Monday, February 28, 2011

CCDD 022811 — The Scavenge Mechanic


Cool Card Design of the Day
Every day, I design a new card and discuss it briefly. Sometimes I will examine new possibilities for colors or mechanics, sometimes I'll re-examine existing executions and sometimes I'll just design something I think is neat.

Sunday, February 27, 2011

CCDD 022711 — So Rise the Champions


Cool Card Design of the Day
Every day, I design a new card and discuss it briefly. Sometimes I will examine new possibilities for colors or mechanics, sometimes I'll re-examine existing executions and sometimes I'll just design something I think is neat.

Saturday, February 26, 2011

CCDD 022611 — Master's Simulacrum and Master of Being


Cool Card Design of the Day
Every day, I design a new card and discuss it briefly. Sometimes I will examine new possibilities for colors or mechanics, sometimes I'll re-examine existing executions and sometimes I'll just design something I think is neat.

Friday, February 25, 2011

CCDD 022511 — Skilled Assassin


Cool Card Design of the Day
Every day, I design a new card and discuss it briefly. Sometimes I will examine new possibilities for colors or mechanics, sometimes I'll re-examine existing executions and sometimes I'll just design something I think is neat.

Thursday, February 24, 2011

CCDD 022411 — Universal Might and the 'Universal' Mechanic


Cool Card Design of the Day
Every day, I design a new card and discuss it briefly. Sometimes I will examine new possibilities for colors or mechanics, sometimes I'll re-examine existing executions and sometimes I'll just design something I think is neat.

Goblin Lore: Red Looting

Welcome to Goblin Lore! In the spirit of the namesake card, each column of Goblin Lore will focus on a particular design question, and offer four (approximately) possible answers to address that question. Unlike the card, you get to choose which ideas to keep and which to discard!

The recent Great Designer Search 2 directed competitors to write several essays on Magic design, one of which was, “Choose a mechanic to move from its current color to a new one.” A number of the contestants, including finalist Shawn Main, suggested that “looting” be moved from Blue, a color with many supporting mechanics, to Red, a color with relatively few. Looting, which originated with Antiquities' Jalum Tome, moved into Blue with Weatherlight’s Merfolk Traders, and is now present on many Blue cards including the iconic Merfolk Looter, is the act of drawing a card and then discarding one. Unlike other Blue card draw abilities, looting does not provide card advantage, but the ability to filter through unwanted cards does improve card quality. Magic R&D has responded that they are indeed considering the shift from Blue to Red. The question, then, is how should looting function in Red? Here are four possible approaches.

Wednesday, February 23, 2011

CCDD 022311 — Erratic Denial & Desperate Denial

Cool Card Design of the Day
Every day, I design a new card and discuss it briefly. Sometimes I will examine new possibilities for colors or mechanics, sometimes I'll re-examine existing executions and sometimes I'll just design something I think is neat.