Found a note I made last year about another way to solve the when-planeswalkers-were-sagas-they-didn't-have-enough-agency problem.
Unlike sagas, which always move forward and may or may not do something relevant, this template will always do something relevant. If I've got no bears, I make one. If I've got a couple, double them. (Notably, it would be silly for this mode to only fire on a single count, because then 'double' could be replaced by a specific number.) And if I've got a bunch, they become overwhelming.
Not saying this is better than the actual PW design, or even the Saga design, but it definitely has merit.
While I think this design is cool, and could even make for an interesting cycle, I don't know whether it's sustainable for an entire card type. Designs would have to get pretty weird after a while.
ReplyDeleteWow, that's neat.
ReplyDeleteInteresting to think about what the "count" conditions would be if R&D printed "countwalkers" as regularly as planeswalkers. Finding a new one every time, or even a new one for every character, seems tricky. Maybe there would be a default of "creatures you control" or "cards in hand"?
Is there a reason this wouldn't just be an enchantment?
ReplyDeletehttps://scryfall.com/card/und/18/bob-(bevy-of-beebles)
ReplyDelete!!!
I like the new silver bordered cards
ReplyDeleteI dislike the idea that this Garruk is unkillable.
ReplyDeleteOtherwise neat design space. Some sagas could end up like that soon.