Cacaw! U Sorcery Target player must cast a spell, if able. Otherwise, that player reveals his or her hand.
Cacaw! U Name a card. Each opponent must cast a spell with that name or activate a permanent with that name, if able. Those who cannot, reveal their hands.
I like the idea, I love concepts like this that force the opponent if you're clever.
And I like the "do or reveal your hand" workaround for effects which almost always work from a hidden zone but not always.
I can't remember the details, but are there rules problems -- does this include forcing the opponent to tap lands in order to have mana to pay costs? What about other mana-generation abilities?
I also like the idea, but if Word of Command is any indication then there's probably no simple way to word it. Maybe if choosing not to cast a spell has some sort of drawback?
Cacaw! (U) Sorcery Target player reveals his or her hand, then discards an instant card revealed this way unless that player casts an instant card. Draw a card.
Accidental Magic 2R Sorcery (Unc) Reveal cards from the top of your library until you reveal a card with converted mana cost 1, 2 or 3. You may cast it without paying its mana cost. If it's a permanent, it gains haste, and sacrifice it at the beginning of the next end step. Put the rest of the cards on the bottom of your library in a random order.
This seemed like the obvious idea from the art! I'm not sure if it's too weak restricting the CMC, could it cost 1R? But I wanted to give people the chance to actually play it, not make it any card and cost it so it was only useful in Eldrazi decks.
This is great. My only suggestion: like Dragonshift, Dance of the Skywise, and Gift of Tusks, I feel this should remove all abilities first before giving flying.
Conflagrant Possession {2}{R}{R} Art focused on the wand and the young mage Sorcery (Uncommon) Until end of turn, gain control of target artifact and untap it. If it is a creature, it gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Torn between
ReplyDeleteCacaw! U
Sorcery
Target player must cast a spell, if able. Otherwise, that player reveals his or her hand.
Cacaw! U
Name a card. Each opponent must cast a spell with that name or activate a permanent with that name, if able. Those who cannot, reveal their hands.
I like the idea, I love concepts like this that force the opponent if you're clever.
DeleteAnd I like the "do or reveal your hand" workaround for effects which almost always work from a hidden zone but not always.
I can't remember the details, but are there rules problems -- does this include forcing the opponent to tap lands in order to have mana to pay costs? What about other mana-generation abilities?
Should these also probably have "draw a card"?
DeleteI also like the idea, but if Word of Command is any indication then there's probably no simple way to word it. Maybe if choosing not to cast a spell has some sort of drawback?
DeleteCacaw! (U)
Sorcery
Target player reveals his or her hand, then discards an instant card revealed this way unless that player casts an instant card.
Draw a card.
So the opponent casts the spell in the middle of Cacaw! resolving?
DeleteAny spell, or just an instant spell?
Should only hit flash/instants.
DeleteTaresivion's works for me, if mine doesn't.
Well might want to cantrip.
I *think* the rules are ok if you allow non-instants. Would that ve better or worse?
DeleteWorse? I don't want to give my opponent flash, I just want to see what she's plotting.
DeleteThat makes sense. I'm too focused on the possibility of getting the opponent to cast something at a detrimental time :)
DeleteAccidental Magic 2R
ReplyDeleteSorcery (Unc)
Reveal cards from the top of your library until you reveal a card with converted mana cost 1, 2 or 3. You may cast it without paying its mana cost. If it's a permanent, it gains haste, and sacrifice it at the beginning of the next end step. Put the rest of the cards on the bottom of your library in a random order.
This seemed like the obvious idea from the art! I'm not sure if it's too weak restricting the CMC, could it cost 1R? But I wanted to give people the chance to actually play it, not make it any card and cost it so it was only useful in Eldrazi decks.
Could cost 1.
DeleteOk, let's go with 1R for now.
DeletePollymorph U
ReplyDeleteSorcery (U)
Target creature you control becomes a 2/2 Bird creature and gains flying until end of turn.
Draw a card.
ayyyyyy
DeleteAnd probably a fun cantrip, to boot.
This is great. My only suggestion: like Dragonshift, Dance of the Skywise, and Gift of Tusks, I feel this should remove all abilities first before giving flying.
DeleteLovely.
DeleteI want an aura version, but this fits the art and challenge better.
That works. I'll make that change.
DeleteI didn't want this to feel like too much of a downside compared to, say, Jump, but it does cantrip so it's probably all right.
LOL. Nice concept :)
ReplyDeleteForbidden Magic 2BB
ReplyDeleteAs an additional cost to cast ~, sacrifice a creature.
Put a 5/5 demon creature with flying and trample onto the battlefield.
Rare
DeleteBird demon.
ReplyDeleteFlying and haste, sorry.
ReplyDeleteStolen Lore 1U
ReplyDeleteSorcery (U)
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, draw a card."
Conflagrant Possession {2}{R}{R}
ReplyDeleteArt focused on the wand and the young mage
Sorcery (Uncommon)
Until end of turn, gain control of target artifact and untap it. If it is a creature, it gains haste until end of turn. Sacrifice it at the beginning of the next end step.