Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.
Design a pirate card for this illustration.
Jungle Pathcutter 1R
ReplyDeleteCreature - Human Pirate (U)
When Jungle Pathcutter attacks, target Pirate creature you control gains menace until end of turn.
2/1
Ooh, nice. The art is quite menacing too.
DeleteThis is strictly better than Deranged Whelp, though only just. It's more complicated, but only when you've got other pirates you care to get through.
DeleteI wonder if this "any pirate" angle would be applied elsewhere, and if so, how appropriate it is to the tribe.
I don't know how widely it'd be used, but I like the idea of expendable crew helping the captain connect
DeleteCursebeckon Corsair 1B
ReplyDeleteCreature - Human Pirate (U)
When Cursebeckon Corsair deals damage to a player, create a black Enchantment Aura Curse token attached to that player.
As long as an opponent is cursed, Cursebeckon Corsair gets +3/+1.
1/3
It's likely that this should be +2/+0. Some pirates/curses in the set would likely be on/off like this, some would count the number of curses (so redundant tokens still have a purpose).
DeleteI'm not a big fan of textless curses. I could see this being a mobile marker like Monarch. Or maybe this card could search for a curse from your deck and attach it to the player.
DeleteI was going to go with curse counters, but then I realized that blank tokens would give more opportunities for the cursed player to actually interact with them.
DeleteI have to say I'm in the opposite camp - I think textless curses could work really well and be a very thematic way to do certain things without going the already-trodden poison counter route.
DeleteAt the very least I'd give the cursed player a buyout clause like "Enchanted player may pay 3 during his or her upkeep, if they do exile this curse".
DeleteOther alternatives: "Each opponent draws a card", "Discard a card", "Sacrifice a permanent".
DeleteAlternately you could print more incidental enchantment destruction effects in the set (a-la War Priest of Thune) to make them more interactive.
I'm not enthralled by the idea of textless curse tokens, but I could be persuaded by some awesome cards.
DeleteCursebeckon Corsair is a 1/3 that becomes a 4/4 if you can get in with it once or if you've already cursed your opponent. It's the best renown creature printed, and that's before you factor in how well these work in multiples. I could see this as a rare, since it's pretty good at turning itself on. Otherwise, I'd want to remove the first ability and let this stand as a curse-reward card.
I kind of want to remove the +3/+1 from this card and make the curse, "Whenever you're attacked, target attacking creature gets +3/+1."
Midnight Raider
ReplyDelete1B
Creature - Human Pirate - U
Whenever ~ deals combat damage to a player, put a +1/+1 counter on ~ unless that player discards a card.
2/1
Slith-a-licious
DeleteShip it.
DeleteCatacomb Plunderer
ReplyDelete2R
Creature human pirate
3/2
Whenever CARDNAME attacks, you may create an artifact token called treasure map with "Sacrifice three treasure maps: Draw three cards"
It'd be interesting to see this as a standalone card with incentive to draft multiples, or as part of a viable constructed weenie deck where your 1-drop has "ETB create a third of a map" and you plan on refilling your hand by turn four.
DeleteNot 100% sure this is red, but there's an argument for it given the attack trigger. Otherwise, very cool.
DeleteGrizly Pathfinder, 2B
ReplyDeleteCreature Human Pirate
Whenever a creature dies or a player sacrifices a treasure token put a +1/+1 counter on ~ Grizly Pathfinder
(this really wants swamp walk)
"His sword from a chest, His eye patch from it's owner"
1/1
The art is begging for swampwalk, so kudos for your self restraint there.
DeleteThis is good. Both those triggers make sense and pairing them together is like butter. Nice.
Here's something needlessly complex, not especially fun, and kind of flavorful?
ReplyDeleteCastaway Leader 2BR
Creature - Human Pirate (R)
When CARDNAME enters the battlefield, gain control of all pirates, then destroy 1/3 of all creatures you control, rounded up and chosen randomly.
1BB: Target pirate gains indestructible until end of turn.
4/3
What?
DeleteRiffing on just one of the many ideas in that card:
Castaway Leader 2RR
Creature - Human Pirate (R)
Haste
When CARDNAME enters the battlefield, gain control of all pirates until EOT. Untap and haste them.
4/3
Big Pirate 3BB
ReplyDeleteCreature - Human Pirate (R)
Menace.
Whenever CARDNAME attacks, Pirates you control get +1/+0 until end of turn for each artifact you control.
3/5
Lucky for us there aren't a lot of artifact pirates. Since there aren't, this seems fair, and cool. Note the subtle interaction with artifact tokens...
Delete