Cool Card Design of the Day
9/7/2017 - Here are a couple fairly straight-forward dinos.
Because dinos.
I'd say the flavor here is only about 70% clear: This dino is clever enough to remain hidden until it's ready to strike. To that end, indestructible is unnecessary, but mechanically I just really want this to be a guaranteed 6 damage, even against Day of Judgment.
Might need to be rare or {G}{G}{G} or both.
For the first, I might try:
ReplyDelete"When ~ dies, it deals 6 damage to target creature or player"
That accomplished the goal and feels like a super Enrage ability.
For the second card, is this mono green? White? Red? Some combination?
Yeah. I wasn't really trying to make this an Ixalan dino, but you're right that enrage-for-6-damage would be a fair approximation of the goal and fit right in. It'd be red. That's fine.
DeleteThe second one could absolutely be mono-green, but it's fair that it could also be mono-white, or any combination of G, W & R.
I think based on Hordeling Outburst that the second is slightly too good (as you suggested it might be) - making it gold (either 1RG or 1GW) could help that as well.
ReplyDeleteRiffing:
Theropod Mates
4G
Creature - Dinosaur - Rare
When ~ enters the battlefield, if you spent W to cast it, create a 3/3 white Dinosaur creature token.
When ~ enters the battlefield, if you spent R to cast it, create a 3/3 red Dinosaur creature token.
3/3
This looks good, but I wonder how it is in practice. When you're stuck on colors, a 3/3 for 5 will make you cry, especially when you're used to getting 9 power for 5 mana. Hmm. Probably fine.
Delete