specific *style* of Eldrazi that your *opponent* must be using; you can play Eldrazi in BFZ without exiling) and too mathy.

    I had the idea earlier today that Traps should've come back as weapons used by Zendikari against Eldrazi; the idea being that before Allies were scared of traps, but now, they use their knowledge of Zendikar Hedrons against Eldrazi.

    So I wonder if we can combine them like this:

    Hedron Field
    Land — Hedron
    T: Add 1 to your mana pool.
    T: Add 2 to your mana pool. Spend this mana only to cast Trap spells.

    Wetfall Hedron
    Land — Hedron
    T: Add 1 to your mana pool.
    T: Add U to your mana pool. Spend this mana only to cast Trap spells.

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  5. Bass: The card references the Eldrazi exiled by Hedrons, not the cards exiled by Eldrazi. Though your confusion demonstrates part of why this is unprintable :)

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    Replies
    1. Oh geez. I don't even know what they do. Can I exile an Eldrazi with the first land?

      How about an activated ability rather than an ETB. Something like;

      You can choose not to untap CARDNAME during your untap steps.
      3W, T: Exile target colorless creature until CARDNAME untaps. OR target creature with power less than the number of Hedrons you control until CARDNAME untaps.

      Delete
  6. Hedron Pasture
    Land (r)
    ~ etbt with a charge counter on it.
    T: Add W to your mana pool.
    Remove a charge counter from ~, T: Add one mana of any color to your mana pool.

    Hedron Tumbler
    Land (r)
    ~ etb with a charge counter.
    T: Add 1 to your mana pool.
    Remove a charge counter from three lands you control, T: Exile target colorless creature.

    Could make the whole cycle Hedrons and call out the subtype in the exile ability, but that's optional.

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    Replies
    1. Hedron Pasture is strictly worse than Vivid Meadow, but the charge counter idea is neat. I do worry it's too strong against Arcbound Ravager, in which case we'd need to specify Eldrazi as its target. Too good against Emrakul? (So are mine.)

      Delete
    2. Right! I was thinking Vivid Meadow was a great power level for Lorwyn, but this might be better for a world with Converge? The pasture cycle could probably uncommon with no sweat.

      Targetting Ravager/Metalworker in Eternal formats helps Emrakul hate be more playable; targetting facedown Megamorphs in standard helps justify them in Standard. Could certainly just target Eldrazi though, too.

      Even if every deck could exile Emrakul on turn 3, it would still be a playable card in the eternal formats (it and its enablers are still strong enough).

      Delete