Cool Card Design of the Day
This is an older design with heroic triggers meant to make it dangerous and resilient, but not for free. I imagine it would occasionally spark a back-and-forth of instants, but often just act like a hexproof token-eater.
Maybe you could delay the trigger? Or get super extra tricky with a "when you do" reflexive trigger?
This is different, but it supports the same sort of idea:
"Whenever you cast a spell that targets ~, choose one: * Put an aim counter on target creature an opponent controls. * ~ gains hexproof until end of turn.
At the beginning of combat on your turn, you may have ~ fight target creature with an aim counter on it."
Whenever you cast a spell that targets ~, choose one: * At the end of this phase, ~ fights target creature you don't control. * ~ gains hexproof until end of turn.
The first choice is a bit frustrating to read, I want to be able to pump my creature and fight with the new pumped stats.
ReplyDeleteWhat if instead we give the creature Vigilance and the first choice reads: It gains "Tap: ~ fights target creature"
Would need to bump the manacost a bit, maybe start at 2GG, but that reads a lot more exciting to me.
Fun card!
"Whenever you resolve a spell targeting ~ "?
DeleteAnd now we see why Theros didn't have heroic:fight. Yeah, that sucks. I'm not seeing a great way to resolve it alongside the hexproof-now option.
DeleteA bit different:
Whenever ~'s power increases, you may have it fight target creature.
Whenever ~'s toughness increases, it gains hexproof until EOT.
Maybe you could delay the trigger? Or get super extra tricky with a "when you do" reflexive trigger?
DeleteThis is different, but it supports the same sort of idea:
"Whenever you cast a spell that targets ~, choose one:
* Put an aim counter on target creature an opponent controls.
* ~ gains hexproof until end of turn.
At the beginning of combat on your turn, you may have ~ fight target creature with an aim counter on it."
Oh, that sounds super fun. I want to know what else I can do with aim counters!
DeleteWhenever you cast a spell that targets ~, choose one:
Delete* At the end of this phase, ~ fights target creature you don't control.
* ~ gains hexproof until end of turn.
is there a mechanical difference between this trigger and the one for heroic? If not, I don't understand this change.
ReplyDeleteNo difference. If it goes in Theros, it's heroic.
DeleteI mean that heroic says "whenever you cast a spell that targets ~ " while this says " Whenever you cast a spell targeting ~ "
Delete