It looks like Kaldhiem includes a full uncommon cycle of ten "spell lands": single-color sources that enter the battlefield tapped but can sacrifice for a multicolor spell effect, like Axgard Armory and Bretagard Stronghold. As of this writing seven have been spoiled, leaving only the B -> WB, B -> BR, and U -> UB designs to be revealed. Pick one of those and design it. Bonus points for somehow synergizing with one of that color pair's Limited themes (WB Angels / "second spell", BR Berserkers / boast, UB Zombies / snow).
Good luck and have fun!
(couldn't help myself...)
ReplyDeleteBridge of Starnheim
Land (U)
CARDNAME ETBT.
T: Add B.
T, 2WWB, Sacrifice CARDNAME: Choose target permanent card with converted mana cost 2 or less in your graveyard. This turn, you may cast that card without paying its mana cost.
Immersturm's Eye
Land (U)
CARDNAME ETBT.
T: Add B.
T, BRR, Sacrifice CARDNAME: Target attacking creature you control gains deathtouch and first strike until end of turn.
Karfell Ramparts
Land (U)
CARDNAME ETBT.
T: Add U.
T, XUUB, Sacrifice CARDNAME: Destroy target creature with converted mana cost X. X can't be 0 or be greater than the number of snow permanents you control.
Bleh, I'm bad at math. Shave 1 off of Bridge's activation cost.
DeleteThese are solid! The BR one is my favorite. It mostly reads "destroy target blocking creature" which is a powerful ability and has great (though subtle) synergy with boast. The gameplay would be even better if the effect was an instant instead of an on-board trick, but that's unavoidable given it's a land. Starnheim is reasonable too, good for triggering double-spell in the late game and quite thematic. Karfell wasn't a hit for me since it seems fiddly and not very blue, but I appreciate the effort toward the bonus.
DeleteHall of fake tales(U)
ReplyDeleteLand
~ ETBT
{t}: Add {B}
{1}{R}{R}{B},{T},Sacrifice ~: Each time you activate an ability this turn, activate it a second time.
You might want to add a "no mana abilities" clause here because otherwise this doubles all your mana for the rest of the turn.
DeleteOofff, yes, a non mana ability sounds right, nice catch!
DeleteThe effect is very cool and synergizes great with boast. I don't think it belongs on this land, though, for two reasons. First, it doesn't justify the color identity. "Copy an activated ability" only exists on artifacts and Tawnos, but I don't think I could make a case for it being a multicolor BR effect. Second, it's a Johnny effect and the spell lands-- because they're built around the option value of a painful exchange-- are Spike-oriented cards. The printed versions of these lands tend to have relatively common effects that provide value on their own.
DeleteAgreed. Good analysis. I initially wanted it to tie into units that have attacked, then to tapped units you control, but indeed it should synergize but not require something else to give value.
DeleteStill I liked the flavor of a hall where everyone is boasting and boasting leading to exagerations.