Cool Card Design of the Day
This creature's main purpose is to act like an unreliable Rootwalla or Hungry Spriggan; You can't always count on yours being able to grow, and I can't always predict whether it will or not.
I like that you know whether this can pump or not and I don't, but you can't always afford or manage to pump it. I don't love that it effectively loots, but tying the looting directly to land makes me wonder if that can be a green style of looting. Rooting. Heh. I don't want it to cost you a card to use, and I much prefer how it's not random so much as inconsistent (compared with the execution on the right).
This is a funny engine with Life From the Loam. Approve.
ReplyDeleteI personally approve of rooting as a new mechanical, green-focused facet of looting.
ReplyDeleteI like this in theory, but incentivizing discarding lands on turn 4 is probably going to create some avoidable unfun games. See Prophesy, Odyssey, etc.
ReplyDeleteAgreed, sometimes you need your lands and this will feel bad. In blue or red a looter that incentives looting sounds great though. Especially for some newer players you don't recognize the value of looting.
DeleteHm, what about revealing a card from your hand instead?
ReplyDeleteIt has about the same issues with land cards as 'rooting' has (disincentivise playing lands), but reads a lot cleaner I think.
Could also reveal other card types, akin to Silvergill Adept
You'd just reveal the same card every round.
DeleteYou could do it with permanent-reveal.
Yeah I realised later that repeatedly revealing the same card was probably the issue you were trying to avoid by rooting. Permanent-reveal would be a nice thing to have in Magic, but there doesn't seem to be an elegant way that isn't keywording it (face-up exile seems closest, but you still have to be able to cast it, which makes it super wordy)
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