Friday, September 4, 2015

Weekend Design Challenge 090415—Nostalgia

Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every  submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.


Choose a card you submitted to any previous Weekend Art Challenge and design a card for a new set that references it. Include a link to the art for your new card and to the rendering of your old card. If you've never designed for WAC before, choose any card that was.

49 comments:

  1. When you say reference, do you mean directly in the card (like Renowned Weaponsmith), a Time Spiral block/Origins type callback (Starfield of Nyx/Opalesence), something else entirely (some sort of synergy, callback in the card text/flavor text, etc), or any of the above? I'm a little confused, apologies.

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    1. When it doubt, go with any of the above

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    2. The wording of the challenge is also ambiguous.

      Does it mean "Design a card that references the old card, which will be printed in a new set (with any possible theme)", or does it mean "Design a card (not necessarily a direct callback) for a new set that has a theme based on the flavor and/or mechanics of the old card"?

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    3. When it doubt, go with any of the above

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    4. Design a card that is any kind of reference to the old card... For a set with any theme,

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  2. Cards these days have very strange names, funny names.

    Bases Loaded {R}
    Enchantment (u)
    Whenever you deliver the punchline of a joke, put a base counter on target land. That land has "Whenever an opponent tells a joke, this land deals 1 damage to you." (The land continues to burn after CARDNAME has left the battlefield.)

    I'm still working on the art and flavortext, but it's the Burning Vengeance equivalent for Un-printed's Banana wedge, which is R-based with B and W enablers. What you need is a mix of Banana permanents (that each trigger a joke on your upkeep) and Orange spells or permanents (that deliver a punchline). (Jokes and punchlines are game-based actions; if you just tell a "joke" during gameplay, your opponent may laugh, but nothing will trigger.)

    The original card, Poultrykranos.

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    1. How do you get it to link to the page like that? (I'm not fantastic with computers and I wouldn't be surprised if it was something simple.)

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    2. You can use html to embed hyperlinks in comments, but just pasting the rules is entirely sufficient.

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    3. It's a rush job, but here's some art: https://40.media.tumblr.com/e347891466dc0996eddeb04a7828a93a/tumblr_nub79315WI1qa95neo1_540.png

      And flavor text:
      “What’s your life total?”
      “I don’t know. Third base!”

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  3. This comment has been removed by the author.

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  4. Original card: Una Rioghain.
    Taking Jay's advice, I'm changing her from green to blue. So her mana cost is now 2UW, and her second ability makes a Blue/White token instead.

    Card that is referencing:
    Una's Business Manager-2U
    Creature-Human-Mythic
    When CARDNAME enters the battlefield, you may have it become a copy of target Planeswalker except its planeswalker type is Clone.
    Flavor text: Who watches over my establishments while I'm gone? I do of course!
    0/0
    --------------------------------------------
    Took my best shot at wording this, could use some opinions.

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    1. Card art: http: //www.deviantart.com/art/CM-Kaiah-446174625
      Original card: http://goblinartisans.blogspot.com/2015/05/weekend-art-challenge-review.html

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    2. WRT wording, this should be a replacement effect instead of a trigger. Otherwise it'll just enter as a 0/0 and die before it can copy anything.

      Also, shouldn't the Business Manager be a Shapeshifter if she can also copy cats, moonfolk, demons, goblins, and elves (among other things)?

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    3. Clever Impersonator: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=386506
      That cards not a replacement effect and it works.

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    4. I'm pretty sure that's the same kind of replacement effect Jenesis is talking about. The difference is between "entering the battlefield as" and "when ~ enters the battlefield, (effect)".

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  5. Everseer Initiate (uncommon)
    PP
    Creature - Human Wizard
    Flash
    When CARDNAME enters the battlefield, counter target spell unless its controller pays {2}.
    1/2

    Previous design here.
    New art here.

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    1. I've read your comments on Violetwood Sprite, and I think it's a cool concept, But my question is "What makes this purple?" As designers we're always asking each other how one card is this color or why is this ability in this color. So if we were to add a new color to the color pie, even if for one block, we would have to give it it's own color identity.

      When I look at this card all I see is blue. There's nothing new or exciting about it. It needs to scream to players "Hey I'm different and unique!" and this doesn't do that.

      I think that's one of the main reasons Wizards hasn't added another color. There's not a lot of design space to do something that another color doesn't already do. Now you might have a different idea or explanation for this. Maybe It's some way all the purple cards in the set are unique that one card just can't portray. I don't know. But if this was shown to me I would be underwhelmed.

      -Side note: The art is perfect for a purple creature. Good choice.

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    2. This is a purple card. It's not meant to be a self-contained case for why Magic needs a sixth color. It's just a (hypothetical) card in that color.

      For the record, there hasn't yet been a creature that taxes a spell when it enters the battlefield.

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    3. For some reason I ran into a lot of people who thought Spellstutter Sprite worked that way...

      Can this be a 1/1? It's still a hard counter a generous proportion of the time.

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    4. I wanted it to be a 2/2 to match the CMC and the tax cost but I was worried that would be too good.

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  6. I would like to do the renders this week. Who do I email them to? And do you guys usually use Magic Set Editor, because that's what I have.

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    1. Thanks, Zeno. We do use MSE.
      You can post them anywhere and just let us know here.

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    2. Emailing them would work best for me. I don't use a lot of other places.

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    3. Can I contact you privately on Twitter or g+? Or you can leave your email here and I'll email you there.

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  7. Goldforge Quarter
    Plane -- Cleimont
    When you planeswalk to Goldforge Quarter, each player puts four 1/1 red Citizen creature tokens onto the battlefield.
    [Chaos] Whenever you roll C, you may search your library for an artifact card, reveal it, and put it into your hand, then shuffle your library.

    Art: http://anotherwanderer.deviantart.com/art/EON-City-443778412
    Nostalgia reference: http://1.bp.blogspot.com/-Bl_jklkxdRI/UZFO9hva1QI/AAAAAAAAG94/d5nGMCH0QlQ/s320/Bustling+Promenade.jpg

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    1. Just curious, why are the Citizens here red but on the old card they're white?

      As for the design, why does each player get them when you planeswalk there? I think it'd be more interesting if it was "when you planeswalk or beginning of upkeep, you put..."

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    2. I decided to return to "city-wide plane" because Bustling Promenade was one of my best-received designs. Rather than revisit the Building subtype, I decided to revisit the idea of city-plane as a whole, which led me to the Plane card type.

      I knew that Citizen tokens were going to be an important thing about the plane, so the first ability had to relate to or produce tokens. I considered letting players get Citizens one at a time, but I felt that plopping down all the tokens at once was a more flavorful way to represent suddenly planeswalking into a crowded city square. Giving players a bunch of resources all at once also helps the planeswalk feel more meaningful (especially if it's planeswalked away from before one or more players get a turn) and allows for greater variation in how different strategies can benefit. The downside is that the main ability is "blank" once it's 'walked to, and that might be unexciting.

      If the planeswalk ability involved Citizens, I felt the Chaos ability should utilize the Build keyword itself. After seeing how many existing Plane cards untapped creatures, I decided to go with an artifact focus because all Buildings are artifacts. I also wanted to make the area spotlighted in this card feel like a different part of the city from Bustling Promenade. These factors combined led me to go with a red-aligned smithing district, because it fit the warm glow of the buildings in the art, and the tutor ability works well with red's caring about artifacts without actually going against the color pie by making it a red card.

      Incidentally, the plane's name came from repeatedly refreshing a "fantasy city names" random generator, with the K changed to a C because we already have a ton of plane names that begin with K.

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    3. Love it.

      Just to flesh it out a little, when I think Citizen I think law-abiding, which is not red at all. I could see white and blue and maybe black. But red and green don't do it for me. Could they be red Artificer tokens?

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  8. Luckily I submitted a card in March that was BEGGING for another card to reference it.

    Goblin Rogue
    Token Creature — Goblin Rogue
    1/1
    Ignite (When this creature dies, you may have it deal 1 damage to target creature or player.

    http://goblinartisans.blogspot.com/2015/03/weekend-art-design-challenge-review.html

    My submission this week is a card that makes that token, and as Jay suggested in his review, it’s a little like Siege-Gang Commander. You can tell it's from a different set, because the concept and art aren't steam punk like the original. They're more traditional fantasy.

    Cannibal Arsonist (RARE)
    2BR
    Creature — Goblin Rogue
    2/2
    When CARDNAME enters the battlefield, put two 1/1 red Goblin Rogue creature tokens onto the battlefield. They have ignite. (When this creature dies, you may have it deal 1 damage to target creature or player.)
    B, Sacrifice another creature: CARDNAME gets +2/+2 until end of turn.
    "It prefers its meals well done."

    Use this art, by Arthur Gimaldinov for Cannibal Arsonist.

    http://gimaldinov.deviantart.com/art/Goblin-chieftain-178146799

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    1. I do like Ignite, but I feel like there's just a little bit of a flavor disconnect with the Cannibal. I kind of want my big guy to be commanding the tokens into the fray, or better yet, throwing/catapulting them, where they can ignite on impact, rather than... eating them? Possibly something like "etb with two 1/1 ignite goblins. r, sac a goblin: target creature attacks this turn if able", maybe.

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  9. Original -
    http://1.bp.blogspot.com/-J68HkmdQ8PY/VD2huY9-U-I/AAAAAAAANJQ/11J9bxKah4k/s1600/Chthonic%2BShapetwister.jpg

    New -
    Drerg the Unfathomable 5UU
    Legendary Creature - Nightmare (MR)
    Whenever a nontoken creature would enter the battlefield, look at the top three cards of its controller’s library. You may reveal a creature card from amongst them and have that player put it onto the battlefield instead. Then, put that nontoken creature and those cards on the bottom of that player’s library in a random order.
    5/7

    Art for new version - http://img03.deviantart.net/4f1d/i/2011/210/6/3/leviathan_by_sade75311-d420od5.jpg

    Not a direct inspiration per say, but a legendary creature mythic rare with the same themes to slot into the same setting or a revisiting of that setting. This is the "big boss" of the rare, I guess is one way to look at it.

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    1. Doesn't this let you always choose "nothing" whenever your opponent tries to play a creature?

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    2. Uhh, in the current wording yeah I think so.

      Drerg the Unfathomable 5UU
      Legendary Creature - Nightmare (MR)
      Whenever a nontoken creature would enter the battlefield, look at the top three cards of its controller’s library. You may reveal a creature card from amongst them and have that player put it onto the battlefield instead. If you did, put that nontoken creature and those cards on the bottom of that player’s library in a random order.
      5/7

      The "if you did" I think fixes it.

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  10. For what it's worth, I found this challenge too hard to enter. There's no easy way to find my old challenge entries - on the submission threads I comment on other people's cards more often than I enter the contest myself; on the review threads usually the submitted isn't identified in text, only in the card artist credit which is not easily searchable, and not always even then. Eventually after hunting for quite a few minutes, the first old challenge entry of mine I found was... "design a card that'll please a significant amount of people but doesn't appeal to you at all". The result, quite obviously, isn't an especially appealing thing for me to riff off! When I eventually found a second one, it was one with a significant enough flaw (as mentioned in the review) that I didn't want to revisit it either. When I eventually found third and fourth candidates, it was too late on Sunday night for me to have any creative energy left.

    So that's why the dog ate my homework, sir.

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    1. This is definitely an inside-baseball challenge, and that's something to do sparingly. But at the same time, it can be a fun mental exercise that celebrates just how long we've been doing these. I hope none of our other readers are discouraged - I'm sure we'll have another fun challenge next week, this is just something to shake it up.

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    2. I guess the other factor is that while I've entered maybe 20 GA design challenges, I've also entered at least 100 design challenges over on Multiverse. So if I remember any arbitrary cool card I designed for a design challenge, odds are it's going to be from Multiverse rather than here.

      I'm genuinely curious how the other entrants selected an entry to riff off, though. Nich G was able to follow up a loose thread he'd deliberately seeded, which worked out well :) But for the rest of you, how did you choose one submission to follow up on? Since there's no easily searchable list or reference of "all design challenge submissions by user X". Do you keep a private saved copy of all renders of submissions you've made? Do you just remember all of them off the top of your head? Did you remember just one or two of your submissions that stuck in your head and pick one of them without thinking too hard about possible alternatives?

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    3. I have one MSE file where I store all my challenge submissions, complete with notes on the date, challenge description, and (if applicable) Jay's review.

      Ironically, this is the one week that can't go into that file, because MSE can't put regular cards and planes into the same set.

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    4. I also keep an MSE file of just GA related things, though this challenge taught me that I really should go back and update some old cards in it.

      I didn't enter this challenge because there was no card I felt I could reference/call back to and justify its existence. I did put a lot of brainpower into it, but never got something satisfying. I do like this challenge honestly, especially as a touchstone to how long we've been doing these, but I couldn't produce something that met my standards.

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    5. Some numbers:

      Including this one, there have been 127 Weekend Art Challenges held at GA. The first one was on February 15, 2013. Of those 127, I've done 81 of them as well as designed four additional cards relating to those challenges/submissions, with my first submission being for WAC #5 on March 15, 2013. That's... a lot of cards.

      If I didn't give in to the urge to obsessively spreadsheet everything, I think I'd be pretty lost for this challenge, too.

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    6. I agreed with Alex this week.. but thanks for the tips all! Maybe I'll keep better track of my cards in the future.

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  11. I presume that the "reference" doesn't mean by name, but some sort of synergy.

    So, the card I designed was Chandra Awakens: http://3.bp.blogspot.com/-W-5I-_uyJOw/VOyWx6GYrkI/AAAAAAAAOSk/AWl5vFPUA3U/s1600/Chandra%2BAwakens.jpg

    So here's a card from a set that could work:

    Infernal Maw [1RR]
    Creature — Eldrazi [uncommon]
    Devoid
    Ingest
    Whenever you exile a card from anywhere, CARDNAME deals 1 damage to target creature or player.
    3/1

    So, of course, if you have this out, Chandra Awakens lets you suddenly burn something out.

    As for a picture, I've chosen this. I don't recognise it, but it might be from something in BFZ: http://36.media.tumblr.com/63f75a7e992697ec5712de2c2b2e1418/tumblr_ntyvnfaodT1u9beo8o8_1280.jpg

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    1. Art was something WotC tweeted out during their BFZ panel at PAX. Found the link on Shawn Main's twitter actually.

      As far as the card goes, I'm not sure how I feel about it being able to kill creatures. Giving it the option to hit creatures, combined with its ingest trigger, only incentivizes opponents to shove their tiny guys in front of it. Granted, being a 3/1 tends to make it risky on the attack anyway, especially since Eldrazi tokens have actual power now. But if the opponent has something more substantial, they might be willing to risk a 4-power hit and preserve their creatures to race.

      The other option is leaving it out of combat entirely and using it as a combo piece with evasive ingesters, which admittedly having lopsided stats that die to everything makes it a fairer card against opponents who can't easily deal with the evasive guys.

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    2. Yeah, I was worried about it being oppressive, which is why it has 1 toughness. I thought a 3/1 was interesting as something that wasn't too big that you couldn't afford to get hit, but not too small that it was always worth trading.

      One original idea I had for it was that it should be an enchantment; the "Furnace Celebration" of the set. They always have the "do thing X, ping something" enchantment. Maybe that would be better?

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    3. My personal preference is for the creature version, actually. It can trigger itself, meaning that you don't need a dedicated deck to have it see a moderate amount of play, and it's easier to get rid of by not-white-or-green.

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    4. Fair enough. I usually err on the side of creatures when there's a choice: easier to kill, more fun to interact with.

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  12. New Art:
    Dawn Patrol by sandara
    http://orig10.deviantart.net/8620/f/2009/228/9/8/dawn_patrol_by_sandara.jpg

    Old card render:
    http://3.bp.blogspot.com/-1xTT1YtgegA/VL1qVE7YAsI/AAAAAAAAOAc/upVhchMfF0s/s1600/Keening%2BGriffin.jpg

    New Card:
    Keening Griffrider 3W
    Creature - Griffin Ally (Rare)
    Flying
    Rally - Whenever Keening Griffrider or another Ally enters the battlefield under your control, creatures you control gain "Whenever this creature attacks, you may tap target creature." until end of turn.
    3/2

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  13. Renders of new cards:
    https://www.dropbox.com/s/rw0c83b23106jn8/WAC%20Nostalgia.mse-set?dl=0
    Old card renders: https://www.dropbox.com/sh/june9h2int0jrwf/AACD6w__-1cV8FsfKN5JtSkJa?dl=0

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    1. I really liked this challenge and wish more people could have participated. I know that it was a more difficult challenge but I was really inspired.
      Here is the link to some more cards I designed for this challenge. Since we only had 8 submissions, if you've got the time for these ones as well, then go ahead. Or you could use the ones that are the most interesting. Or you'se them as one of your daily cards. Or do whatever you want. Just throwing them out there.
      Additional Submission Ideas: https://www.dropbox.com/s/88qqupeg3o19bl5/Una%20Rioghain%20cards.mse-set?dl=0

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    2. Just spotted this. Ignore my last comment. Thanks, Zeno!

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