Let's try something different this time around. Roll five 6-sided dice (here's an easy link) and look up the results in the following list:
First die: 1=white, 2=blue, 3=black, 4=red, 5=green, 6=multicolor
Second die: 1=artifact (ignore color), 2=creature, 3=enchantment, 4=instant, 5=sorcery, 6=planeswalker
Third die: 1=common, 2-3=uncommon, 4-5=rare, 6=mythic
Fourth die: converted mana cost is what you rolled
Fifth die: 1=aggression, 2=control, 3=midrange, 4=ramp, 5=combo, 6=tempo
(The fifth die is the bonus challenge. Feel free to interpret it loosely.)
Write down what you rolled, then design a card that fits those parameters.
Good luck and have fun!
Rare black instant costing 6, tempo-ish. Hmmmmm.
ReplyDeleteInsistent Offer 5B
Instant
Target player sacrifices two creatures and loses two life. They draw a card for each creature they sacrificed this way.
Black isn't built for giving temporary set-backs, more painting the walls with their guts. But turning an infernal deal on the opponent felt apt.
I debated destroy instead of sacrifice but losing two creatures is already a big swing even with the compensation. I'm not at all sure of the cost though. Sac isn't usually instant, but otoh, 6 mana is a lot to keep kicking the can down the road without winning :)
I like this challenge! The design is restricted just enough to usually be interesting.
Tempo with cmc=6 is challenging! I like the concept you came up with a lot. At 6 mana (and rare) I suspect it could be even stronger, e.g. "destroy up to N target creatures. For each creature destroyed this way, its controller draws a card and loses 1 life"
DeleteGreen - Enchantment - Uncommon - CMC 3 - Tempo
ReplyDeleteSymbiotic Carrier 2G
Enchantment - Aura (U)
Enchant creature you control
Whenever enchanted creature attacks, create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Enchanted creature gets +1/+1 and gains trample until end of turn.
This is great flavor and resonance! Tempo is hard to do in green (it mostly shades into straight-up aggro, as this does) but the tradeoff of pushing through lots of damage now vs. a token army later definitely gestures in that direction. I wonder about +2/+2 on the sacrifice effect, though that would make this a lot better than Temur Runemark.
DeleteRare Blue Aggro Instant costing 2. Yikes.
ReplyDeleteMelodic Casting 1U
Instant (R)
Create a 1/1 blue Elemental creatures with flying. If this is the third spell you cast this turn, instead create three of these tokens instead.
Blue aggro? Yeah, that's hard. I would have expected a combat effect (+X/+0, unblockable, etc.) but the token making is cool and innovative. I really like the "if third spell" clause as a way to imitate storm without, you know, actually being storm. There's some tension here between instant speed and "you cast"-- maybe the "you" could just be deleted?
DeleteI got 5 4 3 3 3. Nice idea for a challenge btw
ReplyDeleteSo. Green Instant Uncommon CMC 3 Midrange
Revitalized Strength 1GG
Instant (U)
Choose two:
*Untap target creature you control
*Target creature becomes indestructable until end of turn
*Target creature becomes hexproof until end of turn
*Target creature fights another creature.
Mini-"Command" modal card is cool. Hard to balance, though, because players have to have a reason to choose any combination of the two modes. In this case "fight" is a relatively powerful mode (especially with indestructible), even assuming it's supposed to target a creature you control. "Untap" is a relatively weak mode. There's also the problem of hexproof and indestructible doing very similar things in many cases. I'd like to see something like +2/+2 until end of turn in the place of indestructible or untapping.
DeleteIs the intent that all modes target the same creature?
I agree on some prts, but a big green creature untapping, blockibg and fighting can be a 2 for two. Hexproof protects from more than destruction... Auras, exile, bounce, shrink. It can be a counterspell and fight...
ReplyDeleteAnd as you noted it can target multiple creatures. It is a card I would have loved in many past standard seasons